HLSL: Flatten a return struct from an entry point and assign locations after flattening.

Locations now get assigned in order, but skipping built-ins, which can be
done post flattening.
This commit is contained in:
John Kessenich
2016-09-16 01:44:43 -06:00
parent 7f702124ec
commit 7dc630f3da
93 changed files with 951 additions and 495 deletions

View File

@@ -60,11 +60,11 @@ gl_FragCoord origin is upper left
0:18 'r07' (temp int)
0:19 Sequence
0:19 move second child to first child (temp structure{temp 4-component vector of float color})
0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float color})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
0:19 'ps_output' (temp structure{temp 4-component vector of float color})
0:19 Branch: Return
0:? Linker Objects
0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
0:? 'color' (layout(location=0 ) out 4-component vector of float)
Linked fragment stage:
@@ -131,20 +131,20 @@ gl_FragCoord origin is upper left
0:18 'r07' (temp int)
0:19 Sequence
0:19 move second child to first child (temp structure{temp 4-component vector of float color})
0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float color})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
0:19 'ps_output' (temp structure{temp 4-component vector of float color})
0:19 Branch: Return
0:? Linker Objects
0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
0:? 'color' (layout(location=0 ) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 43
// Id's are bound by 45
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 40
EntryPoint Fragment 4 "main" 40 44
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "r00"
@@ -160,7 +160,8 @@ gl_FragCoord origin is upper left
MemberName 30(PS_OUTPUT) 0 "color"
Name 32 "ps_output"
Name 40 "@entryPointOutput"
Decorate 40(@entryPointOutput) Location 0
Name 44 "color"
Decorate 44(color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@@ -184,6 +185,8 @@ gl_FragCoord origin is upper left
37: TypePointer Function 29(fvec4)
39: TypePointer Output 30(PS_OUTPUT)
40(@entryPointOutput): 39(ptr) Variable Output
43: TypePointer Output 29(fvec4)
44(color): 43(ptr) Variable Output
4(main): 2 Function None 3
5: Label
8(r00): 7(ptr) Variable Function