HLSL: Fix #805: Support cast of scalars to structures.
Somewhat complex due to recognizing a general scalar, but not replicating it for each member to avoid side effects.
This commit is contained in:
501
Test/baseResults/hlsl.scalarCast.vert.out
Executable file
501
Test/baseResults/hlsl.scalarCast.vert.out
Executable file
@@ -0,0 +1,501 @@
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hlsl.scalarCast.vert
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Shader version: 450
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0:? Sequence
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0:5 Function Definition: r0( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:5 Function Parameters:
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0:? Sequence
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0:7 Branch: Return with expression
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0:7 Constant:
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0:7 2.000000
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0:7 2.000000
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0:7 2.000000
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0:7 2.000000
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0:7 2.000000
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0:7 2.000000
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0:9 Function Definition: r1( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:9 Function Parameters:
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0:? Sequence
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0:11 Branch: Return with expression
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0:11 Constant:
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0:11 3.000000
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0:11 3.000000
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0:11 3.000000
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0:11 3.000000
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0:11 3.000000
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0:11 3.000000
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0:13 Function Definition: r2( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:13 Function Parameters:
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0:? Sequence
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0:15 Branch: Return with expression
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0:15 Constant:
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0:15 0.909297
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0:15 0.909297
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0:15 0.909297
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0:15 0.909297
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0:15 0.909297
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0:15 0.909297
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0:17 Function Definition: r3( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:17 Function Parameters:
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0:? Sequence
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0:18 Sequence
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0:18 move second child to first child ( temp float)
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0:18 'f' ( temp float)
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0:18 Constant:
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0:18 2.000000
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0:19 Branch: Return with expression
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0:19 Construct structure ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:19 Construct vec4 ( temp 4-component vector of float)
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0:19 'f' ( temp float)
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0:19 'f' ( temp float)
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0:19 'f' ( temp float)
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0:19 'f' ( temp float)
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0:19 Construct vec2 ( temp 2-component vector of float)
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0:19 'f' ( temp float)
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0:19 'f' ( temp float)
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0:21 Function Definition: r4( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:21 Function Parameters:
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0:? Sequence
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0:22 Sequence
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0:22 move second child to first child ( temp float)
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0:22 'f' ( temp float)
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0:22 Constant:
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0:22 2.000000
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0:23 Branch: Return with expression
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0:23 Comma ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:23 move second child to first child ( temp float)
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0:23 'scalarCopy' ( temp float)
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0:23 add ( temp float)
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0:23 'f' ( temp float)
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0:23 Constant:
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0:23 1.000000
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0:23 Construct structure ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:23 Construct vec4 ( temp 4-component vector of float)
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0:23 'scalarCopy' ( temp float)
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0:23 'scalarCopy' ( temp float)
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0:23 'scalarCopy' ( temp float)
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0:23 'scalarCopy' ( temp float)
