HLSL: Add location offsets per resource type
This PR adds the ability to offset sampler, texture, and UBO bindings from provided base bindings, and to auto-number bindings that are not provided with explicit register numbers. The mechanism works as follows: - Offsets may be given on the command line for all stages, or individually for one or more single stages, in which case the offset will be auto-selected according to the stage being compiled. There is also an API to set them. The new command line options are --shift-sampler-binding, --shift-texture-binding, and --shift-UBO-binding. - Uniforms which are not given explicit bindings in the source code are auto-numbered if and only if they are in live code as determined by the algorithm used to build the reflection database, and the --auto-map-bindings option is given. This auto-numbering avoids using any binding slots which were explicitly provided in the code, whether or not that explicit use was live. E.g, "uniform Texture1D foo : register(t3);" with --shift-texture-binding 10 will reserve binding 13, whether or not foo is used in live code. - Shorter synonyms for the command line options are available. See the --help output. The testing infrastructure is slightly extended to allow use of the binding offset API, and two new tests spv.register.(no)autoassign.frag are added for comparing the resulting SPIR-V.
This commit is contained in:
@@ -10,6 +10,7 @@ set(SOURCES
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MachineIndependent/glslang.y
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MachineIndependent/glslang_tab.cpp
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MachineIndependent/Constant.cpp
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MachineIndependent/iomapper.cpp
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MachineIndependent/InfoSink.cpp
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MachineIndependent/Initialize.cpp
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MachineIndependent/IntermTraverse.cpp
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@@ -55,6 +56,7 @@ set(HEADERS
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MachineIndependent/glslang_tab.cpp.h
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MachineIndependent/gl_types.h
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MachineIndependent/Initialize.h
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MachineIndependent/iomapper.h
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MachineIndependent/LiveTraverser.h
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MachineIndependent/localintermediate.h
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MachineIndependent/ParseHelper.h
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@@ -60,6 +60,7 @@
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#define SH_EXPORTING
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#include "../Public/ShaderLang.h"
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#include "reflection.h"
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#include "iomapper.h"
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#include "Initialize.h"
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namespace { // anonymous namespace for file-local functions and symbols
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@@ -1488,6 +1489,10 @@ void TShader::setEntryPoint(const char* entryPoint)
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intermediate->setEntryPointName(entryPoint);
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}
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void TShader::setShiftSamplerBinding(unsigned int base) { intermediate->setShiftSamplerBinding(base); }
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void TShader::setShiftTextureBinding(unsigned int base) { intermediate->setShiftTextureBinding(base); }
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void TShader::setShiftUboBinding(unsigned int base) { intermediate->setShiftUboBinding(base); }
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void TShader::setAutoMapBindings(bool map) { intermediate->setAutoMapBindings(map); }
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//
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// Turn the shader strings into a parse tree in the TIntermediate.
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//
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@@ -1548,7 +1553,7 @@ const char* TShader::getInfoDebugLog()
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return infoSink->debug.c_str();
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}
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TProgram::TProgram() : pool(0), reflection(0), linked(false)
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TProgram::TProgram() : pool(0), reflection(0), ioMapper(nullptr), linked(false)
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{
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infoSink = new TInfoSink;
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for (int s = 0; s < EShLangCount; ++s) {
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@@ -1700,4 +1705,24 @@ int TProgram::getAttributeType(int index) { return reflection->getAtt
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void TProgram::dumpReflection() { reflection->dump(); }
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//
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// I/O mapping implementation.
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//
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bool TProgram::mapIO()
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{
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if (! linked || ioMapper)
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return false;
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ioMapper = new TIoMapper;
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for (int s = 0; s < EShLangCount; ++s) {
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if (intermediate[s]) {
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if (! ioMapper->addStage((EShLanguage)s, *intermediate[s]))
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return false;
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}
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}
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return true;
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}
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} // end namespace glslang
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249
glslang/MachineIndependent/iomapper.cpp
Normal file
249
glslang/MachineIndependent/iomapper.cpp
Normal file
@@ -0,0 +1,249 @@
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//
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//Copyright (C) 2016 LunarG, Inc.
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//
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//All rights reserved.
