SPIRV-Tools and tests: Update to location-validation in SPIRV-Tools.

This introduces five new "Validation failures":
- baseResults/hlsl.semantic.vert: issue with gl_ClipDistance/CullDistance
- baseResults/spv.430.vert: issue gl_ClipDistance
- baseResults/spv.450.tesc: still unknown
- baseResults/spv.dataOut.frag: gl_FragData should not be supported, problem with front end
- baseResults/spv.meshShaderPerViewUserDefined.mesh: seems okay, maybe a problem with SPIRV-Tools
This commit is contained in:
John Kessenich
2020-07-01 07:18:57 -06:00
parent f6facfa189
commit 863ea235bb
6 changed files with 6 additions and 1 deletions

View File

@@ -209,6 +209,7 @@ Shader version: 500
0:? '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
0:? '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
Validation failed
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 70

View File

@@ -1,4 +1,5 @@
spv.430.vert
Validation failed
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 66

View File

@@ -1,4 +1,5 @@
spv.450.tesc
Validation failed
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 45

View File

@@ -1,4 +1,5 @@
spv.dataOut.frag
Validation failed
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 20

View File

@@ -1,4 +1,5 @@
spv.meshShaderPerViewUserDefined.mesh
Validation failed
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 108