Minor infrastructure changes, to simplify an upcoming check in:
- print out block member types when printing a block (makes all test results change) - const versions of all intermediate.h type-identification methods - layoutSlotLocation -> layoutLocation git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24664 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -227,8 +227,8 @@ ERROR: node is still EOpNull!
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0:170 'img2' (coherent uniform image2D)
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0:? Sequence
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0:178 Sequence
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0:178 move second child to first child (structure{intensity,position})
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0:178 'lightVar' (structure{intensity,position})
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0:178 move second child to first child (structure{float intensity, 3-component vector of float position})
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0:178 'lightVar' (structure{float intensity, 3-component vector of float position})
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0:178 Constant:
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0:178 3.000000
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0:178 1.000000
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@@ -278,27 +278,27 @@ ERROR: node is still EOpNull!
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0:194 Constant:
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0:194 0.000000
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0:? Linker Objects
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0:? 'Coords' (out block{Position,Texture})
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0:? '__anon__0' (out block{Color})
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0:? 'transforms' (layout(column_major shared ) uniform 4-element array of block{ModelViewMatrix,ModelViewProjectionMatrix,a,Deformation})
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0:? 'Coords' (out block{4-component vector of float Position, 2-component vector of float Texture})
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0:? '__anon__0' (out block{4-component vector of float Color})
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0:? 'transforms' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) 4X4 matrix of float ModelViewMatrix, layout(column_major shared ) 4X4 matrix of float ModelViewProjectionMatrix, layout(column_major shared ) unsized array of 4-component vector of float a, layout(column_major shared ) float Deformation})
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0:? 'normal' (layout(location=3 ) in 4-component vector of float)
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0:? 'colors' (layout(location=6 ) in 3-element array of 4-component vector of float)
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0:? 's' (layout(location=3 ) structure{a1,b,c})
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0:? 's' (layout(location=3 ) structure{3-component vector of float a1, 2X2 matrix of float b, 2-element array of 4-component vector of float c})
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0:? 'var1' (smooth out 4-component vector of float)
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0:? '__anon__1' (out block{var2,var3,var4})
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0:? '__anon__1' (out block{4-component vector of float var2, 2-component vector of float var3, 3-component vector of float var4})
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0:? 'var5' (smooth out 4-component vector of float)
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0:? '__anon__2' (out block{var6})
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0:? '__anon__2' (out block{4-component vector of float var6})
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0:? 'var7' (smooth out 4-component vector of float)
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0:? '__anon__3' (layout(row_major std140 ) uniform block{M1,M2,N1})
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0:? '__anon__4' (layout(column_major shared ) uniform block{M13,m14,N12})
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0:? '__anon__3' (layout(row_major std140 ) uniform block{layout(row_major std140 ) 4X4 matrix of float M1, layout(column_major std140 ) 4X4 matrix of float M2, layout(row_major std140 ) 3X3 matrix of float N1})
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0:? '__anon__4' (layout(column_major shared ) uniform block{layout(column_major shared ) 4X4 matrix of float M13, layout(row_major shared ) 4X4 matrix of float m14, layout(column_major shared ) 3X3 matrix of float N12})
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0:? 's17' (layout(binding=3 ) uniform sampler2D)
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0:? 'a2' (layout(binding=2 ) uniform int)
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0:? 'bar' (layout(binding=2 ) uniform int)
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0:? 'b2' (layout(binding=2 ) uniform int)
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0:? 'c2' (layout(binding=3 ) uniform int)
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0:? 'd2' (layout(binding=2 ) uniform int)
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0:? '__anon__5' (out block{gl_Position,gl_PointSize,gl_ClipDistance,gl_ClipVertex,gl_FrontColor,gl_BackColor,gl_FrontSecondaryColor,gl_BackSecondaryColor,gl_TexCoord,gl_FogFragCoord})
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0:? '__anon__5' (out block{gl_Position,gl_PointSize,gl_ClipDistance,gl_ClipVertex,gl_FrontColor,gl_BackColor,gl_FrontSecondaryColor,gl_BackSecondaryColor,gl_TexCoord,gl_FogFragCoord})
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0:? '__anon__5' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, flat 4-component vector of float gl_FrontColor, 4-component vector of float gl_BackColor, 4-component vector of float gl_FrontSecondaryColor, 4-component vector of float gl_BackSecondaryColor, unsized array of 4-component vector of float gl_TexCoord, float gl_FogFragCoord})
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0:? '__anon__5' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, unsized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, flat 4-component vector of float gl_FrontColor, 4-component vector of float gl_BackColor, 4-component vector of float gl_FrontSecondaryColor, 4-component vector of float gl_BackSecondaryColor, unsized array of 4-component vector of float gl_TexCoord, float gl_FogFragCoord})
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0:? 'ColorInv' (smooth out 3-component vector of float)
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0:? 'Color4' (invariant centroid smooth out 3-component vector of float)
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0:? 'position' (smooth out 4-component vector of float)
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@@ -308,8 +308,8 @@ ERROR: node is still EOpNull!
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0:? 'c' (in 4-component vector of float)
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0:? 'd' (in 4-component vector of float)
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0:? 'v' (smooth out 4-component vector of float)
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0:? '__anon__6' (layout(row_major shared ) coherent uniform block{member1,member2})
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0:? '__anon__7' (layout(row_major shared ) uniform block{member1A,member2A})
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0:? '__anon__6' (layout(row_major shared ) coherent uniform block{layout(row_major shared ) readonly 4-component vector of float member1, layout(row_major shared ) 4-component vector of float member2})
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0:? '__anon__7' (layout(row_major shared ) uniform block{layout(row_major shared ) coherent readonly 4-component vector of float member1A, layout(row_major shared ) coherent 4-component vector of float member2A})
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0:? 'shv' (shared 4-component vector of float)
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0:? 'img1' (uniform image2D)
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0:? 'img2' (coherent uniform image2D)
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