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0:23 Construct vec2 ( temp 2-component vector of float)
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0:23 'scalarCopy' ( temp float)
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0:23 'scalarCopy' ( temp float)
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0:25 Function Definition: r5( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:25 Function Parameters:
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0:? Sequence
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0:26 Sequence
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0:26 move second child to first child ( temp float)
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0:26 'f' ( temp float)
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0:26 Constant:
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0:26 2.000000
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0:27 Branch: Return with expression
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0:27 Comma ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:27 move second child to first child ( temp float)
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0:27 'scalarCopy' ( temp float)
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0:27 sine ( temp float)
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0:27 'f' ( temp float)
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0:27 Construct structure ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:27 Construct vec4 ( temp 4-component vector of float)
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0:27 'scalarCopy' ( temp float)
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0:27 'scalarCopy' ( temp float)
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0:27 'scalarCopy' ( temp float)
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0:27 'scalarCopy' ( temp float)
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0:27 Construct vec2 ( temp 2-component vector of float)
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0:27 'scalarCopy' ( temp float)
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0:27 'scalarCopy' ( temp float)
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0:29 Function Definition: @main( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:29 Function Parameters:
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0:? Sequence
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0:30 Sequence
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0:30 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:30 'v0' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:30 Function Call: r0( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:31 Sequence
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0:31 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:31 'v1' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:31 Function Call: r1( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:32 Sequence
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0:32 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:32 'v2' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:32 Function Call: r2( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:33 Sequence
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0:33 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:33 'v3' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:33 Function Call: r3( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:34 Sequence
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0:34 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:34 'v4' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:34 Function Call: r4( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:35 Sequence
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0:35 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:35 'v5' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:35 Function Call: r5( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:36 Branch: Return with expression
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0:36 Constant:
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0:36 1.000000
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0:36 1.000000
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0:36 1.000000
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0:36 1.000000
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0:36 1.000000
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0:36 1.000000
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0:29 Function Definition: main( ( temp void)
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0:29 Function Parameters:
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0:? Sequence
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0:29 Sequence
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0:29 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:29 Function Call: @main( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:29 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput_position' ( out 4-component vector of float Position)
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0:29 position: direct index for structure ( temp 4-component vector of float)
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0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:29 Constant:
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0:29 0 (const int)
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0:29 move second child to first child ( temp 2-component vector of float)
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0:29 texCoord: direct index for structure ( temp 2-component vector of float)
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0:29 '@entryPointOutput' (layout( location=0) out structure{ temp 2-component vector of float texCoord})
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0:29 Constant:
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0:29 0 (const int)
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0:29 texCoord: direct index for structure ( temp 2-component vector of float)
