diff --git a/glslang/Public/ShaderLang.h b/glslang/Public/ShaderLang.h index e44339db..814b8da3 100644 --- a/glslang/Public/ShaderLang.h +++ b/glslang/Public/ShaderLang.h @@ -301,7 +301,7 @@ typedef struct { // // ShHandle held by but opaque to the driver. It is allocated, -// managed, and de-allocated by the compiler/linker. It's contents +// managed, and de-allocated by the compiler/linker. Its contents // are defined by and used by the compiler and linker. For example, // symbol table information and object code passed from the compiler // to the linker can be stored where ShHandle points. @@ -525,7 +525,7 @@ public: // See the definitions of TEnvironment, EShSource, EShLanguage, // and EShClient for choices and more detail. // - // setEnvClient: The client that will be hosting the execution, and it's version. + // setEnvClient: The client that will be hosting the execution, and its version. // Note 'version' is not the version of the languages involved, but // the version of the client environment. // Use EShClientNone and version of 0 if there is no client, e.g.