HLSL: Implement packoffset production.
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@@ -13,7 +13,13 @@ cbuffer cbufName : register(b2) {
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tbuffer tbufName : register(b8) {
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float4 v4 : packoffset(c1);
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int i4 : packoffset(c3);
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int i4 : packoffset(c3);
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float f1 : packoffset(c3.w);
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float f3 : packoffset(c4.x);
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float f4 : packoffset(c4.y);
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float f5 : packoffset(c4.z);
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float f6 : packoffset(c);
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float f7;
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};
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float4 PixelShaderFunction(float4 input) : COLOR0
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