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0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:29 Constant:
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0:29 1 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out structure{ temp 2-component vector of float texCoord})
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Linked vertex stage:
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Shader version: 450
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0:? Sequence
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0:5 Function Definition: r0( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:5 Function Parameters:
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0:? Sequence
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0:7 Branch: Return with expression
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0:7 Constant:
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0:7 2.000000
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0:7 2.000000
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0:7 2.000000
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0:7 2.000000
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0:7 2.000000
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0:7 2.000000
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0:9 Function Definition: r1( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:9 Function Parameters:
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0:? Sequence
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0:11 Branch: Return with expression
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0:11 Constant:
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0:11 3.000000
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0:11 3.000000
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0:11 3.000000
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0:11 3.000000
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0:11 3.000000
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0:11 3.000000
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0:13 Function Definition: r2( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:13 Function Parameters:
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0:? Sequence
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0:15 Branch: Return with expression
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0:15 Constant:
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0:15 0.909297
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0:15 0.909297
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0:15 0.909297
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0:15 0.909297
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0:15 0.909297
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0:15 0.909297
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0:17 Function Definition: r3( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:17 Function Parameters:
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0:? Sequence
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0:18 Sequence
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0:18 move second child to first child ( temp float)
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0:18 'f' ( temp float)
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0:18 Constant:
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0:18 2.000000
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0:19 Branch: Return with expression
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0:19 Construct structure ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:19 Construct vec4 ( temp 4-component vector of float)
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0:19 'f' ( temp float)
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0:19 'f' ( temp float)
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0:19 'f' ( temp float)
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0:19 'f' ( temp float)
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0:19 Construct vec2 ( temp 2-component vector of float)
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0:19 'f' ( temp float)
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0:19 'f' ( temp float)
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0:21 Function Definition: r4( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:21 Function Parameters:
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0:? Sequence
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0:22 Sequence
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0:22 move second child to first child ( temp float)
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0:22 'f' ( temp float)
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0:22 Constant:
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0:22 2.000000
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0:23 Branch: Return with expression
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0:23 Comma ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:23 move second child to first child ( temp float)
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0:23 'scalarCopy' ( temp float)
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0:23 add ( temp float)
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0:23 'f' ( temp float)
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0:23 Constant:
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0:23 1.000000
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0:23 Construct structure ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:23 Construct vec4 ( temp 4-component vector of float)
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0:23 'scalarCopy' ( temp float)
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0:23 'scalarCopy' ( temp float)
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0:23 'scalarCopy' ( temp float)
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0:23 'scalarCopy' ( temp float)
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0:23 Construct vec2 ( temp 2-component vector of float)
