Add conversion folding when the source is a constant.
This change adds unary conversion folding when the source is a constant. This fixes an ISV issue whereby: ``` const float16_t f = float16_t(42.0); ``` Wouldn't compile because the conversion operator would always produce an EvqTemporary when it could have produced an EvqConst. I've also added a test case that proves out that all basic-type to basic-type conversions work.
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48
Test/constantUnaryConversion.comp
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48
Test/constantUnaryConversion.comp
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#version 450
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#extension GL_KHX_shader_explicit_arithmetic_types : require
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const bool bool_init = true;
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const int8_t int8_t_init = int8_t(-1);
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const int16_t int16_t_init = int16_t(-2);
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const int32_t int32_t_init = int32_t(-3);
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const int64_t int64_t_init = int64_t(-4);
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const uint8_t uint8_t_init = uint8_t(1);
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const uint16_t uint16_t_init = uint16_t(2);
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const uint32_t uint32_t_init = uint32_t(3);
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const uint64_t uint64_t_init = uint64_t(4);
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const float16_t float16_t_init = float16_t(42.0);
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const float32_t float32_t_init = float32_t(13.0);
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const float64_t float64_t_init = float64_t(-4.0);
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#define TYPE_TO_TYPE(x, y) \
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const x y##_to_##x = x(y##_init)
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#define TYPE_TO(x) \
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TYPE_TO_TYPE(x, bool); \
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TYPE_TO_TYPE(x, int8_t); \
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TYPE_TO_TYPE(x, int16_t); \
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TYPE_TO_TYPE(x, int32_t); \
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TYPE_TO_TYPE(x, int64_t); \
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TYPE_TO_TYPE(x, uint8_t); \
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TYPE_TO_TYPE(x, uint16_t); \
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TYPE_TO_TYPE(x, uint32_t); \
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TYPE_TO_TYPE(x, uint64_t); \
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TYPE_TO_TYPE(x, float16_t); \
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TYPE_TO_TYPE(x, float32_t); \
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TYPE_TO_TYPE(x, float64_t)
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TYPE_TO(bool);
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TYPE_TO(int8_t);
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TYPE_TO(int16_t);
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TYPE_TO(int32_t);
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TYPE_TO(int64_t);
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TYPE_TO(uint8_t);
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TYPE_TO(uint16_t);
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TYPE_TO(uint32_t);
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TYPE_TO(uint64_t);
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TYPE_TO(float16_t);
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TYPE_TO(float32_t);
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TYPE_TO(float64_t);
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void main() {}
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