Add an osinclude.h below each OS directory, redirects by platform macro
* Linux folder has been renamed to Unix, to match defines and so that it compiles on OS X. * This removes the need for a per-platform include search path for the right OS folder
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@@ -7,8 +7,10 @@ project(glslang)
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if(WIN32)
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if(WIN32)
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set(CMAKE_GENERATOR_TOOLSET "v110" CACHE STRING "Platform Toolset" FORCE)
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set(CMAKE_GENERATOR_TOOLSET "v110" CACHE STRING "Platform Toolset" FORCE)
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include(ChooseMSVCCRT.cmake)
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include(ChooseMSVCCRT.cmake)
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add_definitions(-DGLSLANG_OSINCLUDE_WIN32)
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elseif(UNIX)
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elseif(UNIX)
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add_definitions(-fPIC)
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add_definitions(-fPIC)
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add_definitions(-DGLSLANG_OSINCLUDE_UNIX)
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else(WIN32)
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else(WIN32)
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message("unkown platform")
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message("unkown platform")
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endif(WIN32)
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endif(WIN32)
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@@ -35,7 +35,7 @@
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#define __INITIALIZEDLL_H
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#define __INITIALIZEDLL_H
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#include "osinclude.h"
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#include "../glslang/OSDependent/osinclude.h"
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namespace glslang {
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namespace glslang {
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@@ -49,7 +49,7 @@
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#include <stdlib.h>
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#include <stdlib.h>
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#include <math.h>
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#include <math.h>
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#include "osinclude.h"
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#include "../glslang/OSDependent/osinclude.h"
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extern "C" {
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extern "C" {
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SH_IMPORT_EXPORT void ShOutputHtml();
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SH_IMPORT_EXPORT void ShOutputHtml();
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@@ -35,7 +35,7 @@
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#ifndef WORKLIST_H_INCLUDED
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#ifndef WORKLIST_H_INCLUDED
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#define WORKLIST_H_INCLUDED
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#define WORKLIST_H_INCLUDED
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#include "osinclude.h"
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#include "../glslang/OSDependent/osinclude.h"
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#include <string>
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#include <string>
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#include <list>
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#include <list>
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@@ -3,7 +3,7 @@ cmake_minimum_required(VERSION 2.8)
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if(WIN32)
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if(WIN32)
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add_subdirectory(OSDependent/Windows)
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add_subdirectory(OSDependent/Windows)
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elseif(UNIX)
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elseif(UNIX)
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add_subdirectory(OSDependent/Linux)
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add_subdirectory(OSDependent/Unix)
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else(WIN32)
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else(WIN32)
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message("unkown platform")
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message("unkown platform")
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endif(WIN32)
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endif(WIN32)
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@@ -37,7 +37,7 @@
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#include "ParseHelper.h"
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#include "ParseHelper.h"
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#include "Scan.h"
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#include "Scan.h"
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#include "osinclude.h"
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#include "../OSDependent/osinclude.h"
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#include <stdarg.h>
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#include <stdarg.h>
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#include <algorithm>
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#include <algorithm>
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@@ -36,7 +36,7 @@
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#include "../Include/Common.h"
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#include "../Include/Common.h"
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#include "../Include/InitializeGlobals.h"
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#include "../Include/InitializeGlobals.h"
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#include "osinclude.h"
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#include "../OSDependent/osinclude.h"
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namespace glslang {
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namespace glslang {
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46
glslang/OSDependent/osinclude.h
Normal file
46
glslang/OSDependent/osinclude.h
Normal file
@@ -0,0 +1,46 @@
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//
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//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
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//All rights reserved.
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//
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//Redistribution and use in source and binary forms, with or without
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//modification, are permitted provided that the following conditions
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//are met:
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//
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// Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//
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// Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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//
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// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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//POSSIBILITY OF SUCH DAMAGE.
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//
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#ifndef __ROOT_OSINCLUDE_H
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#define __ROOT_OSINCLUDE_H
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#if defined(GLSLANG_OSINCLUDE_WIN32)
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#include "Windows/osinclude.h"
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#elif defined(GLSLANG_OSINCLUDE_UNIX)
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#include "Unix/osinclude.h"
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#else
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#error "Unknown platform"
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#endif
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#endif // __ROOT_OSINCLUDE_H
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