Fix issues of SPIRV headers
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5630d0ec79
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@ -14,6 +14,7 @@ set(HEADERS
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bitutils.h
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bitutils.h
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spirv.hpp
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spirv.hpp
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GLSL.std.450.h
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GLSL.std.450.h
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GLSL.ext.EXT.h
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GLSL.ext.KHR.h
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GLSL.ext.KHR.h
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GlslangToSpv.h
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GlslangToSpv.h
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hex_float.h
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hex_float.h
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@ -27,13 +27,11 @@
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#ifndef GLSLextEXT_H
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#ifndef GLSLextEXT_H
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#define GLSLextEXT_H
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#define GLSLextEXT_H
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enum BuiltIn;
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enum Op;
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enum Capability;
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static const int GLSLextEXTVersion = 100;
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static const int GLSLextEXTVersion = 100;
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static const int GLSLextEXTRevision = 1;
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static const int GLSLextEXTRevision = 1;
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static const char* const E_SPV_EXT_shader_stencil_export = "SPV_EXT_shader_stencil_export";
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static const char* const E_SPV_EXT_shader_viewport_index_layer = "SPV_EXT_shader_viewport_index_layer";
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static const char* const E_SPV_EXT_fragment_fully_covered = "SPV_EXT_fragment_fully_covered";
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static const char* const E_SPV_EXT_fragment_fully_covered = "SPV_EXT_fragment_fully_covered";
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#endif // #ifndef GLSLextEXT_H
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#endif // #ifndef GLSLextEXT_H
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@ -27,10 +27,6 @@
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#ifndef GLSLextKHR_H
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#ifndef GLSLextKHR_H
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#define GLSLextKHR_H
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#define GLSLextKHR_H
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enum BuiltIn;
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enum Op;
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enum Capability;
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static const int GLSLextKHRVersion = 100;
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static const int GLSLextKHRVersion = 100;
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static const int GLSLextKHRRevision = 2;
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static const int GLSLextKHRRevision = 2;
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@ -42,7 +38,5 @@ static const char* const E_SPV_KHR_shader_draw_parameters = "SPV_KHR_shade
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static const char* const E_SPV_KHR_16bit_storage = "SPV_KHR_16bit_storage";
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static const char* const E_SPV_KHR_16bit_storage = "SPV_KHR_16bit_storage";
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static const char* const E_SPV_KHR_storage_buffer_storage_class = "SPV_KHR_storage_buffer_storage_class";
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static const char* const E_SPV_KHR_storage_buffer_storage_class = "SPV_KHR_storage_buffer_storage_class";
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static const char* const E_SPV_KHR_post_depth_coverage = "SPV_KHR_post_depth_coverage";
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static const char* const E_SPV_KHR_post_depth_coverage = "SPV_KHR_post_depth_coverage";
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static const char* const E_SPV_EXT_shader_stencil_export = "SPV_EXT_shader_stencil_export";
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static const char* const E_SPV_EXT_shader_viewport_index_layer = "SPV_EXT_shader_viewport_index_layer";
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#endif // #ifndef GLSLextKHR_H
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#endif // #ifndef GLSLextKHR_H
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