HLSL: Flatten a return struct from an entry point and assign locations after flattening.
Locations now get assigned in order, but skipping built-ins, which can be done post flattening.
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@@ -498,7 +498,7 @@ gl_FragCoord origin is upper left
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0:199 'outval' (temp 4-component vector of float)
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0:200 Sequence
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0:200 move second child to first child (temp structure{temp 4-component vector of float Color})
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Color})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color})
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0:200 'psout' (temp structure{temp 4-component vector of float Color})
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0:200 Branch: Return
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0:? Linker Objects
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@@ -512,7 +512,7 @@ gl_FragCoord origin is upper left
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0:? 'fs' (uniform float)
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0:? 'us' (uniform uint)
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0:? 'ds' (uniform double)
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color})
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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Linked fragment stage:
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@@ -1017,7 +1017,7 @@ gl_FragCoord origin is upper left
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0:199 'outval' (temp 4-component vector of float)
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0:200 Sequence
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0:200 move second child to first child (temp structure{temp 4-component vector of float Color})
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Color})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color})
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0:200 'psout' (temp structure{temp 4-component vector of float Color})
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0:200 Branch: Return
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0:? Linker Objects
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@@ -1031,17 +1031,17 @@ gl_FragCoord origin is upper left
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0:? 'fs' (uniform float)
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0:? 'us' (uniform uint)
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0:? 'ds' (uniform double)
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color})
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 480
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// Id's are bound by 482
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Capability Shader
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Capability Float64
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 477
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EntryPoint Fragment 4 "main" 477 481
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 11 "Fn_F3(vf3;"
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@@ -1131,7 +1131,8 @@ gl_FragCoord origin is upper left
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MemberName 471(PS_OUTPUT) 0 "Color"
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Name 473 "psout"
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Name 477 "@entryPointOutput"
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Decorate 477(@entryPointOutput) Location 0
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Name 481 "Color"
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Decorate 481(Color) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@@ -1204,6 +1205,8 @@ gl_FragCoord origin is upper left
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472: TypePointer Function 471(PS_OUTPUT)
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476: TypePointer Output 471(PS_OUTPUT)
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477(@entryPointOutput): 476(ptr) Variable Output
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480: TypePointer Output 462(fvec4)
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481(Color): 480(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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252(r00): 8(ptr) Variable Function
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