HLSL: Handle swizzles on vectors of size 1. Addresses issue #453.

This commit is contained in:
John Kessenich
2016-09-02 22:21:25 -06:00
parent 841db35bb3
commit 7d01bd6f0b
5 changed files with 34 additions and 9 deletions

View File

@@ -25,6 +25,8 @@ float4 PixelShaderFunction(float4 input, float f) : COLOR0
f1 == v;
v < f1;
f1.x;
f1.xxx;
return input;
}