SPIRV-Tools and tests: Update to location-validation in SPIRV-Tools.
This introduces five new "Validation failures": - baseResults/hlsl.semantic.vert: issue with gl_ClipDistance/CullDistance - baseResults/spv.430.vert: issue gl_ClipDistance - baseResults/spv.450.tesc: still unknown - baseResults/spv.dataOut.frag: gl_FragData should not be supported, problem with front end - baseResults/spv.meshShaderPerViewUserDefined.mesh: seems okay, maybe a problem with SPIRV-Tools
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@@ -209,6 +209,7 @@ Shader version: 500
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0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
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0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
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Validation failed
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 70
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@@ -1,4 +1,5 @@
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spv.430.vert
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Validation failed
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 66
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@@ -1,4 +1,5 @@
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spv.450.tesc
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Validation failed
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 45
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@@ -1,4 +1,5 @@
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spv.dataOut.frag
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Validation failed
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 20
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@@ -1,4 +1,5 @@
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spv.meshShaderPerViewUserDefined.mesh
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Validation failed
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 108
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