HLSL: Add string basic type and recognize string declaration grammar.
This includes the "< decl ; decl ; >" syntax which has its own namespace. This functionality is not implemented, just silently accepted.
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64
Test/baseResults/hlsl.string.frag.out
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64
Test/baseResults/hlsl.string.frag.out
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hlsl.string.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:10 Function Definition: main(f1; (global float)
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0:10 Function Parameters:
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0:10 'f' (layout(location=0 ) in float)
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0:? Sequence
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0:11 Sequence
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0:11 move second child to first child (temp float)
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0:? '@entryPointOutput' (layout(location=0 ) out float)
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0:11 'f' (layout(location=0 ) in float)
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0:11 Branch: Return
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out float)
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0:? 'f' (layout(location=0 ) in float)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:10 Function Definition: main(f1; (global float)
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0:10 Function Parameters:
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0:10 'f' (layout(location=0 ) in float)
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0:? Sequence
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0:11 Sequence
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0:11 move second child to first child (temp float)
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0:? '@entryPointOutput' (layout(location=0 ) out float)
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0:11 'f' (layout(location=0 ) in float)
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0:11 Branch: Return
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out float)
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0:? 'f' (layout(location=0 ) in float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 13
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 8 10
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 8 "@entryPointOutput"
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Name 10 "f"
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Decorate 8(@entryPointOutput) Location 0
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Decorate 10(f) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Output 6(float)
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8(@entryPointOutput): 7(ptr) Variable Output
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9: TypePointer Input 6(float)
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10(f): 9(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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11: 6(float) Load 10(f)
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Store 8(@entryPointOutput) 11
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Return
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FunctionEnd
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12
Test/hlsl.string.frag
Executable file
12
Test/hlsl.string.frag
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string s = "string1";
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string e = "";
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string bracket < string a = "nested" ; > ;
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string brackets < string b = "nest1" ; string c = "nest2" ; string d = "nest3" ; > ;
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string brackete1 < > ;
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string brackete2 < ; > ;
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string brackete3 < ; ; > ;
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float main(float f)
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{
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return f;
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}
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