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//
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//Redistribution and use in source and binary forms, with or without
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//modification, are permitted provided that the following conditions
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//are met:
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//
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// Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//
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// Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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//
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// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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//POSSIBILITY OF SUCH DAMAGE.
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//
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#include "../Include/Common.h"
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#include "iomapper.h"
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#include "LiveTraverser.h"
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#include "localintermediate.h"
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#include "gl_types.h"
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#include <unordered_set>
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#include <unordered_map>
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//
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// Map IO bindings.
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//
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// High-level algorithm for one stage:
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//
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// 1. Traverse all code (live+dead) to find the explicitly provided bindings.
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//
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// 2. Traverse (just) the live code to determine which non-provided bindings
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// require auto-numbering. We do not auto-number dead ones.
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//
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// 3. Traverse all the code to apply the bindings:
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// a. explicitly given bindings are offset according to their type
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// b. implicit live bindings are auto-numbered into the holes, using
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// any open binding slot.
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// c. implicit dead bindings are left un-bound.
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//
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namespace glslang {
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// Map of IDs to bindings
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typedef std::unordered_map<unsigned int, int> TBindingMap;
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typedef std::unordered_set<int> TUsedBindings;
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// This traverses the AST to determine which bindings are used, and which are implicit
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// (for subsequent auto-numbering)
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class TBindingTraverser : public TLiveTraverser {
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public:
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TBindingTraverser(const TIntermediate& i, TBindingMap& bindingMap, TUsedBindings& usedBindings,
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bool traverseDeadCode = false) :
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TLiveTraverser(i, traverseDeadCode),
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bindingMap(bindingMap),
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usedBindings(usedBindings)
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{ }
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protected:
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virtual void visitSymbol(TIntermSymbol* base) {
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if (base->getQualifier().storage == EvqUniform)
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addUniform(*base);
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}
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// Return the right binding base given the variable type.
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int getBindingBase(const TType& type) {
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if (type.getBasicType() == EbtSampler) {
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const TSampler& sampler = type.getSampler();
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if (sampler.isPureSampler())
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return intermediate.getShiftSamplerBinding();
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if (sampler.isTexture())
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return intermediate.getShiftTextureBinding();
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}
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if (type.getQualifier().isUniformOrBuffer())
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return intermediate.getShiftUboBinding();
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return -1; // not a type with a binding
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}
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// Mark a given base symbol ID as being bound to 'binding'
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void markBinding(const TIntermSymbol& base, int binding) {
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bindingMap[base.getId()] = binding;
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if (binding >= 0) {
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// const TType& type = base.getType();
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const unsigned int size = 1; // type.isArray() ? type.getCumulativeArraySize() : 1;
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for (unsigned int offset=0; offset<size; ++offset)
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usedBindings.insert(binding + offset);
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}
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}
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// Mark the bindings that are given explicitly, and set ones that need
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// implicit bindings to -1 for a subsequent pass. (Can't happen in this
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// pass because explicit bindings in dead code reserve the location).
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virtual void addUniform(TIntermSymbol& base)
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{
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// Skip ones we've already seen.
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if (bindingMap.find(base.getId()) != bindingMap.end())
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return;
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const TType& type = base.getType();
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const int bindingBase = getBindingBase(type);
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// Return if it's not a type we bind
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if (bindingBase == -1)
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return;
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if (type.getQualifier().hasBinding()) {
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// It has a binding: keep that one.
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markBinding(base, type.getQualifier().layoutBinding + bindingBase);
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} else if (!traverseAll) {
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// Mark it as something we need to dynamically create a binding for,
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// only if we're walking just the live code. We don't auto-number
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// in dead code.
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markBinding(base, -1);
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}
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}
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TBindingMap& bindingMap;
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TUsedBindings& usedBindings;
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};
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// This traverses the AST and applies binding maps it's given.
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class TIoMappingTraverser : public TBindingTraverser {
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public:
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TIoMappingTraverser(TIntermediate& i, TBindingMap& bindingMap, TUsedBindings& usedBindings,
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bool traverseDeadCode) :
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TBindingTraverser(i, bindingMap, usedBindings, traverseDeadCode),
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nextBinding(1)
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{ }
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protected:
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void addUniform(TIntermSymbol& base) override
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{
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// Skip things we don't intend to bind.
