HLSL: Add GatherRed/Green/Blue/Alpha methods, inc 4-offset forms
This commit is contained in:
884
Test/baseResults/hlsl.gatherRGBA.array.dx10.frag.out
Normal file
884
Test/baseResults/hlsl.gatherRGBA.array.dx10.frag.out
Normal file
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hlsl.gatherRGBA.array.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:72 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:28 Function Parameters:
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0:? Sequence
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0:33 Sequence
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0:33 move second child to first child (temp 4-component vector of float)
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0:33 'txval00' (temp 4-component vector of float)
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0:33 textureGather (global 4-component vector of float)
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0:33 Construct combined texture-sampler (temp sampler2DArray)
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0:33 'g_tTex2df4a' (uniform texture2DArray)
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0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:33 'c3' (uniform 3-component vector of float)
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0:33 Constant:
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0:33 0 (const int)
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0:34 Sequence
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0:34 move second child to first child (temp 4-component vector of int)
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0:34 'txval01' (temp 4-component vector of int)
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0:34 textureGather (global 4-component vector of int)
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0:34 Construct combined texture-sampler (temp isampler2DArray)
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0:34 'g_tTex2di4a' (uniform itexture2DArray)
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0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:34 'c3' (uniform 3-component vector of float)
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0:34 Constant:
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0:34 0 (const int)
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0:35 Sequence
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0:35 move second child to first child (temp 4-component vector of uint)
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0:35 'txval02' (temp 4-component vector of uint)
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0:35 textureGather (global 4-component vector of uint)
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0:35 Construct combined texture-sampler (temp usampler2DArray)
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0:35 'g_tTex2du4a' (uniform utexture2DArray)
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0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:35 'c3' (uniform 3-component vector of float)
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0:35 Constant:
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0:35 0 (const int)
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0:37 Sequence
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0:37 move second child to first child (temp 4-component vector of float)
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0:37 'txval10' (temp 4-component vector of float)
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0:37 textureGather (global 4-component vector of float)
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0:37 Construct combined texture-sampler (temp sampler2DArray)
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0:37 'g_tTex2df4a' (uniform texture2DArray)
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0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:37 'c3' (uniform 3-component vector of float)
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0:37 Constant:
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0:37 1 (const int)
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0:38 Sequence
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0:38 move second child to first child (temp 4-component vector of int)
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0:38 'txval11' (temp 4-component vector of int)
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0:38 textureGather (global 4-component vector of int)
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0:38 Construct combined texture-sampler (temp isampler2DArray)
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0:38 'g_tTex2di4a' (uniform itexture2DArray)
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0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:38 'c3' (uniform 3-component vector of float)
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0:38 Constant:
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0:38 1 (const int)
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0:39 Sequence
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0:39 move second child to first child (temp 4-component vector of uint)
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0:39 'txval12' (temp 4-component vector of uint)
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0:39 textureGather (global 4-component vector of uint)
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0:39 Construct combined texture-sampler (temp usampler2DArray)
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0:39 'g_tTex2du4a' (uniform utexture2DArray)
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0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:39 'c3' (uniform 3-component vector of float)
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0:39 Constant:
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0:39 1 (const int)
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0:41 Sequence
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0:41 move second child to first child (temp 4-component vector of float)
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0:41 'txval20' (temp 4-component vector of float)
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0:41 textureGather (global 4-component vector of float)
