Minor infrastructure changes, to simplify an upcoming check in:
- print out block member types when printing a block (makes all test results change) - const versions of all intermediate.h type-identification methods - layoutSlotLocation -> layoutLocation git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24664 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -200,8 +200,8 @@ ERROR: node is still EOpNull!
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0:178 Constant:
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0:178 0.000000
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0:193 Sequence
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0:193 move second child to first child (structure{a,b})
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0:193 'e' (structure{a,b})
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0:193 move second child to first child (structure{float a, int b})
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0:193 'e' (structure{float a, int b})
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0:193 Constant:
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0:193 1.200000
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0:193 2 (const int)
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@@ -270,10 +270,10 @@ ERROR: node is still EOpNull!
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0:? 'm' (3X2 matrix of float)
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0:? 'highPrecisionMVP' (4X4 matrix of double)
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0:? 'dm' (2X4 matrix of double)
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0:? 'lightVar' (structure{intensity,position})
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0:? 'lightVar' (structure{float intensity, 3-component vector of float position})
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0:? 'frequencies' (3-element array of float)
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0:? 'lightPosition' (uniform 4-element array of 4-component vector of float)
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0:? 'lights' (2-element array of structure{intensity,position})
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0:? 'lights' (2-element array of structure{float intensity, 3-component vector of float position})
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0:? 'numLights' (const int)
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0:? 2 (const int)
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0:? 'normal' (smooth in 3-component vector of float)
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@@ -286,17 +286,17 @@ ERROR: node is still EOpNull!
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0:? 0.700000
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0:? 0.700000
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0:? 0.200000
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0:? '__anon__0' (in block{Color1,Color2,TexCoordA,Atten})
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0:? '__anon__1' (in block{LightPos,LightColor})
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0:? 'Materiala' (in block{Color,TexCoord})
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0:? '__anon__0' (in block{smooth in 4-component vector of float Color1, smooth 4-component vector of float Color2, 2-component vector of float TexCoordA, uniform float Atten})
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0:? '__anon__1' (in block{4-component vector of float LightPos, 3-component vector of float LightColor})
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0:? 'Materiala' (in block{4-component vector of float Color, 2-component vector of float TexCoord})
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
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0:? 'factor' (layout(location=3 ) out 4-component vector of float)
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0:? 'colors' (layout(location=2 ) out 3-element array of 4-component vector of float)
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0:? 'gl_FragDepth' (gl_FragDepth float)
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0:? 'gl_FragDepth' (gl_FragDepth float)
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0:? '__anon__2' (in block{gl_FogFragCoord,gl_TexCoord,gl_Color,gl_SecondaryColor})
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0:? '__anon__2' (in block{gl_FogFragCoord,gl_TexCoord,gl_Color,gl_SecondaryColor})
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0:? '__anon__2' (in block{in float gl_FogFragCoord, in unsized array of 4-component vector of float gl_TexCoord, flat in 4-component vector of float gl_Color, in 4-component vector of float gl_SecondaryColor})
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0:? '__anon__2' (in block{in float gl_FogFragCoord, in unsized array of 4-component vector of float gl_TexCoord, flat in 4-component vector of float gl_Color, in 4-component vector of float gl_SecondaryColor})
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Linked fragment stage:
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