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if (bindingMap.find(base.getId()) == bindingMap.end())
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return;
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const int existingBinding = bindingMap[base.getId()];
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// Apply existing binding, if we were given one or already made one up.
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if (existingBinding != -1) {
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base.getWritableType().getQualifier().layoutBinding = existingBinding;
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return;
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}
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if (intermediate.getAutoMapBindings()) {
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// Otherwise, find a free spot for it.
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const int freeBinding = getFreeBinding(base.getType());
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markBinding(base, freeBinding);
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base.getWritableType().getQualifier().layoutBinding = freeBinding;
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}
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}
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// Search for N free consecutive binding slots in [base, base+required).
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// E.g, if we want to reserve consecutive bindings for flattened arrays.
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bool hasNFreeSlots(int base, int required) {
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for (int binding = base; binding < (base + required); ++binding)
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if (usedBindings.find(binding) != usedBindings.end())
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return false;
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return true;
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}
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// Find a free binding spot
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int getFreeBinding(const TType&) {
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while (!hasNFreeSlots(nextBinding, 1))
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++nextBinding;
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return nextBinding;
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}
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int nextBinding;
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};
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// Map I/O variables to provided offsets, and make bindings for
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// unbound but live variables.
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//
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// Returns false if the input is too malformed to do this.
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bool TIoMapper::addStage(EShLanguage, TIntermediate& intermediate)
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{
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// Trivial return if there is nothing to do.
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if (intermediate.getShiftSamplerBinding() == 0 &&
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intermediate.getShiftTextureBinding() == 0 &&
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intermediate.getShiftUboBinding() == 0 &&
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intermediate.getAutoMapBindings() == false)
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return true;
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if (intermediate.getNumEntryPoints() != 1 || intermediate.isRecursive())
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return false;
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TIntermNode* root = intermediate.getTreeRoot();
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if (root == nullptr)
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return false;
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// The lifetime of this data spans several passes.
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TBindingMap bindingMap;
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TUsedBindings usedBindings;
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TBindingTraverser it_binding_all(intermediate, bindingMap, usedBindings, true);
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TBindingTraverser it_binding_live(intermediate, bindingMap, usedBindings, false);
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TIoMappingTraverser it_iomap(intermediate, bindingMap, usedBindings, true);
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// Traverse all (live+dead) code to find explicit bindings, so we can avoid those.
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root->traverse(&it_binding_all);
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// Traverse just live code to find things that need implicit bindings.
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it_binding_live.pushFunction(intermediate.getEntryPointMangledName().c_str());
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while (! it_binding_live.functions.empty()) {
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TIntermNode* function = it_binding_live.functions.back();
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it_binding_live.functions.pop_back();
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function->traverse(&it_binding_live);
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}
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// Bind everything that needs a binding and doesn't have one.
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root->traverse(&it_iomap);
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return true;
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}
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} // end namespace glslang
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61
glslang/MachineIndependent/iomapper.h
Normal file
61
glslang/MachineIndependent/iomapper.h
Normal file
@@ -0,0 +1,61 @@
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//
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//Copyright (C) 2016 LunarG, Inc.
|
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//
|
||||
//All rights reserved.
|
||||
//
|
||||
//Redistribution and use in source and binary forms, with or without
|
||||
//modification, are permitted provided that the following conditions
|
||||
//are met:
|
||||
//
|
||||
// Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
//
|
||||
// Redistributions in binary form must reproduce the above
|
||||
// copyright notice, this list of conditions and the following
|
||||
// disclaimer in the documentation and/or other materials provided
|
||||
// with the distribution.
|
||||
//
|
||||
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||
//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
||||
//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||||
//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||
//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||
//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||||
//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
//POSSIBILITY OF SUCH DAMAGE.
|
||||
//
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#ifndef _IOMAPPER_INCLUDED
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#define _IOMAPPER_INCLUDED
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#include "../Public/ShaderLang.h"
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//
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// A reflection database and its interface, consistent with the OpenGL API reflection queries.