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0:41 Construct combined texture-sampler (temp sampler2DArray)
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0:41 'g_tTex2df4a' (uniform texture2DArray)
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0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:41 'c3' (uniform 3-component vector of float)
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0:41 Constant:
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0:41 2 (const int)
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0:42 Sequence
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0:42 move second child to first child (temp 4-component vector of int)
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0:42 'txval21' (temp 4-component vector of int)
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0:42 textureGather (global 4-component vector of int)
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0:42 Construct combined texture-sampler (temp isampler2DArray)
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0:42 'g_tTex2di4a' (uniform itexture2DArray)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:42 'c3' (uniform 3-component vector of float)
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0:42 Constant:
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0:42 2 (const int)
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0:43 Sequence
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0:43 move second child to first child (temp 4-component vector of uint)
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0:43 'txval22' (temp 4-component vector of uint)
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0:43 textureGather (global 4-component vector of uint)
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0:43 Construct combined texture-sampler (temp usampler2DArray)
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0:43 'g_tTex2du4a' (uniform utexture2DArray)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:43 'c3' (uniform 3-component vector of float)
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0:43 Constant:
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0:43 2 (const int)
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0:45 Sequence
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0:45 move second child to first child (temp 4-component vector of float)
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0:45 'txval30' (temp 4-component vector of float)
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0:45 textureGather (global 4-component vector of float)
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0:45 Construct combined texture-sampler (temp sampler2DArray)
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0:45 'g_tTex2df4a' (uniform texture2DArray)
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0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:45 'c3' (uniform 3-component vector of float)
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0:45 Constant:
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0:45 3 (const int)
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0:46 Sequence
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0:46 move second child to first child (temp 4-component vector of int)
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0:46 'txval31' (temp 4-component vector of int)
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0:46 textureGather (global 4-component vector of int)
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0:46 Construct combined texture-sampler (temp isampler2DArray)
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0:46 'g_tTex2di4a' (uniform itexture2DArray)
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0:46 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:46 'c3' (uniform 3-component vector of float)
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0:46 Constant:
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0:46 3 (const int)
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0:47 Sequence
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0:47 move second child to first child (temp 4-component vector of uint)
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0:47 'txval32' (temp 4-component vector of uint)
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0:47 textureGather (global 4-component vector of uint)
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0:47 Construct combined texture-sampler (temp usampler2DArray)
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0:47 'g_tTex2du4a' (uniform utexture2DArray)
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0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:47 'c3' (uniform 3-component vector of float)
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0:47 Constant:
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0:47 3 (const int)
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0:51 Sequence
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0:51 move second child to first child (temp 4-component vector of float)
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0:51 'txval40' (temp 4-component vector of float)
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0:51 textureGather (global 4-component vector of float)
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0:51 Construct combined texture-sampler (temp samplerCubeArray)
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0:51 'g_tTexcdf4a' (uniform textureCubeArray)
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0:51 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:51 'c4' (uniform 4-component vector of float)
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0:51 Constant:
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0:51 0 (const int)
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0:52 Sequence
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0:52 move second child to first child (temp 4-component vector of int)
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0:52 'txval41' (temp 4-component vector of int)
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0:52 textureGather (global 4-component vector of int)
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0:52 Construct combined texture-sampler (temp isamplerCubeArray)
