HLSL: Flatten a return struct from an entry point and assign locations after flattening.

Locations now get assigned in order, but skipping built-ins, which can be
done post flattening.
This commit is contained in:
John Kessenich
2016-09-16 01:44:43 -06:00
parent 7f702124ec
commit 7dc630f3da
93 changed files with 951 additions and 495 deletions

View File

@@ -7,13 +7,13 @@ Linked fragment stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 185
// Id's are bound by 189
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 180
EntryPoint Fragment 4 "main" 180 186 188
ExecutionMode 4 OriginUpperLeft
Decorate 41 DescriptorSet 0
Decorate 41 Binding 0
@@ -31,11 +31,12 @@ Linked fragment stage:
Decorate 156 DescriptorSet 0
Decorate 165 DescriptorSet 0
MemberDecorate 171 1 BuiltIn FragDepth
Decorate 180 Location 0
Decorate 182 DescriptorSet 0
Decorate 183 DescriptorSet 0
Decorate 184 DescriptorSet 0
Decorate 184 Binding 1
Decorate 186 Location 0
Decorate 188 BuiltIn FragDepth
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
@@ -140,6 +141,10 @@ Linked fragment stage:
182: 44(ptr) Variable UniformConstant
183: 44(ptr) Variable UniformConstant
184: 40(ptr) Variable UniformConstant
185: TypePointer Output 36(fvec4)
186: 185(ptr) Variable Output
187: TypePointer Output 35(float)
188: 187(ptr) Variable Output
4: 2 Function None 3
5: Label
9: 8(ptr) Variable Function