Enable GL_KHR_shader_subgroup properly
(and GL_NV_shader_subgroup_partitioned) based on GL/ES version instead of predicating it on vulkan SPV generation Also add AST testing. The glsl.450.subgroup* files are largely the same as the spv.subgroup* The glsl.es320.subgroup* files are the same as the 450 versions, but modified to be ES compatible.
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57
Test/glsl.es320.subgroupShuffleRelative.comp
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57
Test/glsl.es320.subgroupShuffleRelative.comp
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#version 320 es
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#extension GL_KHR_shader_subgroup_shuffle_relative: enable
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layout (local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
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layout(binding = 0) buffer Buffers
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{
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vec4 f4;
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ivec4 i4;
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uvec4 u4;
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} data[4];
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void main()
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{
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uint invocation = (gl_SubgroupInvocationID + gl_SubgroupSize) % 4u;
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data[0].f4.x = subgroupShuffleUp(data[0].f4.x, invocation);
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data[0].f4.xy = subgroupShuffleUp(data[1].f4.xy, invocation);
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data[0].f4.xyz = subgroupShuffleUp(data[2].f4.xyz, invocation);
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data[0].f4 = subgroupShuffleUp(data[3].f4, invocation);
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data[0].i4.x = subgroupShuffleUp(data[0].i4.x, invocation);
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data[0].i4.xy = subgroupShuffleUp(data[1].i4.xy, invocation);
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data[0].i4.xyz = subgroupShuffleUp(data[2].i4.xyz, invocation);
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data[0].i4 = subgroupShuffleUp(data[3].i4, invocation);
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data[1].u4.x = subgroupShuffleUp(data[0].u4.x, invocation);
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data[1].u4.xy = subgroupShuffleUp(data[1].u4.xy, invocation);
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data[1].u4.xyz = subgroupShuffleUp(data[2].u4.xyz, invocation);
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data[1].u4 = subgroupShuffleUp(data[3].u4, invocation);
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data[1].i4.x = int(subgroupShuffleUp(data[0].i4.x < 0, invocation));
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data[1].i4.xy = ivec2(subgroupShuffleUp(lessThan(data[1].i4.xy, ivec2(0)), invocation));
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data[1].i4.xyz = ivec3(subgroupShuffleUp(lessThan(data[1].i4.xyz, ivec3(0)), invocation));
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data[1].i4 = ivec4(subgroupShuffleUp(lessThan(data[1].i4, ivec4(0)), invocation));
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data[2].f4.x = subgroupShuffleDown(data[0].f4.x, invocation);
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data[2].f4.xy = subgroupShuffleDown(data[1].f4.xy, invocation);
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data[2].f4.xyz = subgroupShuffleDown(data[2].f4.xyz, invocation);
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data[2].f4 = subgroupShuffleDown(data[3].f4, invocation);
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data[2].i4.x = subgroupShuffleDown(data[0].i4.x, invocation);
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data[2].i4.xy = subgroupShuffleDown(data[1].i4.xy, invocation);
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data[2].i4.xyz = subgroupShuffleDown(data[2].i4.xyz, invocation);
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data[2].i4 = subgroupShuffleDown(data[3].i4, invocation);
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data[3].u4.x = subgroupShuffleDown(data[0].u4.x, invocation);
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data[3].u4.xy = subgroupShuffleDown(data[1].u4.xy, invocation);
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data[3].u4.xyz = subgroupShuffleDown(data[2].u4.xyz, invocation);
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data[3].u4 = subgroupShuffleDown(data[3].u4, invocation);
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data[3].i4.x = int(subgroupShuffleDown(data[0].i4.x < 0, invocation));
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data[3].i4.xy = ivec2(subgroupShuffleDown(lessThan(data[1].i4.xy, ivec2(0)), invocation));
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data[3].i4.xyz = ivec3(subgroupShuffleDown(lessThan(data[1].i4.xyz, ivec3(0)), invocation));
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data[3].i4 = ivec4(subgroupShuffleDown(lessThan(data[1].i4, ivec4(0)), invocation));
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}
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