HLSL: Flatten a return struct from an entry point and assign locations after flattening.

Locations now get assigned in order, but skipping built-ins, which can be
done post flattening.
This commit is contained in:
John Kessenich
2016-09-16 01:44:43 -06:00
parent 7f702124ec
commit 7dc630f3da
93 changed files with 951 additions and 495 deletions

View File

@@ -46,7 +46,7 @@ gl_FragCoord origin is upper left
0:8 3 (const int)
0:8 Branch: Return
0:? Linker Objects
0:? '@entryPointOutput' (out 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'a1' (layout(location=0 ) in 4-component vector of float)
0:? 'a2' (layout(location=1 ) in 4-component vector of float)
0:? 'a3' (layout(location=2 ) in 4-component vector of float)
@@ -103,7 +103,7 @@ gl_FragCoord origin is upper left
0:8 3 (const int)
0:8 Branch: Return
0:? Linker Objects
0:? '@entryPointOutput' (out 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'a1' (layout(location=0 ) in 4-component vector of float)
0:? 'a2' (layout(location=1 ) in 4-component vector of float)
0:? 'a3' (layout(location=2 ) in 4-component vector of float)