HLSL: Flatten a return struct from an entry point and assign locations after flattening.

Locations now get assigned in order, but skipping built-ins, which can be
done post flattening.
This commit is contained in:
John Kessenich
2016-09-16 01:44:43 -06:00
parent 7f702124ec
commit 7dc630f3da
93 changed files with 951 additions and 495 deletions

View File

@@ -45,11 +45,11 @@ gl_FragCoord origin is upper left
0:30 1.000000
0:31 Sequence
0:31 move second child to first child (temp structure{temp 4-component vector of float color})
0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float color})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
0:31 'ps_output' (temp structure{temp 4-component vector of float color})
0:31 Branch: Return
0:? Linker Objects
0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
0:? 'color' (layout(location=0 ) out 4-component vector of float)
Linked fragment stage:
@@ -101,20 +101,20 @@ gl_FragCoord origin is upper left
0:30 1.000000
0:31 Sequence
0:31 move second child to first child (temp structure{temp 4-component vector of float color})
0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float color})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
0:31 'ps_output' (temp structure{temp 4-component vector of float color})
0:31 Branch: Return
0:? Linker Objects
0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
0:? 'color' (layout(location=0 ) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 46
// Id's are bound by 48
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 43
EntryPoint Fragment 4 "main" 43 47
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 6 "Test1("
@@ -132,7 +132,8 @@ gl_FragCoord origin is upper left
MemberName 34(PS_OUTPUT) 0 "color"
Name 36 "ps_output"
Name 43 "@entryPointOutput"
Decorate 43(@entryPointOutput) Location 0
Name 47 "color"
Decorate 47(color) Location 0
2: TypeVoid
3: TypeFunction 2
8: TypeFloat 32
@@ -164,6 +165,8 @@ gl_FragCoord origin is upper left
40: TypePointer Function 33(fvec4)
42: TypePointer Output 34(PS_OUTPUT)
43(@entryPointOutput): 42(ptr) Variable Output
46: TypePointer Output 33(fvec4)
47(color): 46(ptr) Variable Output
4(main): 2 Function None 3
5: Label
36(ps_output): 35(ptr) Variable Function