WIP: HLSL: add f16tof32 and f32tof16 decompositions.
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@@ -132,7 +132,8 @@ INSTANTIATE_TEST_CASE_P(
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{"hlsl.intrinsics.evalfns.frag", "main"},
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{"hlsl.intrinsics.d3dcolortoubyte4.frag", "main"},
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{"hlsl.intrinsics.double.frag", "PixelShaderFunction"},
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{"hlsl.intrinsics.f1632.frag", "PixelShaderFunction"},
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{"hlsl.intrinsics.f1632.frag", "main"},
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{"hlsl.intrinsics.f3216.frag", "main"},
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{"hlsl.intrinsics.frag", "main"},
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{"hlsl.intrinsics.lit.frag", "PixelShaderFunction"},
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{"hlsl.intrinsics.negative.comp", "ComputeShaderFunction"},
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