Modify atomic_uint binding check

Modify atomic_uint binding check.

Currently, when not declared with offset, default atomic_unint won't check whether its binding is valid or not more than its limit value.
This commit is contained in:
Chow
2019-12-25 17:08:48 +08:00
parent bd97b6f9f2
commit 891ec09c62
3 changed files with 15 additions and 9 deletions

View File

@@ -1,14 +1,15 @@
450.comp
ERROR: 0:2: 'local_size_x' : must be at least 1
ERROR: 0:5: 'shared' : not allowed in nested scope
ERROR: 2 compilation errors. No code generated.
ERROR: 0:4: 'binding' : atomic_uint binding is too large
ERROR: 0:8: 'shared' : not allowed in nested scope
ERROR: 3 compilation errors. No code generated.
Shader version: 450
local_size = (1, 1, 1)
ERROR: node is still EOpNull!
0:3 Function Definition: main( ( global void)
0:3 Function Parameters:
0:6 Function Definition: main( ( global void)
0:6 Function Parameters:
0:? Linker Objects
@@ -18,7 +19,7 @@ Linked compute stage:
Shader version: 450
local_size = (1, 1, 1)
ERROR: node is still EOpNull!
0:3 Function Definition: main( ( global void)
0:3 Function Parameters:
0:6 Function Definition: main( ( global void)
0:6 Function Parameters:
0:? Linker Objects