SPV: Add auto location mapping of non-opaque non-block uniform variables.
Fix #1019.
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@@ -6,6 +6,10 @@ in vec4 foo;
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layout(location = 0)
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out vec4 bar;
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uniform vec4 uv1;
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uniform float uv2;
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uniform vec3 uv3;
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void main()
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{
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bar = foo;
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