Add another frexp() test.
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@@ -3,7 +3,7 @@
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shared vec4 s; // ERROR
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layout(local_size_x = 2) out; // ERROR
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buffer vec4 v; // ERROR
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in int ini;
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layout(location = 2) uniform mat4 x;
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layout(location = 3) uniform mat4 y;
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layout(location = 2) out mat4 xi;
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@@ -65,8 +65,8 @@ void foo()
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vec4 v4 = texelFetch(s2dms, v2, 2);
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ivec4 iv4 = texelFetch(is2dms, v2, 2);
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textureSamples(s2dms); // ERROR
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float f;
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frexp(f, ini); // ERROR, i not writable
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}
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out bool outb; // ERROR
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