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0:52 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:52 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:52 'c4' (uniform 4-component vector of float)
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0:52 Constant:
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0:52 0 (const int)
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0:53 Sequence
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0:53 move second child to first child (temp 4-component vector of uint)
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0:53 'txval42' (temp 4-component vector of uint)
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0:53 textureGather (global 4-component vector of uint)
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0:53 Construct combined texture-sampler (temp usamplerCubeArray)
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0:53 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:53 'c4' (uniform 4-component vector of float)
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0:53 Constant:
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0:53 0 (const int)
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0:55 Sequence
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0:55 move second child to first child (temp 4-component vector of float)
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0:55 'txval50' (temp 4-component vector of float)
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0:55 textureGather (global 4-component vector of float)
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0:55 Construct combined texture-sampler (temp samplerCubeArray)
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0:55 'g_tTexcdf4a' (uniform textureCubeArray)
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0:55 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:55 'c4' (uniform 4-component vector of float)
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0:55 Constant:
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0:55 1 (const int)
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0:56 Sequence
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0:56 move second child to first child (temp 4-component vector of int)
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0:56 'txval51' (temp 4-component vector of int)
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0:56 textureGather (global 4-component vector of int)
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0:56 Construct combined texture-sampler (temp isamplerCubeArray)
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0:56 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:56 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:56 'c4' (uniform 4-component vector of float)
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0:56 Constant:
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0:56 1 (const int)
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0:57 Sequence
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0:57 move second child to first child (temp 4-component vector of uint)
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0:57 'txval52' (temp 4-component vector of uint)
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0:57 textureGather (global 4-component vector of uint)
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0:57 Construct combined texture-sampler (temp usamplerCubeArray)
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0:57 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:57 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:57 'c4' (uniform 4-component vector of float)
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0:57 Constant:
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0:57 1 (const int)
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0:59 Sequence
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0:59 move second child to first child (temp 4-component vector of float)
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0:59 'txval60' (temp 4-component vector of float)
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0:59 textureGather (global 4-component vector of float)
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0:59 Construct combined texture-sampler (temp samplerCubeArray)
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0:59 'g_tTexcdf4a' (uniform textureCubeArray)
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0:59 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:59 'c4' (uniform 4-component vector of float)
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0:59 Constant:
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0:59 2 (const int)
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0:60 Sequence
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0:60 move second child to first child (temp 4-component vector of int)
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0:60 'txval61' (temp 4-component vector of int)
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0:60 textureGather (global 4-component vector of int)
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0:60 Construct combined texture-sampler (temp isamplerCubeArray)
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0:60 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:60 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:60 'c4' (uniform 4-component vector of float)
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0:60 Constant:
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0:60 2 (const int)
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0:61 Sequence
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0:61 move second child to first child (temp 4-component vector of uint)
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0:61 'txval62' (temp 4-component vector of uint)
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0:61 textureGather (global 4-component vector of uint)
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0:61 Construct combined texture-sampler (temp usamplerCubeArray)
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0:61 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:61 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:61 'c4' (uniform 4-component vector of float)
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0:61 Constant:
