GLSL: validation of early_fragment_tests, others, on an object.
Some layout qualifiers must not be on an object and had a TBD for testing them: early_fragment_tests, cw/ccw, points, point_mode, and fractional_even_spacing/fractional_odd_spacing/equal_spacing.
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@@ -15,3 +15,5 @@ void main()
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gl_in[3].gl_Position; // ERROR, out of range
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gl_CullDistance[2] = gl_in[1].gl_CullDistance[2];
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}
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layout(points) in float f[3]; // ERROR, must be standalone
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