WIP: HLSL: add f16tof32 and f32tof16 decompositions.

This commit is contained in:
steve-lunarg
2017-02-27 13:09:32 -07:00
parent 42e33c9bec
commit 86b510efd1
7 changed files with 1079 additions and 177 deletions

View File

@@ -1,34 +1,29 @@
float PixelShaderFunctionS(float inF0)
float PixelShaderFunctionS(uint inF0)
{
f32tof16(inF0);
return 0.0;
return f16tof32(inF0);
}
float1 PixelShaderFunction1(float1 inF0)
float1 PixelShaderFunction1(uint1 inF0)
{
// TODO: ... add when float1 prototypes are generated
return 0.0;
return f16tof32(inF0);
}
float2 PixelShaderFunction2(float2 inF0)
float2 PixelShaderFunction2(uint2 inF0)
{
f32tof16(inF0);
return float2(1,2);
return f16tof32(inF0);
}
float3 PixelShaderFunction3(float3 inF0)
float3 PixelShaderFunction3(uint3 inF0)
{
f32tof16(inF0);
return float3(1,2,3);
return f16tof32(inF0);
}
float4 PixelShaderFunction(float4 inF0)
float4 PixelShaderFunction(uint4 inF0)
{
f32tof16(inF0);
return float4(1,2,3,4);
return f16tof32(inF0);
}
float4 main() : SV_Target0
{
return 0;
}