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0:61 2 (const int)
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0:63 Sequence
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0:63 move second child to first child (temp 4-component vector of float)
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0:63 'txval70' (temp 4-component vector of float)
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0:63 textureGather (global 4-component vector of float)
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0:63 Construct combined texture-sampler (temp samplerCubeArray)
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0:63 'g_tTexcdf4a' (uniform textureCubeArray)
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0:63 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:63 'c4' (uniform 4-component vector of float)
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0:63 Constant:
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0:63 3 (const int)
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0:64 Sequence
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0:64 move second child to first child (temp 4-component vector of int)
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0:64 'txval71' (temp 4-component vector of int)
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0:64 textureGather (global 4-component vector of int)
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0:64 Construct combined texture-sampler (temp isamplerCubeArray)
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0:64 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:64 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:64 'c4' (uniform 4-component vector of float)
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0:64 Constant:
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0:64 3 (const int)
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0:65 Sequence
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0:65 move second child to first child (temp 4-component vector of uint)
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0:65 'txval72' (temp 4-component vector of uint)
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0:65 textureGather (global 4-component vector of uint)
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0:65 Construct combined texture-sampler (temp usamplerCubeArray)
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0:65 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:65 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:65 'c4' (uniform 4-component vector of float)
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0:65 Constant:
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0:65 3 (const int)
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0:67 move second child to first child (temp 4-component vector of float)
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0:67 Color: direct index for structure (temp 4-component vector of float)
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0:67 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:67 Constant:
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0:67 0 (const int)
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0:67 Constant:
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0:67 1.000000
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0:67 1.000000
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0:67 1.000000
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0:67 1.000000
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0:68 move second child to first child (temp float)
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0:68 Depth: direct index for structure (temp float FragDepth)
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0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:68 Constant:
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0:68 1 (const int)
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0:68 Constant:
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0:68 1.000000
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0:70 Branch: Return with expression
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0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_sSamp2d' (uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=0 ) uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:? 'c1' (uniform float)
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0:? 'c2' (uniform 2-component vector of float)
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0:? 'c3' (uniform 3-component vector of float)
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0:? 'c4' (uniform 4-component vector of float)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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||||
0:72 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:28 Function Parameters:
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0:? Sequence
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||||
0:33 Sequence
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0:33 move second child to first child (temp 4-component vector of float)
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0:33 'txval00' (temp 4-component vector of float)
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0:33 textureGather (global 4-component vector of float)
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||||
0:33 Construct combined texture-sampler (temp sampler2DArray)
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||||
0:33 'g_tTex2df4a' (uniform texture2DArray)
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||||
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:33 'c3' (uniform 3-component vector of float)
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0:33 Constant:
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0:33 0 (const int)
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0:34 Sequence
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0:34 move second child to first child (temp 4-component vector of int)
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0:34 'txval01' (temp 4-component vector of int)
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0:34 textureGather (global 4-component vector of int)
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0:34 Construct combined texture-sampler (temp isampler2DArray)