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0:23 'scalarCopy' ( temp float)
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0:23 'scalarCopy' ( temp float)
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0:25 Function Definition: r5( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:25 Function Parameters:
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0:? Sequence
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0:26 Sequence
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0:26 move second child to first child ( temp float)
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0:26 'f' ( temp float)
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0:26 Constant:
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0:26 2.000000
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0:27 Branch: Return with expression
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0:27 Comma ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:27 move second child to first child ( temp float)
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0:27 'scalarCopy' ( temp float)
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0:27 sine ( temp float)
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0:27 'f' ( temp float)
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0:27 Construct structure ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:27 Construct vec4 ( temp 4-component vector of float)
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0:27 'scalarCopy' ( temp float)
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0:27 'scalarCopy' ( temp float)
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0:27 'scalarCopy' ( temp float)
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0:27 'scalarCopy' ( temp float)
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0:27 Construct vec2 ( temp 2-component vector of float)
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0:27 'scalarCopy' ( temp float)
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0:27 'scalarCopy' ( temp float)
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0:29 Function Definition: @main( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:29 Function Parameters:
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0:? Sequence
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0:30 Sequence
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0:30 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:30 'v0' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:30 Function Call: r0( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:31 Sequence
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0:31 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:31 'v1' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:31 Function Call: r1( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:32 Sequence
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0:32 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:32 'v2' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:32 Function Call: r2( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:33 Sequence
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0:33 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:33 'v3' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:33 Function Call: r3( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:34 Sequence
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0:34 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:34 'v4' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:34 Function Call: r4( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:35 Sequence
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0:35 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
|
||||
0:35 'v5' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
|
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0:35 Function Call: r5( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
|
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0:36 Branch: Return with expression
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0:36 Constant:
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0:36 1.000000
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0:36 1.000000
|
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0:36 1.000000
|
||||
0:36 1.000000
|
||||
0:36 1.000000
|
||||
0:36 1.000000
|
||||
0:29 Function Definition: main( ( temp void)
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0:29 Function Parameters:
|
||||
0:? Sequence
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0:29 Sequence
|
||||
0:29 move second child to first child ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
|
||||
0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
|
||||
0:29 Function Call: @main( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
|
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0:29 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput_position' ( out 4-component vector of float Position)
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0:29 position: direct index for structure ( temp 4-component vector of float)
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0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
|
||||
0:29 Constant:
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||||
0:29 0 (const int)
|
||||
0:29 move second child to first child ( temp 2-component vector of float)
|
||||
0:29 texCoord: direct index for structure ( temp 2-component vector of float)
|
||||
0:29 '@entryPointOutput' (layout( location=0) out structure{ temp 2-component vector of float texCoord})
|
||||
0:29 Constant:
|
||||
0:29 0 (const int)
|
||||
0:29 texCoord: direct index for structure ( temp 2-component vector of float)
|
||||
0:29 'flattenTemp' ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
|
||||
0:29 Constant:
|
||||
0:29 1 (const int)
|
||||
0:? Linker Objects
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||||
0:? '@entryPointOutput' (layout( location=0) out structure{ temp 2-component vector of float texCoord})
