HLSL: Flatten a return struct from an entry point and assign locations after flattening.
Locations now get assigned in order, but skipping built-ins, which can be done post flattening.
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@@ -46,7 +46,7 @@ gl_FragCoord origin is upper left
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0:8 3 (const int)
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0:8 Branch: Return
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0:? Linker Objects
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? 'a1' (layout(location=0 ) in 4-component vector of float)
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0:? 'a2' (layout(location=1 ) in 4-component vector of float)
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0:? 'a3' (layout(location=2 ) in 4-component vector of float)
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@@ -103,7 +103,7 @@ gl_FragCoord origin is upper left
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0:8 3 (const int)
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0:8 Branch: Return
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0:? Linker Objects
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? 'a1' (layout(location=0 ) in 4-component vector of float)
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0:? 'a2' (layout(location=1 ) in 4-component vector of float)
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0:? 'a3' (layout(location=2 ) in 4-component vector of float)
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