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||||
0:34 'g_tTex2di4a' (uniform itexture2DArray)
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||||
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
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||||
0:34 'c3' (uniform 3-component vector of float)
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0:34 Constant:
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0:34 0 (const int)
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0:35 Sequence
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0:35 move second child to first child (temp 4-component vector of uint)
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0:35 'txval02' (temp 4-component vector of uint)
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0:35 textureGather (global 4-component vector of uint)
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0:35 Construct combined texture-sampler (temp usampler2DArray)
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||||
0:35 'g_tTex2du4a' (uniform utexture2DArray)
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||||
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
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||||
0:35 'c3' (uniform 3-component vector of float)
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||||
0:35 Constant:
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0:35 0 (const int)
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||||
0:37 Sequence
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||||
0:37 move second child to first child (temp 4-component vector of float)
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0:37 'txval10' (temp 4-component vector of float)
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||||
0:37 textureGather (global 4-component vector of float)
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0:37 Construct combined texture-sampler (temp sampler2DArray)
|
||||
0:37 'g_tTex2df4a' (uniform texture2DArray)
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||||
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
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||||
0:37 'c3' (uniform 3-component vector of float)
|
||||
0:37 Constant:
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0:37 1 (const int)
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0:38 Sequence
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0:38 move second child to first child (temp 4-component vector of int)
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||||
0:38 'txval11' (temp 4-component vector of int)
|
||||
0:38 textureGather (global 4-component vector of int)
|
||||
0:38 Construct combined texture-sampler (temp isampler2DArray)
|
||||
0:38 'g_tTex2di4a' (uniform itexture2DArray)
|
||||
0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:38 'c3' (uniform 3-component vector of float)
|
||||
0:38 Constant:
|
||||
0:38 1 (const int)
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||||
0:39 Sequence
|
||||
0:39 move second child to first child (temp 4-component vector of uint)
|
||||
0:39 'txval12' (temp 4-component vector of uint)
|
||||
0:39 textureGather (global 4-component vector of uint)
|
||||
0:39 Construct combined texture-sampler (temp usampler2DArray)
|
||||
0:39 'g_tTex2du4a' (uniform utexture2DArray)
|
||||
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:39 'c3' (uniform 3-component vector of float)
|
||||
0:39 Constant:
|
||||
0:39 1 (const int)
|
||||
0:41 Sequence
|
||||
0:41 move second child to first child (temp 4-component vector of float)
|
||||
0:41 'txval20' (temp 4-component vector of float)
|
||||
0:41 textureGather (global 4-component vector of float)
|
||||
0:41 Construct combined texture-sampler (temp sampler2DArray)
|
||||
0:41 'g_tTex2df4a' (uniform texture2DArray)
|
||||
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:41 'c3' (uniform 3-component vector of float)
|
||||
0:41 Constant:
|
||||
0:41 2 (const int)
|
||||
0:42 Sequence
|
||||
0:42 move second child to first child (temp 4-component vector of int)
|
||||
0:42 'txval21' (temp 4-component vector of int)
|
||||
0:42 textureGather (global 4-component vector of int)
|
||||
0:42 Construct combined texture-sampler (temp isampler2DArray)
|
||||
0:42 'g_tTex2di4a' (uniform itexture2DArray)
|
||||
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:42 'c3' (uniform 3-component vector of float)
|
||||
0:42 Constant:
|
||||
0:42 2 (const int)
|
||||
0:43 Sequence
|
||||
0:43 move second child to first child (temp 4-component vector of uint)
|
||||
0:43 'txval22' (temp 4-component vector of uint)
|
||||
0:43 textureGather (global 4-component vector of uint)
|
||||
0:43 Construct combined texture-sampler (temp usampler2DArray)
|
||||
0:43 'g_tTex2du4a' (uniform utexture2DArray)
|
||||
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:43 'c3' (uniform 3-component vector of float)
|
||||
0:43 Constant:
|
||||
0:43 2 (const int)
|
||||
0:45 Sequence
|
||||
0:45 move second child to first child (temp 4-component vector of float)
|
||||
0:45 'txval30' (temp 4-component vector of float)
|
||||
0:45 textureGather (global 4-component vector of float)
|
||||
0:45 Construct combined texture-sampler (temp sampler2DArray)
|
||||
0:45 'g_tTex2df4a' (uniform texture2DArray)
|
||||
0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:45 'c3' (uniform 3-component vector of float)
|
||||
0:45 Constant:
|
||||
0:45 3 (const int)
|
||||
0:46 Sequence
|
||||
0:46 move second child to first child (temp 4-component vector of int)
|
||||
0:46 'txval31' (temp 4-component vector of int)
|
||||
0:46 textureGather (global 4-component vector of int)
|
||||
0:46 Construct combined texture-sampler (temp isampler2DArray)
|
||||
0:46 'g_tTex2di4a' (uniform itexture2DArray)
|
||||
0:46 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:46 'c3' (uniform 3-component vector of float)
|
||||
0:46 Constant:
|
||||
0:46 3 (const int)
|
||||
0:47 Sequence
|
||||
0:47 move second child to first child (temp 4-component vector of uint)
|
||||
0:47 'txval32' (temp 4-component vector of uint)
|
||||
0:47 textureGather (global 4-component vector of uint)
|
||||
0:47 Construct combined texture-sampler (temp usampler2DArray)
|
||||
0:47 'g_tTex2du4a' (uniform utexture2DArray)
|
||||