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//
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namespace glslang {
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class TIntermediate;
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// I/O mapper
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class TIoMapper {
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public:
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TIoMapper() {}
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virtual ~TIoMapper() {}
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// grow the reflection stage by stage
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bool addStage(EShLanguage, TIntermediate&);
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};
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} // end namespace glslang
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#endif // _IOMAPPER_INCLUDED
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@@ -141,7 +141,11 @@ public:
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invocations(TQualifier::layoutNotSet), vertices(TQualifier::layoutNotSet), inputPrimitive(ElgNone), outputPrimitive(ElgNone),
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pixelCenterInteger(false), originUpperLeft(false),
|
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vertexSpacing(EvsNone), vertexOrder(EvoNone), pointMode(false), earlyFragmentTests(false), depthLayout(EldNone), depthReplacing(false), blendEquations(0),
|
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multiStream(false), xfbMode(false)
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multiStream(false), xfbMode(false),
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shiftSamplerBinding(0),
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shiftTextureBinding(0),
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shiftUboBinding(0),
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autoMapBindings(false)
|
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{
|
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localSize[0] = 1;
|
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localSize[1] = 1;
|
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@@ -163,6 +167,16 @@ public:
|
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void setEntryPointMangledName(const char* ep) { entryPointMangledName = ep; }
|
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const std::string& getEntryPointName() const { return entryPointName; }
|
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const std::string& getEntryPointMangledName() const { return entryPointMangledName; }
|
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void setShiftSamplerBinding(unsigned int shift) { shiftSamplerBinding = shift; }
|
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unsigned int getShiftSamplerBinding() const { return shiftSamplerBinding; }
|
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void setShiftTextureBinding(unsigned int shift) { shiftTextureBinding = shift; }
|
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unsigned int getShiftTextureBinding() const { return shiftTextureBinding; }
|
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void setShiftUboBinding(unsigned int shift) { shiftUboBinding = shift; }
|
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unsigned int getShiftUboBinding() const { return shiftUboBinding; }
|
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void setAutoMapBindings(bool map) { autoMapBindings = map; }
|
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bool getAutoMapBindings() const { return autoMapBindings; }
|
||||
|
||||
void setVersion(int v) { version = v; }
|
||||
int getVersion() const { return version; }
|
||||
void setProfile(EProfile p) { profile = p; }
|
||||
@@ -367,6 +381,11 @@ protected:
|
||||
EShSource source; // source language, known a bit later
|
||||
std::string entryPointName;
|
||||
std::string entryPointMangledName;
|
||||
unsigned int shiftSamplerBinding;
|
||||
unsigned int shiftTextureBinding;
|
||||
unsigned int shiftUboBinding;
|
||||
bool autoMapBindings;
|
||||
|
||||
EProfile profile;
|
||||
int version;
|
||||
SpvVersion spvVersion;
|
||||
|
||||
@@ -300,6 +300,10 @@ public:
|
||||
const char* const* s, const int* l, const char* const* names, int n);
|
||||
void setPreamble(const char* s) { preamble = s; }
|
||||
void setEntryPoint(const char* entryPoint);
|
||||
void setShiftSamplerBinding(unsigned int base);
|
||||
void setShiftTextureBinding(unsigned int base);
|
||||
void setShiftUboBinding(unsigned int base);
|
||||
void setAutoMapBindings(bool map);
|
||||
|
||||
// Interface to #include handlers.
|
||||
//
|
||||
@@ -433,6 +437,7 @@ private:
|
||||
};
|
||||
|
||||
class TReflection;
|
||||
class TIoMapper;
|
||||
|
||||
// Make one TProgram per set of shaders that will get linked together. Add all
|
||||
// the shaders that are to be linked together. After calling shader.parse()
|
||||
@@ -470,6 +475,9 @@ public:
|
||||
int getAttributeType(int index); // can be used for glGetActiveAttrib()
|
||||
void dumpReflection();
|
||||
|
||||
// I/O mapping: apply base offsets and map live unbound variables
|
||||
bool mapIO();
|
||||
|
||||
protected:
|
||||
bool linkStage(EShLanguage, EShMessages);
|
||||
|
||||
@@ -479,6 +487,7 @@ protected:
|
||||
bool newedIntermediate[EShLangCount]; // track which intermediate were "new" versus reusing a singleton unit in a stage
|
||||
TInfoSink* infoSink;
|
||||
TReflection* reflection;
|
||||
TIoMapper* ioMapper;
|
||||
bool linked;
|
||||
|
||||
private:
|
||||
|
||||
Reference in New Issue
Block a user