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 123
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 108 116
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Name 4 "main"
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||||
Name 9 "VertexOut"
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MemberName 9(VertexOut) 0 "position"
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||||
MemberName 9(VertexOut) 1 "texCoord"
|
||||
Name 11 "r0("
|
||||
Name 13 "r1("
|
||||
Name 15 "r2("
|
||||
Name 17 "r3("
|
||||
Name 19 "r4("
|
||||
Name 21 "r5("
|
||||
Name 23 "@main("
|
||||
Name 44 "f"
|
||||
Name 56 "f"
|
||||
Name 57 "scalarCopy"
|
||||
Name 72 "f"
|
||||
Name 73 "scalarCopy"
|
||||
Name 88 "v0"
|
||||
Name 90 "v1"
|
||||
Name 92 "v2"
|
||||
Name 94 "v3"
|
||||
Name 96 "v4"
|
||||
Name 98 "v5"
|
||||
Name 105 "flattenTemp"
|
||||
Name 108 "@entryPointOutput_position"
|
||||
Name 114 "VertexOut"
|
||||
MemberName 114(VertexOut) 0 "texCoord"
|
||||
Name 116 "@entryPointOutput"
|
||||
Decorate 108(@entryPointOutput_position) BuiltIn Position
|
||||
Decorate 116(@entryPointOutput) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypeVector 6(float) 2
|
||||
9(VertexOut): TypeStruct 7(fvec4) 8(fvec2)
|
||||
10: TypeFunction 9(VertexOut)
|
||||
25: 6(float) Constant 1073741824
|
||||
26: 7(fvec4) ConstantComposite 25 25 25 25
|
||||
27: 8(fvec2) ConstantComposite 25 25
|
||||
28:9(VertexOut) ConstantComposite 26 27
|
||||
31: 6(float) Constant 1077936128
|
||||
32: 7(fvec4) ConstantComposite 31 31 31 31
|
||||
33: 8(fvec2) ConstantComposite 31 31
|
||||
34:9(VertexOut) ConstantComposite 32 33
|
||||
37: 6(float) Constant 1063831479
|
||||
38: 7(fvec4) ConstantComposite 37 37 37 37
|
||||
39: 8(fvec2) ConstantComposite 37 37
|
||||
40:9(VertexOut) ConstantComposite 38 39
|
||||
43: TypePointer Function 6(float)
|
||||
59: 6(float) Constant 1065353216
|
||||
87: TypePointer Function 9(VertexOut)
|
||||
100: 7(fvec4) ConstantComposite 59 59 59 59
|
||||
101: 8(fvec2) ConstantComposite 59 59
|
||||
102:9(VertexOut) ConstantComposite 100 101
|
||||
107: TypePointer Output 7(fvec4)
|
||||
108(@entryPointOutput_position): 107(ptr) Variable Output
|
||||
109: TypeInt 32 1
|
||||
110: 109(int) Constant 0
|
||||
111: TypePointer Function 7(fvec4)
|
||||
114(VertexOut): TypeStruct 8(fvec2)
|
||||
115: TypePointer Output 114(VertexOut)
|
||||
116(@entryPointOutput): 115(ptr) Variable Output
|
||||
117: 109(int) Constant 1
|
||||
118: TypePointer Function 8(fvec2)
|
||||
121: TypePointer Output 8(fvec2)
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
105(flattenTemp): 87(ptr) Variable Function
|
||||
106:9(VertexOut) FunctionCall 23(@main()
|
||||
Store 105(flattenTemp) 106
|
||||
112: 111(ptr) AccessChain 105(flattenTemp) 110
|
||||
113: 7(fvec4) Load 112
|
||||
Store 108(@entryPointOutput_position) 113
|
||||
119: 118(ptr) AccessChain 105(flattenTemp) 117
|
||||
120: 8(fvec2) Load 119
|
||||
122: 121(ptr) AccessChain 116(@entryPointOutput) 110
|
||||
Store 122 120
|
||||
Return
|
||||
FunctionEnd
|
||||
11(r0():9(VertexOut) Function None 10
|
||||
12: Label
|
||||
ReturnValue 28
|
||||
FunctionEnd
|
||||
13(r1():9(VertexOut) Function None 10
|
||||
14: Label
|
||||
ReturnValue 34
|
||||
FunctionEnd
|
||||
15(r2():9(VertexOut) Function None 10
|
||||
16: Label
|
||||
ReturnValue 40
|
||||
FunctionEnd
|
||||
17(r3():9(VertexOut) Function None 10
|
||||
18: Label
|
||||
44(f): 43(ptr) Variable Function
|
||||
Store 44(f) 25
|
||||
45: 6(float) Load 44(f)
|
||||
46: 6(float) Load 44(f)
|
||||
47: 6(float) Load 44(f)
|
||||
48: 6(float) Load 44(f)
|
||||
49: 7(fvec4) CompositeConstruct 45 46 47 48
|
||||
50: 6(float) Load 44(f)
|
||||
51: 6(float) Load 44(f)
|
||||
52: 8(fvec2) CompositeConstruct 50 51
|
||||
53:9(VertexOut) CompositeConstruct 49 52
|
||||
ReturnValue 53
|
||||
FunctionEnd
|
||||
19(r4():9(VertexOut) Function None 10
|
||||
20: Label
|
||||
56(f): 43(ptr) Variable Function
|
||||
57(scalarCopy): 43(ptr) Variable Function
|
||||
Store 56(f) 25
|
||||
58: 6(float) Load 56(f)
|
||||
60: 6(float) FAdd 58 59
|
||||
Store 57(scalarCopy) 60
|
||||
61: 6(float) Load 57(scalarCopy)
|
||||
62: 6(float) Load 57(scalarCopy)
|
||||
63: 6(float) Load 57(scalarCopy)
|
||||
64: 6(float) Load 57(scalarCopy)
|
||||
65: 7(fvec4) CompositeConstruct 61 62 63 64
|
||||
66: 6(float) Load 57(scalarCopy)
|
||||
67: 6(float) Load 57(scalarCopy)
|
||||
68: 8(fvec2) CompositeConstruct 66 67
|
||||
69:9(VertexOut) CompositeConstruct 65 68
|
||||
ReturnValue 69
|
||||
FunctionEnd
|
||||
21(r5():9(VertexOut) Function None 10
|
||||
22: Label
|
||||
72(f): 43(ptr) Variable Function
|
||||
73(scalarCopy): 43(ptr) Variable Function
|
||||
Store 72(f) 25
|
||||
74: 6(float) Load 72(f)
|
||||
75: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 74
|
||||
Store 73(scalarCopy) 75
|
||||
76: 6(float) Load 73(scalarCopy)
|
||||
77: 6(float) Load 73(scalarCopy)
|
||||
78: 6(float) Load 73(scalarCopy)
|
||||
79: 6(float) Load 73(scalarCopy)
|
||||
80: 7(fvec4) CompositeConstruct 76 77 78 79
|
||||
81: 6(float) Load 73(scalarCopy)
|
||||
82: 6(float) Load 73(scalarCopy)
|
||||
83: 8(fvec2) CompositeConstruct 81 82
|
||||
84:9(VertexOut) CompositeConstruct 80 83
|
||||
ReturnValue 84
|
||||
FunctionEnd
|
||||
23(@main():9(VertexOut) Function None 10
|
||||
24: Label
|
||||
88(v0): 87(ptr) Variable Function
|
||||
90(v1): 87(ptr) Variable Function
|
||||
92(v2): 87(ptr) Variable Function
|
||||
94(v3): 87(ptr) Variable Function
|
||||
96(v4): 87(ptr) Variable Function
|
||||
98(v5): 87(ptr) Variable Function
|
||||
89:9(VertexOut) FunctionCall 11(r0()
|
||||
Store 88(v0) 89
|
||||
91:9(VertexOut) FunctionCall 13(r1()
|
||||
Store 90(v1) 91
|
||||
93:9(VertexOut) FunctionCall 15(r2()
|
||||
Store 92(v2) 93
|
||||
95:9(VertexOut) FunctionCall 17(r3()
|
||||
Store 94(v3) 95
|
||||
97:9(VertexOut) FunctionCall 19(r4()
|
||||
Store 96(v4) 97
|
||||
99:9(VertexOut) FunctionCall 21(r5()
|
||||
Store 98(v5) 99
|
||||
ReturnValue 102
|
||||
FunctionEnd
|
||||
Reference in New Issue
Block a user