Enable GL_KHR_shader_subgroup properly
(and GL_NV_shader_subgroup_partitioned) based on GL/ES version instead of predicating it on vulkan SPV generation Also add AST testing. The glsl.450.subgroup* files are largely the same as the spv.subgroup* The glsl.es320.subgroup* files are the same as the 450 versions, but modified to be ES compatible.
This commit is contained in:
53
Test/baseResults/glsl.es320.subgroup.tesc.out
Normal file
53
Test/baseResults/glsl.es320.subgroup.tesc.out
Normal file
@@ -0,0 +1,53 @@
|
||||
glsl.es320.subgroup.tesc
|
||||
Shader version: 320
|
||||
Requested GL_KHR_shader_subgroup_basic
|
||||
vertices = 1
|
||||
0:? Sequence
|
||||
0:9 Function Definition: main( ( global void)
|
||||
0:9 Function Parameters:
|
||||
0:11 Sequence
|
||||
0:11 move second child to first child ( temp highp 4-component vector of uint)
|
||||
0:11 indirect index (layout( column_major std430 offset=0) temp highp 4-component vector of uint)
|
||||
0:11 result: direct index for structure (layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint)
|
||||
0:11 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result})
|
||||
0:11 Constant:
|
||||
0:11 0 (const uint)
|
||||
0:11 'gl_PrimitiveID' ( in highp int PrimitiveID)
|
||||
0:11 Construct uvec4 ( temp highp 4-component vector of uint)
|
||||
0:11 'gl_SubgroupSize' ( in mediump uint unknown built-in variable)
|
||||
0:11 'gl_SubgroupInvocationID' ( in mediump uint unknown built-in variable)
|
||||
0:11 Constant:
|
||||
0:11 0 (const uint)
|
||||
0:11 Constant:
|
||||
0:11 0 (const uint)
|
||||
0:? Linker Objects
|
||||
0:? 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result})
|
||||
|
||||
|
||||
Linked tessellation control stage:
|
||||
|
||||
|
||||
Shader version: 320
|
||||
Requested GL_KHR_shader_subgroup_basic
|
||||
vertices = 1
|
||||
0:? Sequence
|
||||
0:9 Function Definition: main( ( global void)
|
||||
0:9 Function Parameters:
|
||||
0:11 Sequence
|
||||
0:11 move second child to first child ( temp highp 4-component vector of uint)
|
||||
0:11 indirect index (layout( column_major std430 offset=0) temp highp 4-component vector of uint)
|
||||
0:11 result: direct index for structure (layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint)
|
||||
0:11 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result})
|
||||
0:11 Constant:
|
||||
0:11 0 (const uint)
|
||||
0:11 'gl_PrimitiveID' ( in highp int PrimitiveID)
|
||||
0:11 Construct uvec4 ( temp highp 4-component vector of uint)
|
||||
0:11 'gl_SubgroupSize' ( in mediump uint unknown built-in variable)
|
||||
0:11 'gl_SubgroupInvocationID' ( in mediump uint unknown built-in variable)
|
||||
0:11 Constant:
|
||||
0:11 0 (const uint)
|
||||
0:11 Constant:
|
||||
0:11 0 (const uint)
|
||||
0:? Linker Objects
|
||||
0:? 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result})
|
||||
|
||||
Reference in New Issue
Block a user