HLSL: Flatten a return struct from an entry point and assign locations after flattening.

Locations now get assigned in order, but skipping built-ins, which can be
done post flattening.
This commit is contained in:
John Kessenich
2016-09-16 01:44:43 -06:00
parent 7f702124ec
commit 7dc630f3da
93 changed files with 951 additions and 495 deletions

View File

@@ -21,11 +21,11 @@ gl_FragCoord origin is upper left
0:16 1.000000
0:17 Sequence
0:17 move second child to first child (temp structure{temp 4-component vector of float color})
0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float color})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
0:17 'ps_output' (temp structure{temp 4-component vector of float color})
0:17 Branch: Return
0:? Linker Objects
0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
0:? 'color' (layout(location=0 ) out 4-component vector of float)
Linked fragment stage:
@@ -53,20 +53,20 @@ gl_FragCoord origin is upper left
0:16 1.000000
0:17 Sequence
0:17 move second child to first child (temp structure{temp 4-component vector of float color})
0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float color})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
0:17 'ps_output' (temp structure{temp 4-component vector of float color})
0:17 Branch: Return
0:? Linker Objects
0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
0:? 'color' (layout(location=0 ) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 25
// Id's are bound by 27
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 22
EntryPoint Fragment 4 "main" 22 26
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 6 "MyFunc("
@@ -75,7 +75,8 @@ gl_FragCoord origin is upper left
MemberName 12(PS_OUTPUT) 0 "color"
Name 14 "ps_output"
Name 22 "@entryPointOutput"
Decorate 22(@entryPointOutput) Location 0
Name 26 "color"
Decorate 26(color) Location 0
2: TypeVoid
3: TypeFunction 2
10: TypeFloat 32
@@ -89,6 +90,8 @@ gl_FragCoord origin is upper left
19: TypePointer Function 11(fvec4)
21: TypePointer Output 12(PS_OUTPUT)
22(@entryPointOutput): 21(ptr) Variable Output
25: TypePointer Output 11(fvec4)
26(color): 25(ptr) Variable Output
4(main): 2 Function None 3
5: Label
14(ps_output): 13(ptr) Variable Function