Minor infrastructure changes, to simplify an upcoming check in:
- print out block member types when printing a block (makes all test results change) - const versions of all intermediate.h type-identification methods - layoutSlotLocation -> layoutLocation git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24664 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -7,10 +7,10 @@ WARNING: 0:6: varying deprecated in version 130; may be removed in future releas
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0:23 Function Definition: main( (void)
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0:23 Function Parameters:
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0:? Sequence
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0:27 move second child to first child (3-element array of structure{i,f})
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0:27 'a' (3-element array of structure{i,f})
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0:27 Construct structure (3-element array of structure{i,f})
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0:27 Construct structure (structure{i,f})
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0:27 move second child to first child (3-element array of structure{int i, float f})
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0:27 'a' (3-element array of structure{int i, float f})
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0:27 Construct structure (3-element array of structure{int i, float f})
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0:27 Construct structure (structure{int i, float f})
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0:27 Convert float to int (int)
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0:27 direct index (float)
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0:27 'u' (smooth in 4-component vector of float)
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@@ -20,7 +20,7 @@ WARNING: 0:6: varying deprecated in version 130; may be removed in future releas
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0:27 'u' (smooth in 4-component vector of float)
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0:27 Constant:
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0:27 1 (const int)
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0:27 Construct structure (structure{i,f})
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0:27 Construct structure (structure{int i, float f})
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0:27 Convert float to int (int)
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0:27 direct index (float)
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0:27 'u' (smooth in 4-component vector of float)
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@@ -33,13 +33,13 @@ WARNING: 0:6: varying deprecated in version 130; may be removed in future releas
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0:27 Constant:
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0:27 14 (const int)
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0:27 14.000000
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0:28 move second child to first child (3-element array of structure{i,f})
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0:28 'b' (3-element array of structure{i,f})
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0:28 Construct structure (3-element array of structure{i,f})
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0:28 move second child to first child (3-element array of structure{int i, float f})
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0:28 'b' (3-element array of structure{int i, float f})
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0:28 Construct structure (3-element array of structure{int i, float f})
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0:28 Constant:
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0:28 17 (const int)
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0:28 17.000000
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0:28 Construct structure (structure{i,f})
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0:28 Construct structure (structure{int i, float f})
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0:28 Convert float to int (int)
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0:28 direct index (float)
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0:28 'w' (smooth in 4-component vector of float)
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@@ -49,7 +49,7 @@ WARNING: 0:6: varying deprecated in version 130; may be removed in future releas
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0:28 'w' (smooth in 4-component vector of float)
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0:28 Constant:
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0:28 1 (const int)
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0:28 Construct structure (structure{i,f})
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0:28 Construct structure (structure{int i, float f})
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0:28 Convert float to int (int)
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0:28 direct index (float)
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0:28 'w' (smooth in 4-component vector of float)
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@@ -62,8 +62,8 @@ WARNING: 0:6: varying deprecated in version 130; may be removed in future releas
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0:30 Test condition and select (void)
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0:30 Condition
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0:30 Compare Equal (bool)
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0:30 'foo2a' (uniform structure{i,f,s1_1})
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0:30 'foo2b' (uniform structure{i,f,s1_1})
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0:30 'foo2a' (uniform structure{int i, float f, structure{int i, float f} s1_1})
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0:30 'foo2b' (uniform structure{int i, float f, structure{int i, float f} s1_1})
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0:30 true case
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0:31 move second child to first child (4-component vector of float)
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0:31 'v' (4-component vector of float)
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@@ -118,8 +118,8 @@ WARNING: 0:6: varying deprecated in version 130; may be removed in future releas
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0:44 Test condition and select (void)
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0:44 Condition
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0:44 Compare Equal (bool)
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0:44 'a' (3-element array of structure{i,f})
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0:44 'b' (3-element array of structure{i,f})
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0:44 'a' (3-element array of structure{int i, float f})
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0:44 'b' (3-element array of structure{int i, float f})
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0:44 true case
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0:45 vector scale second child into first child (4-component vector of float)
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0:45 'v' (4-component vector of float)
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@@ -128,8 +128,8 @@ WARNING: 0:6: varying deprecated in version 130; may be removed in future releas
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0:47 Test condition and select (void)
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0:47 Condition
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0:47 Compare Not Equal (bool)
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0:47 'a' (3-element array of structure{i,f})
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0:47 'b' (3-element array of structure{i,f})
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0:47 'a' (3-element array of structure{int i, float f})
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0:47 'b' (3-element array of structure{int i, float f})
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0:47 true case
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0:48 vector scale second child into first child (4-component vector of float)
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0:48 'v' (4-component vector of float)
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@@ -143,9 +143,9 @@ WARNING: 0:6: varying deprecated in version 130; may be removed in future releas
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0:? 'coord' (smooth in 2-component vector of float)
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0:? 'u' (smooth in 4-component vector of float)
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0:? 'w' (smooth in 4-component vector of float)
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0:? 'foo1' (uniform structure{i,f})
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0:? 'foo2a' (uniform structure{i,f,s1_1})
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0:? 'foo2b' (uniform structure{i,f,s1_1})
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0:? 'foo1' (uniform structure{int i, float f})
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0:? 'foo2a' (uniform structure{int i, float f, structure{int i, float f} s1_1})
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0:? 'foo2b' (uniform structure{int i, float f, structure{int i, float f} s1_1})
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Linked fragment stage:
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