HLSL: Fix #747: accept 'struct' in front of previously user-defined type name.
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@@ -231,6 +231,7 @@ INSTANTIATE_TEST_CASE_P(
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{"hlsl.structbuffer.rwbyte.frag", "main"},
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{"hlsl.structin.vert", "main"},
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{"hlsl.structIoFourWay.frag", "main"},
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{"hlsl.structStructName.frag", "main"},
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{"hlsl.intrinsics.vert", "VertexShaderFunction"},
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{"hlsl.matType.frag", "PixelShaderFunction"},
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{"hlsl.matType.bool.frag", "main"},
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