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:47 'c3' (uniform 3-component vector of float)
|
||||
0:47 Constant:
|
||||
0:47 3 (const int)
|
||||
0:51 Sequence
|
||||
0:51 move second child to first child (temp 4-component vector of float)
|
||||
0:51 'txval40' (temp 4-component vector of float)
|
||||
0:51 textureGather (global 4-component vector of float)
|
||||
0:51 Construct combined texture-sampler (temp samplerCubeArray)
|
||||
0:51 'g_tTexcdf4a' (uniform textureCubeArray)
|
||||
0:51 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:51 'c4' (uniform 4-component vector of float)
|
||||
0:51 Constant:
|
||||
0:51 0 (const int)
|
||||
0:52 Sequence
|
||||
0:52 move second child to first child (temp 4-component vector of int)
|
||||
0:52 'txval41' (temp 4-component vector of int)
|
||||
0:52 textureGather (global 4-component vector of int)
|
||||
0:52 Construct combined texture-sampler (temp isamplerCubeArray)
|
||||
0:52 'g_tTexcdi4a' (uniform itextureCubeArray)
|
||||
0:52 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:52 'c4' (uniform 4-component vector of float)
|
||||
0:52 Constant:
|
||||
0:52 0 (const int)
|
||||
0:53 Sequence
|
||||
0:53 move second child to first child (temp 4-component vector of uint)
|
||||
0:53 'txval42' (temp 4-component vector of uint)
|
||||
0:53 textureGather (global 4-component vector of uint)
|
||||
0:53 Construct combined texture-sampler (temp usamplerCubeArray)
|
||||
0:53 'g_tTexcdu4a' (uniform utextureCubeArray)
|
||||
0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:53 'c4' (uniform 4-component vector of float)
|
||||
0:53 Constant:
|
||||
0:53 0 (const int)
|
||||
0:55 Sequence
|
||||
0:55 move second child to first child (temp 4-component vector of float)
|
||||
0:55 'txval50' (temp 4-component vector of float)
|
||||
0:55 textureGather (global 4-component vector of float)
|
||||
0:55 Construct combined texture-sampler (temp samplerCubeArray)
|
||||
0:55 'g_tTexcdf4a' (uniform textureCubeArray)
|
||||
0:55 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:55 'c4' (uniform 4-component vector of float)
|
||||
0:55 Constant:
|
||||
0:55 1 (const int)
|
||||
0:56 Sequence
|
||||
0:56 move second child to first child (temp 4-component vector of int)
|
||||
0:56 'txval51' (temp 4-component vector of int)
|
||||
0:56 textureGather (global 4-component vector of int)
|
||||
0:56 Construct combined texture-sampler (temp isamplerCubeArray)
|
||||
0:56 'g_tTexcdi4a' (uniform itextureCubeArray)
|
||||
0:56 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:56 'c4' (uniform 4-component vector of float)
|
||||
0:56 Constant:
|
||||
0:56 1 (const int)
|
||||
0:57 Sequence
|
||||
0:57 move second child to first child (temp 4-component vector of uint)
|
||||
0:57 'txval52' (temp 4-component vector of uint)
|
||||
0:57 textureGather (global 4-component vector of uint)
|
||||
0:57 Construct combined texture-sampler (temp usamplerCubeArray)
|
||||
0:57 'g_tTexcdu4a' (uniform utextureCubeArray)
|
||||
0:57 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:57 'c4' (uniform 4-component vector of float)
|
||||
0:57 Constant:
|
||||
0:57 1 (const int)
|
||||
0:59 Sequence
|
||||
0:59 move second child to first child (temp 4-component vector of float)
|
||||
0:59 'txval60' (temp 4-component vector of float)
|
||||
0:59 textureGather (global 4-component vector of float)
|
||||
0:59 Construct combined texture-sampler (temp samplerCubeArray)
|
||||
0:59 'g_tTexcdf4a' (uniform textureCubeArray)
|
||||
0:59 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:59 'c4' (uniform 4-component vector of float)
|
||||
0:59 Constant:
|
||||
0:59 2 (const int)
|
||||
0:60 Sequence
|
||||
0:60 move second child to first child (temp 4-component vector of int)
|
||||
0:60 'txval61' (temp 4-component vector of int)
|
||||
0:60 textureGather (global 4-component vector of int)
|
||||
0:60 Construct combined texture-sampler (temp isamplerCubeArray)
|
||||
0:60 'g_tTexcdi4a' (uniform itextureCubeArray)
|
||||
0:60 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:60 'c4' (uniform 4-component vector of float)
|
||||
0:60 Constant:
|
||||
0:60 2 (const int)
|
||||
0:61 Sequence
|
||||
0:61 move second child to first child (temp 4-component vector of uint)
|
||||
0:61 'txval62' (temp 4-component vector of uint)
|
||||
0:61 textureGather (global 4-component vector of uint)
|
||||
0:61 Construct combined texture-sampler (temp usamplerCubeArray)
|
||||
0:61 'g_tTexcdu4a' (uniform utextureCubeArray)
|
||||
0:61 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:61 'c4' (uniform 4-component vector of float)
|
||||
0:61 Constant:
|
||||
0:61 2 (const int)
|
||||
0:63 Sequence
|
||||
0:63 move second child to first child (temp 4-component vector of float)
|
||||
0:63 'txval70' (temp 4-component vector of float)
|
||||
0:63 textureGather (global 4-component vector of float)
|
||||
0:63 Construct combined texture-sampler (temp samplerCubeArray)
|
||||
0:63 'g_tTexcdf4a' (uniform textureCubeArray)
|
||||
0:63 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:63 'c4' (uniform 4-component vector of float)
|
||||
0:63 Constant:
|
||||
0:63 3 (const int)
|
||||
0:64 Sequence
|
||||
0:64 move second child to first child (temp 4-component vector of int)
|
||||
0:64 'txval71' (temp 4-component vector of int)
|
||||
0:64 textureGather (global 4-component vector of int)
|
||||
0:64 Construct combined texture-sampler (temp isamplerCubeArray)
|
||||
0:64 'g_tTexcdi4a' (uniform itextureCubeArray)
|
||||
0:64 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:64 'c4' (uniform 4-component vector of float)
|
||||
0:64 Constant:
|
||||
0:64 3 (const int)
|
||||
0:65 Sequence
|
||||
0:65 move second child to first child (temp 4-component vector of uint)
|
||||
0:65 'txval72' (temp 4-component vector of uint)
|
||||
0:65 textureGather (global 4-component vector of uint)
|
||||
0:65 Construct combined texture-sampler (temp usamplerCubeArray)
|
||||
0:65 'g_tTexcdu4a' (uniform utextureCubeArray)
|
||||
0:65 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:65 'c4' (uniform 4-component vector of float)
|
||||
0:65 Constant:
|
||||
0:65 3 (const int)
|
||||
0:67 move second child to first child (temp 4-component vector of float)
|
||||
0:67 Color: direct index for structure (temp 4-component vector of float)
|
||||
0:67 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:67 Constant:
|
||||
0:67 0 (const int)
|
||||
0:67 Constant:
|
||||
0:67 1.000000
|
||||
0:67 1.000000
|
||||
0:67 1.000000
|
||||
0:67 1.000000
|
||||
0:68 move second child to first child (temp float)
|
||||
0:68 Depth: direct index for structure (temp float FragDepth)
|
||||
0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:68 Constant:
|
||||
0:68 1 (const int)
|
||||
0:68 Constant:
|
||||
0:68 1.000000
|
||||
0:70 Branch: Return with expression
|
||||
0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? 'g_sSamp2d' (uniform sampler)
|
||||
0:? 'g_tTex1df4a' (layout(binding=0 ) uniform texture1DArray)
|
||||
0:? 'g_tTex1di4a' (uniform itexture1DArray)
|
||||
0:? 'g_tTex1du4a' (uniform utexture1DArray)
|
||||
0:? 'g_tTex2df4a' (uniform texture2DArray)
|
||||
0:? 'g_tTex2di4a' (uniform itexture2DArray)
|
||||
0:? 'g_tTex2du4a' (uniform utexture2DArray)
|
||||
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
|
||||
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
|
||||
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
|
||||
0:? 'c1' (uniform float)
|
||||
0:? 'c2' (uniform 2-component vector of float)
|
||||
0:? 'c3' (uniform 3-component vector of float)
|
||||
0:? 'c4' (uniform 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 220
|
||||
|
||||
Capability Shader
|
||||
Capability Sampled1D
|
||||
Capability SampledCubeArray
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main"
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 450
|
||||
Name 4 "main"
|
||||
Name 9 "txval00"
|
||||
Name 12 "g_tTex2df4a"
|
||||
Name 16 "g_sSamp"
|
||||
Name 22 "c3"
|
||||
Name 29 "txval01"
|
||||
Name 32 "g_tTex2di4a"
|
||||
Name 42 "txval02"
|
||||
Name 45 "g_tTex2du4a"
|
||||
Name 52 "txval10"
|
||||
Name 59 "txval11"
|
||||
Name 65 "txval12"
|
||||
Name 71 "txval20"
|
||||
Name 78 "txval21"
|
||||
Name 84 "txval22"
|
||||
Name 90 "txval30"
|
||||
Name 97 "txval31"
|
||||
Name 103 "txval32"
|
||||
Name 109 "txval40"
|
||||
Name 112 "g_tTexcdf4a"
|
||||
Name 118 "c4"
|
||||
Name 121 "txval41"
|
||||
Name 124 "g_tTexcdi4a"
|
||||
Name 131 "txval42"
|
||||
Name 134 "g_tTexcdu4a"
|
||||
Name 141 "txval50"
|
||||
Name 147 "txval51"
|
||||
Name 153 "txval52"
|
||||
Name 159 "txval60"
|
||||
Name 165 "txval61"
|
||||
Name 171 "txval62"
|
||||
Name 177 "txval70"
|
||||
Name 183 "txval71"
|
||||
Name 189 "txval72"
|
||||
Name 195 "PS_OUTPUT"
|
||||
MemberName 195(PS_OUTPUT) 0 "Color"
|
||||
MemberName 195(PS_OUTPUT) 1 "Depth"
|
||||
Name 197 "psout"
|
||||
Name 205 "g_sSamp2d"
|
||||
Name 208 "g_tTex1df4a"
|
||||
Name 211 "g_tTex1di4a"
|
||||
Name 214 "g_tTex1du4a"
|
||||
Name 216 "c1"
|
||||
Name 219 "c2"
|
||||
Decorate 12(g_tTex2df4a) DescriptorSet 0
|
||||
Decorate 16(g_sSamp) DescriptorSet 0
|
||||
Decorate 16(g_sSamp) Binding 0
|
||||
Decorate 32(g_tTex2di4a) DescriptorSet 0
|
||||
Decorate 45(g_tTex2du4a) DescriptorSet 0
|
||||
Decorate 112(g_tTexcdf4a) DescriptorSet 0
|
||||
Decorate 124(g_tTexcdi4a) DescriptorSet 0
|
||||
Decorate 134(g_tTexcdu4a) DescriptorSet 0
|
||||
MemberDecorate 195(PS_OUTPUT) 1 BuiltIn FragDepth
|
||||
Decorate 205(g_sSamp2d) DescriptorSet 0
|
||||
Decorate 208(g_tTex1df4a) DescriptorSet 0
|
||||
Decorate 208(g_tTex1df4a) Binding 0
|
||||
Decorate 211(g_tTex1di4a) DescriptorSet 0
|
||||
Decorate 214(g_tTex1du4a) DescriptorSet 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypePointer Function 7(fvec4)
|
||||
10: TypeImage 6(float) 2D array sampled format:Unknown
|
||||
11: TypePointer UniformConstant 10
|
||||
12(g_tTex2df4a): 11(ptr) Variable UniformConstant
|
||||
14: TypeSampler
|
||||
15: TypePointer UniformConstant 14
|
||||
16(g_sSamp): 15(ptr) Variable UniformConstant
|
||||
18: TypeSampledImage 10
|
||||
20: TypeVector 6(float) 3
|
||||
21: TypePointer UniformConstant 20(fvec3)
|
||||
22(c3): 21(ptr) Variable UniformConstant
|
||||
24: TypeInt 32 1
|
||||
25: 24(int) Constant 0
|
||||
27: TypeVector 24(int) 4
|
||||
28: TypePointer Function 27(ivec4)
|
||||
30: TypeImage 24(int) 2D array sampled format:Unknown
|
||||
31: TypePointer UniformConstant 30
|
||||
32(g_tTex2di4a): 31(ptr) Variable UniformConstant
|
||||
35: TypeSampledImage 30
|
||||
39: TypeInt 32 0
|
||||
40: TypeVector 39(int) 4
|
||||
41: TypePointer Function 40(ivec4)
|
||||
43: TypeImage 39(int) 2D array sampled format:Unknown
|
||||
44: TypePointer UniformConstant 43
|
||||
45(g_tTex2du4a): 44(ptr) Variable UniformConstant
|
||||
48: TypeSampledImage 43
|
||||
57: 24(int) Constant 1
|
||||
76: 24(int) Constant 2
|
||||
95: 24(int) Constant 3
|
||||
110: TypeImage 6(float) Cube array sampled format:Unknown
|
||||
111: TypePointer UniformConstant 110
|
||||
112(g_tTexcdf4a): 111(ptr) Variable UniformConstant
|
||||
115: TypeSampledImage 110
|
||||
117: TypePointer UniformConstant 7(fvec4)
|
||||
118(c4): 117(ptr) Variable UniformConstant
|
||||
122: TypeImage 24(int) Cube array sampled format:Unknown
|
||||
123: TypePointer UniformConstant 122
|
||||
124(g_tTexcdi4a): 123(ptr) Variable UniformConstant
|
||||
127: TypeSampledImage 122
|
||||
132: TypeImage 39(int) Cube array sampled format:Unknown
|
||||
133: TypePointer UniformConstant 132
|
||||
134(g_tTexcdu4a): 133(ptr) Variable UniformConstant
|
||||
137: TypeSampledImage 132
|
||||
195(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
||||
196: TypePointer Function 195(PS_OUTPUT)
|
||||
198: 6(float) Constant 1065353216
|
||||
199: 7(fvec4) ConstantComposite 198 198 198 198
|
||||
201: TypePointer Function 6(float)
|
||||
205(g_sSamp2d): 15(ptr) Variable UniformConstant
|
||||
206: TypeImage 6(float) 1D array sampled format:Unknown
|
||||
207: TypePointer UniformConstant 206
|
||||
208(g_tTex1df4a): 207(ptr) Variable UniformConstant
|
||||
209: TypeImage 24(int) 1D array sampled format:Unknown
|
||||
210: TypePointer UniformConstant 209
|
||||
211(g_tTex1di4a): 210(ptr) Variable UniformConstant
|
||||
212: TypeImage 39(int) 1D array sampled format:Unknown
|
||||
213: TypePointer UniformConstant 212
|
||||
214(g_tTex1du4a): 213(ptr) Variable UniformConstant
|
||||
215: TypePointer UniformConstant 6(float)
|
||||
216(c1): 215(ptr) Variable UniformConstant
|
||||
217: TypeVector 6(float) 2
|
||||
218: TypePointer UniformConstant 217(fvec2)
|
||||
219(c2): 218(ptr) Variable UniformConstant
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
9(txval00): 8(ptr) Variable Function
|
