WIP: HLSL: add f16tof32 and f32tof16 decompositions.
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29
Test/hlsl.intrinsics.f3216.frag
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29
Test/hlsl.intrinsics.f3216.frag
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@@ -0,0 +1,29 @@
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uint PixelShaderFunctionS(float inF0)
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{
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return f32tof16(inF0);
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}
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uint1 PixelShaderFunction1(float1 inF0)
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{
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return f32tof16(inF0);
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}
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uint2 PixelShaderFunction2(float2 inF0)
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{
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return f32tof16(inF0);
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}
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uint3 PixelShaderFunction3(float3 inF0)
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{
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return f32tof16(inF0);
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}
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uint4 PixelShaderFunction(float4 inF0)
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{
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return f32tof16(inF0);
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}
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float4 main() : SV_Target0
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{
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return 0;
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}
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