Merge pull request #572 from steve-lunarg/numthreads
HLSL: implement numthreads for compute shaders
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@@ -151,6 +151,7 @@ INSTANTIATE_TEST_CASE_P(
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{"hlsl.multiReturn.frag", "main"},
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{"hlsl.matrixindex.frag", "main"},
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{"hlsl.numericsuffixes.frag", "main"},
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{"hlsl.numthreads.comp", "main_aux1"},
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{"hlsl.overload.frag", "PixelShaderFunction"},
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{"hlsl.pp.line.frag", "main"},
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{"hlsl.precise.frag", "main"},
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