HLSL: Add basic declaration syntax and AST generation.
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@@ -5,7 +5,7 @@ Linked fragment stage:
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 6
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// Id's are bound by 17
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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@@ -14,8 +14,24 @@ Linked fragment stage:
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 100
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Name 4 "PixelShaderFunction"
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Name 10 "World"
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Name 11 "View"
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Name 12 "Projection"
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Name 14 "AmbientColor"
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Name 16 "AmbientIntensity"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeMatrix 7(fvec4) 4
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9: TypePointer Function 8
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13: TypePointer Function 7(fvec4)
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15: TypePointer Function 6(float)
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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10(World): 9(ptr) Variable Function
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11(View): 9(ptr) Variable Function
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12(Projection): 9(ptr) Variable Function
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14(AmbientColor): 13(ptr) Variable Function
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16(AmbientIntensity): 15(ptr) Variable Function
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FunctionEnd
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@@ -1,11 +1,11 @@
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//float4x4 World;
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//float4x4 View;
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//float4x4 Projection;
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//
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//float4 AmbientColor = float4(1, 1, 1, 1);
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//float AmbientIntensity = 0.1;
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//
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//float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0
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//{
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// return AmbientColor * AmbientIntensity;
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//}
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float4x4 World;
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float4x4 View;
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float4x4 Projection;
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float4 AmbientColor = float4(1, 1, 1, 1);
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float AmbientIntensity = 0.1;
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//float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0
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//{
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// return AmbientColor * AmbientIntensity;
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//}
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