||||
29(txval01): 28(ptr) Variable Function
|
||||
42(txval02): 41(ptr) Variable Function
|
||||
52(txval10): 8(ptr) Variable Function
|
||||
59(txval11): 28(ptr) Variable Function
|
||||
65(txval12): 41(ptr) Variable Function
|
||||
71(txval20): 8(ptr) Variable Function
|
||||
78(txval21): 28(ptr) Variable Function
|
||||
84(txval22): 41(ptr) Variable Function
|
||||
90(txval30): 8(ptr) Variable Function
|
||||
97(txval31): 28(ptr) Variable Function
|
||||
103(txval32): 41(ptr) Variable Function
|
||||
109(txval40): 8(ptr) Variable Function
|
||||
121(txval41): 28(ptr) Variable Function
|
||||
131(txval42): 41(ptr) Variable Function
|
||||
141(txval50): 8(ptr) Variable Function
|
||||
147(txval51): 28(ptr) Variable Function
|
||||
153(txval52): 41(ptr) Variable Function
|
||||
159(txval60): 8(ptr) Variable Function
|
||||
165(txval61): 28(ptr) Variable Function
|
||||
171(txval62): 41(ptr) Variable Function
|
||||
177(txval70): 8(ptr) Variable Function
|
||||
183(txval71): 28(ptr) Variable Function
|
||||
189(txval72): 41(ptr) Variable Function
|
||||
197(psout): 196(ptr) Variable Function
|
||||
13: 10 Load 12(g_tTex2df4a)
|
||||
17: 14 Load 16(g_sSamp)
|
||||
19: 18 SampledImage 13 17
|
||||
23: 20(fvec3) Load 22(c3)
|
||||
26: 7(fvec4) ImageGather 19 23 25
|
||||
Store 9(txval00) 26
|
||||
33: 30 Load 32(g_tTex2di4a)
|
||||
34: 14 Load 16(g_sSamp)
|
||||
36: 35 SampledImage 33 34
|
||||
37: 20(fvec3) Load 22(c3)
|
||||
38: 27(ivec4) ImageGather 36 37 25
|
||||
Store 29(txval01) 38
|
||||
46: 43 Load 45(g_tTex2du4a)
|
||||
47: 14 Load 16(g_sSamp)
|
||||
49: 48 SampledImage 46 47
|
||||
50: 20(fvec3) Load 22(c3)
|
||||
51: 40(ivec4) ImageGather 49 50 25
|
||||
Store 42(txval02) 51
|
||||
53: 10 Load 12(g_tTex2df4a)
|
||||
54: 14 Load 16(g_sSamp)
|
||||
55: 18 SampledImage 53 54
|
||||
56: 20(fvec3) Load 22(c3)
|
||||
58: 7(fvec4) ImageGather 55 56 57
|
||||
Store 52(txval10) 58
|
||||
60: 30 Load 32(g_tTex2di4a)
|
||||
61: 14 Load 16(g_sSamp)
|
||||
62: 35 SampledImage 60 61
|
||||
63: 20(fvec3) Load 22(c3)
|
||||
64: 27(ivec4) ImageGather 62 63 57
|
||||
Store 59(txval11) 64
|
||||
66: 43 Load 45(g_tTex2du4a)
|
||||
67: 14 Load 16(g_sSamp)
|
||||
68: 48 SampledImage 66 67
|
||||
69: 20(fvec3) Load 22(c3)
|
||||
70: 40(ivec4) ImageGather 68 69 57
|
||||
Store 65(txval12) 70
|
||||
72: 10 Load 12(g_tTex2df4a)
|
||||
73: 14 Load 16(g_sSamp)
|
||||
74: 18 SampledImage 72 73
|
||||
75: 20(fvec3) Load 22(c3)
|
||||
77: 7(fvec4) ImageGather 74 75 76
|
||||
Store 71(txval20) 77
|
||||
79: 30 Load 32(g_tTex2di4a)
|
||||
80: 14 Load 16(g_sSamp)
|
||||
81: 35 SampledImage 79 80
|
||||
82: 20(fvec3) Load 22(c3)
|
||||
83: 27(ivec4) ImageGather 81 82 76
|
||||
Store 78(txval21) 83
|
||||
85: 43 Load 45(g_tTex2du4a)
|
||||
86: 14 Load 16(g_sSamp)
|
||||
87: 48 SampledImage 85 86
|
||||
88: 20(fvec3) Load 22(c3)
|
||||
89: 40(ivec4) ImageGather 87 88 76
|
||||
Store 84(txval22) 89
|
||||
91: 10 Load 12(g_tTex2df4a)
|
||||
92: 14 Load 16(g_sSamp)
|
||||
93: 18 SampledImage 91 92
|
||||
94: 20(fvec3) Load 22(c3)
|
||||
96: 7(fvec4) ImageGather 93 94 95
|
||||
Store 90(txval30) 96
|
||||
98: 30 Load 32(g_tTex2di4a)
|
||||
99: 14 Load 16(g_sSamp)
|
||||
100: 35 SampledImage 98 99
|
||||
101: 20(fvec3) Load 22(c3)
|
||||
102: 27(ivec4) ImageGather 100 101 95
|
||||
Store 97(txval31) 102
|
||||
104: 43 Load 45(g_tTex2du4a)
|
||||
105: 14 Load 16(g_sSamp)
|
||||
106: 48 SampledImage 104 105
|
||||
107: 20(fvec3) Load 22(c3)
|
||||
108: 40(ivec4) ImageGather 106 107 95
|
||||
Store 103(txval32) 108
|
||||
113: 110 Load 112(g_tTexcdf4a)
|
||||
114: 14 Load 16(g_sSamp)
|
||||
116: 115 SampledImage 113 114
|
||||
119: 7(fvec4) Load 118(c4)
|
||||
120: 7(fvec4) ImageGather 116 119 25
|
||||
Store 109(txval40) 120
|
||||
125: 122 Load 124(g_tTexcdi4a)
|
||||
126: 14 Load 16(g_sSamp)
|
||||
128: 127 SampledImage 125 126
|
||||
129: 7(fvec4) Load 118(c4)
|
||||
130: 27(ivec4) ImageGather 128 129 25
|
||||
Store 121(txval41) 130
|
||||
135: 132 Load 134(g_tTexcdu4a)
|
||||
136: 14 Load 16(g_sSamp)
|
||||
138: 137 SampledImage 135 136
|
||||
139: 7(fvec4) Load 118(c4)
|
||||
140: 40(ivec4) ImageGather 138 139 25
|
||||
Store 131(txval42) 140
|
||||
142: 110 Load 112(g_tTexcdf4a)
|
||||
143: 14 Load 16(g_sSamp)
|
||||
144: 115 SampledImage 142 143
|
||||
145: 7(fvec4) Load 118(c4)
|
||||
146: 7(fvec4) ImageGather 144 145 57
|
||||
Store 141(txval50) 146
|
||||
148: 122 Load 124(g_tTexcdi4a)
|
||||
149: 14 Load 16(g_sSamp)
|
||||
150: 127 SampledImage 148 149
|
||||
151: 7(fvec4) Load 118(c4)
|
||||
152: 27(ivec4) ImageGather 150 151 57
|
||||
Store 147(txval51) 152
|
||||
154: 132 Load 134(g_tTexcdu4a)
|
||||
155: 14 Load 16(g_sSamp)
|
||||
156: 137 SampledImage 154 155
|
||||
157: 7(fvec4) Load 118(c4)
|
||||
158: 40(ivec4) ImageGather 156 157 57
|
||||
Store 153(txval52) 158
|
||||
160: 110 Load 112(g_tTexcdf4a)
|
||||
161: 14 Load 16(g_sSamp)
|
||||
162: 115 SampledImage 160 161
|
||||
163: 7(fvec4) Load 118(c4)
|
||||
164: 7(fvec4) ImageGather 162 163 76
|
||||
Store 159(txval60) 164
|
||||
166: 122 Load 124(g_tTexcdi4a)
|
||||
167: 14 Load 16(g_sSamp)
|
||||
168: 127 SampledImage 166 167
|
||||
169: 7(fvec4) Load 118(c4)
|
||||
170: 27(ivec4) ImageGather 168 169 76
|
||||
Store 165(txval61) 170
|
||||
172: 132 Load 134(g_tTexcdu4a)
|
||||
173: 14 Load 16(g_sSamp)
|
||||
174: 137 SampledImage 172 173
|
||||
175: 7(fvec4) Load 118(c4)
|
||||
176: 40(ivec4) ImageGather 174 175 76
|
||||
Store 171(txval62) 176
|
||||
178: 110 Load 112(g_tTexcdf4a)
|
||||
179: 14 Load 16(g_sSamp)
|
||||
180: 115 SampledImage 178 179
|
||||
181: 7(fvec4) Load 118(c4)
|
||||
182: 7(fvec4) ImageGather 180 181 95
|
||||
Store 177(txval70) 182
|
||||
184: 122 Load 124(g_tTexcdi4a)
|
||||
185: 14 Load 16(g_sSamp)
|
||||
186: 127 SampledImage 184 185
|
||||
187: 7(fvec4) Load 118(c4)
|
||||
188: 27(ivec4) ImageGather 186 187 95
|
||||
Store 183(txval71) 188
|
||||
190: 132 Load 134(g_tTexcdu4a)
|
||||
191: 14 Load 16(g_sSamp)
|
||||
192: 137 SampledImage 190 191
|
||||
193: 7(fvec4) Load 118(c4)
|
||||
194: 40(ivec4) ImageGather 192 193 95
|
||||
Store 189(txval72) 194
|
||||
200: 8(ptr) AccessChain 197(psout) 25
|
||||
Store 200 199
|
||||
202: 201(ptr) AccessChain 197(psout) 57
|
||||
Store 202 198
|
||||
203:195(PS_OUTPUT) Load 197(psout)
|
||||
ReturnValue 203
|
||||
FunctionEnd
|
||||
Reference in New Issue
Block a user