Minor infrastructure changes, to simplify an upcoming check in:

- print out block member types when printing a block (makes all test results change)
 - const versions of all intermediate.h type-identification methods
 - layoutSlotLocation -> layoutLocation

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24664 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2014-01-06 21:27:56 +00:00
parent 7054075804
commit 7cbfdf4394
50 changed files with 592 additions and 571 deletions

View File

@@ -7,18 +7,18 @@ WARNING: 0:5: varying deprecated in version 130; may be removed in future releas
0:34 Function Definition: main( (void)
0:34 Function Parameters:
0:? Sequence
0:41 move second child to first child (structure{i,f,s1_1,bleh})
0:41 'locals2' (structure{i,f,s1_1,bleh})
0:41 s2_1: direct index for structure (structure{i,f,s1_1,bleh})
0:41 'foo3' (uniform structure{s2_1,i,f,s1_1})
0:41 move second child to first child (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh})
0:41 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh})
0:41 s2_1: direct index for structure (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh})
0:41 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh} s2_1, int i, float f, structure{int i, float f} s1_1})
0:41 Constant:
0:41 0 (const int)
0:43 Test condition and select (void)
0:43 Condition
0:43 Compare Greater Than (bool)
0:43 i: direct index for structure (int)
0:43 s2_1: direct index for structure (structure{i,f,s1_1,bleh})
0:43 'foo3' (uniform structure{s2_1,i,f,s1_1})
0:43 s2_1: direct index for structure (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh})
0:43 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh} s2_1, int i, float f, structure{int i, float f} s1_1})
0:43 Constant:
0:43 0 (const int)
0:43 Constant:
@@ -29,8 +29,8 @@ WARNING: 0:5: varying deprecated in version 130; may be removed in future releas
0:44 Sequence
0:44 move second child to first child (float)
0:44 f: direct index for structure (float)
0:44 s1_1: direct index for structure (structure{i,f})
0:44 'locals2' (structure{i,f,s1_1,bleh})
0:44 s1_1: direct index for structure (structure{int i, float f})
0:44 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh})
0:44 Constant:
0:44 2 (const int)
0:44 Constant:
@@ -52,8 +52,8 @@ WARNING: 0:5: varying deprecated in version 130; may be removed in future releas
0:46 Constant:
0:46 2 (const int)
0:46 i: direct index for structure (int)
0:46 s2_1: direct index for structure (structure{i,f,s1_1,bleh})
0:46 'foo3' (uniform structure{s2_1,i,f,s1_1})
0:46 s2_1: direct index for structure (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh})
0:46 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh} s2_1, int i, float f, structure{int i, float f} s1_1})
0:46 Constant:
0:46 0 (const int)
0:46 Constant:
@@ -62,8 +62,8 @@ WARNING: 0:5: varying deprecated in version 130; may be removed in future releas
0:48 Sequence
0:48 move second child to first child (float)
0:48 f: direct index for structure (float)
0:48 s1_1: direct index for structure (structure{i,f})
0:48 'locals2' (structure{i,f,s1_1,bleh})
0:48 s1_1: direct index for structure (structure{int i, float f})
0:48 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh})
0:48 Constant:
0:48 2 (const int)
0:48 Constant:
@@ -148,14 +148,14 @@ WARNING: 0:5: varying deprecated in version 130; may be removed in future releas
0:66 'localArray' (16-element array of float)
0:68 move second child to first child (4-component vector of float)
0:68 bleh: direct index for structure (4-component vector of float)
0:68 'locals2' (structure{i,f,s1_1,bleh})
0:68 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh})
0:68 Constant:
0:68 3 (const int)
0:68 'color' (smooth in 4-component vector of float)
0:69 move second child to first child (float)
0:69 direct index (float)
0:69 bleh: direct index for structure (4-component vector of float)
0:69 'locals2' (structure{i,f,s1_1,bleh})
0:69 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh})
0:69 Constant:
0:69 3 (const int)
0:69 Constant:
@@ -169,7 +169,7 @@ WARNING: 0:5: varying deprecated in version 130; may be removed in future releas
0:71 component-wise multiply (4-component vector of float)
0:71 vector-scale (4-component vector of float)
0:71 bleh: direct index for structure (4-component vector of float)
0:71 'locals2' (structure{i,f,s1_1,bleh})
0:71 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh})
0:71 Constant:
0:71 3 (const int)
0:71 add (float)
@@ -180,8 +180,8 @@ WARNING: 0:5: varying deprecated in version 130; may be removed in future releas
0:71 Constant:
0:71 4 (const int)
0:71 f: direct index for structure (float)
0:71 s1_1: direct index for structure (structure{i,f})
0:71 'locals2' (structure{i,f,s1_1,bleh})
0:71 s1_1: direct index for structure (structure{int i, float f})
0:71 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh})
0:71 Constant:
0:71 2 (const int)
0:71 Constant:
@@ -199,9 +199,9 @@ WARNING: 0:5: varying deprecated in version 130; may be removed in future releas
0:? 'sampler' (uniform sampler2D)
0:? 'coord' (smooth in 2-component vector of float)
0:? 'color' (smooth in 4-component vector of float)
0:? 'foo' (uniform structure{i,f})
0:? 'foo2' (uniform structure{i,f,s1_1,bleh})
0:? 'foo3' (uniform structure{s2_1,i,f,s1_1})
0:? 'foo' (uniform structure{int i, float f})
0:? 'foo2' (uniform structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh})
0:? 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh} s2_1, int i, float f, structure{int i, float f} s1_1})
0:? 'uFloatArray' (uniform 16-element array of float)
0:? 'condition' (uniform int)