Fix issues of SPIRV headers
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@@ -27,13 +27,11 @@
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#ifndef GLSLextEXT_H
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#define GLSLextEXT_H
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enum BuiltIn;
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enum Op;
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enum Capability;
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static const int GLSLextEXTVersion = 100;
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static const int GLSLextEXTRevision = 1;
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static const char* const E_SPV_EXT_shader_stencil_export = "SPV_EXT_shader_stencil_export";
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static const char* const E_SPV_EXT_shader_viewport_index_layer = "SPV_EXT_shader_viewport_index_layer";
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static const char* const E_SPV_EXT_fragment_fully_covered = "SPV_EXT_fragment_fully_covered";
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#endif // #ifndef GLSLextEXT_H
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