HLSL: Flatten a return struct from an entry point and assign locations after flattening.
Locations now get assigned in order, but skipping built-ins, which can be done post flattening.
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@@ -2774,7 +2774,7 @@ gl_FragCoord origin is upper left
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0:491 1.000000
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0:492 Sequence
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0:492 move second child to first child (temp structure{temp 4-component vector of float color})
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float color})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
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0:492 'ps_output' (temp structure{temp 4-component vector of float color})
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0:492 Branch: Return
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0:? Linker Objects
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@@ -2790,7 +2790,7 @@ gl_FragCoord origin is upper left
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0:? 'gs_ua4' (global 4-component vector of uint)
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0:? 'gs_ub4' (global 4-component vector of uint)
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0:? 'gs_uc4' (global 4-component vector of uint)
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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Linked fragment stage:
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@@ -5571,7 +5571,7 @@ gl_FragCoord origin is upper left
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0:491 1.000000
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0:492 Sequence
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0:492 move second child to first child (temp structure{temp 4-component vector of float color})
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float color})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
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0:492 'ps_output' (temp structure{temp 4-component vector of float color})
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0:492 Branch: Return
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0:? Linker Objects
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@@ -5587,17 +5587,17 @@ gl_FragCoord origin is upper left
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0:? 'gs_ua4' (global 4-component vector of uint)
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0:? 'gs_ub4' (global 4-component vector of uint)
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0:? 'gs_uc4' (global 4-component vector of uint)
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 1824
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// Id's are bound by 1826
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Capability Shader
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Capability DerivativeControl
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 1805
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EntryPoint Fragment 4 "main" 1805 1825
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 16 "PixelShaderFunctionS(f1;f1;f1;u1;u1;"
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@@ -6124,7 +6124,8 @@ gl_FragCoord origin is upper left
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Name 1821 "gs_ua4"
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Name 1822 "gs_ub4"
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Name 1823 "gs_uc4"
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Decorate 1805(@entryPointOutput) Location 0
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Name 1825 "color"
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Decorate 1825(color) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@@ -6258,6 +6259,8 @@ gl_FragCoord origin is upper left
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1821(gs_ua4): 1820(ptr) Variable Private
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1822(gs_ub4): 1820(ptr) Variable Private
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1823(gs_uc4): 1820(ptr) Variable Private
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1824: TypePointer Output 48(fvec4)
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1825(color): 1824(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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1800(ps_output): 1799(ptr) Variable Function
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