diff --git a/Test/baseResults/stringToDouble.vert.out b/Test/baseResults/stringToDouble.vert.out index c85fc585..b4c073cb 100755 --- a/Test/baseResults/stringToDouble.vert.out +++ b/Test/baseResults/stringToDouble.vert.out @@ -108,7 +108,7 @@ Shader version: 460 0:26 move second child to first child ( temp double) 0:26 'e11' ( temp double) 0:26 Constant: -0:26 9.8813129168249e-324 +0:26 1.0000000000000e-307 0:27 Sequence 0:27 move second child to first child ( temp double) 0:27 'e12' ( temp double) @@ -561,7 +561,7 @@ Shader version: 460 0:26 move second child to first child ( temp double) 0:26 'e11' ( temp double) 0:26 Constant: -0:26 9.8813129168249e-324 +0:26 1.0000000000000e-307 0:27 Sequence 0:27 move second child to first child ( temp double) 0:27 'e12' ( temp double) diff --git a/Test/stringToDouble.vert b/Test/stringToDouble.vert index 1cb0a18b..2f213021 100755 --- a/Test/stringToDouble.vert +++ b/Test/stringToDouble.vert @@ -23,7 +23,7 @@ void main() float e8 = 1e-16; double e9 = 1e100; double e10 = 1e+308; - double e11 = 1e-323; + double e11 = 1e-307; // Was 1e-323, but that's flushed to zero sometimes. 1e-308 can be flushed to 0. double e12 = 1e+309; double e13 = 1e-324; double e24 = 1e+999;