Merge pull request #561 from jeremy-lunarg/unused

GLSL: apply unused variable
This commit is contained in:
John Kessenich 2016-10-26 22:51:43 -06:00 committed by GitHub
commit 850ac0628d

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@ -1216,7 +1216,7 @@ void TParseContext::computeBuiltinPrecisions(TIntermTyped& node, const TFunction
function.getType().getQualifier().precision;
} else if (TIntermAggregate* agg = node.getAsAggregate()) {
TIntermSequence& sequence = agg->getSequence();
int numArgs = (int)sequence.size();
unsigned int numArgs = (unsigned int)sequence.size();
switch (agg->getOp()) {
case EOpBitfieldExtract:
numArgs = 1;
@ -1233,7 +1233,7 @@ void TParseContext::computeBuiltinPrecisions(TIntermTyped& node, const TFunction
break;
}
// find the maximum precision from the arguments and parameters
for (unsigned int arg = 0; arg < sequence.size(); ++arg) {
for (unsigned int arg = 0; arg < numArgs; ++arg) {
operationPrecision = std::max(operationPrecision, sequence[arg]->getAsTyped()->getQualifier().precision);
operationPrecision = std::max(operationPrecision, function[arg].type->getQualifier().precision);
}