HLSL: Flatten a return struct from an entry point and assign locations after flattening.
Locations now get assigned in order, but skipping built-ins, which can be done post flattening.
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@@ -21,12 +21,12 @@ gl_FragCoord origin is upper left
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0:11 1.000000
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0:12 Sequence
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0:12 move second child to first child (temp structure{noContraction temp 4-component vector of float color})
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0:? '@entryPointOutput' (layout(location=0 ) out structure{noContraction temp 4-component vector of float color})
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0:? '@entryPointOutput' (out structure{noContraction temp 4-component vector of float color})
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0:12 'ps_output' (temp structure{noContraction temp 4-component vector of float color})
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0:12 Branch: Return
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0:? Linker Objects
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0:? 'precisefloat' (noContraction global float)
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0:? '@entryPointOutput' (out structure{noContraction temp 4-component vector of float color})
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0:? 'color' (layout(location=0 ) noContraction out 4-component vector of float)
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Linked fragment stage:
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@@ -54,21 +54,21 @@ gl_FragCoord origin is upper left
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0:11 1.000000
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0:12 Sequence
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0:12 move second child to first child (temp structure{noContraction temp 4-component vector of float color})
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0:? '@entryPointOutput' (layout(location=0 ) out structure{noContraction temp 4-component vector of float color})
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0:? '@entryPointOutput' (out structure{noContraction temp 4-component vector of float color})
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0:12 'ps_output' (temp structure{noContraction temp 4-component vector of float color})
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0:12 Branch: Return
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0:? Linker Objects
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0:? 'precisefloat' (noContraction global float)
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0:? '@entryPointOutput' (out structure{noContraction temp 4-component vector of float color})
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0:? 'color' (layout(location=0 ) noContraction out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 31
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// Id's are bound by 33
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 26
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EntryPoint Fragment 4 "main" 26 32
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 13 "MyFunction(f1;vf3;"
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@@ -79,7 +79,8 @@ gl_FragCoord origin is upper left
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Name 18 "ps_output"
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Name 26 "@entryPointOutput"
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Name 30 "precisefloat"
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Decorate 26(@entryPointOutput) Location 0
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Name 32 "color"
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Decorate 32(color) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@@ -99,6 +100,8 @@ gl_FragCoord origin is upper left
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26(@entryPointOutput): 25(ptr) Variable Output
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29: TypePointer Private 6(float)
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30(precisefloat): 29(ptr) Variable Private
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31: TypePointer Output 15(fvec4)
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32(color): 31(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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18(ps_output): 17(ptr) Variable Function
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