Merge branch 'KhronosGroup:master' into master

This commit is contained in:
ZhiqianXia
2021-07-07 14:12:33 +08:00
committed by GitHub
94 changed files with 10862 additions and 6812 deletions

View File

@@ -3,7 +3,6 @@ ERROR: 0:4: 'redeclaration' : cannot redeclare with different qualification: gl_
ERROR: 0:5: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord
ERROR: 0:6: 'layout qualifier' : can only apply origin_upper_left and pixel_center_origin to gl_FragCoord
ERROR: 0:14: 'gl_FragCoord' : cannot redeclare after use
ERROR: 0:50: 'gl_PerFragment' : cannot be used (maybe an instance name is needed)
ERROR: 0:50: 'gl_PerFragment' : undeclared identifier
ERROR: 0:53: 'double' : Reserved word.
ERROR: 0:53: 'double' : not supported for this version or the enabled extensions
@@ -18,7 +17,7 @@ ERROR: 0:154: 'assign' : cannot convert from ' const float' to ' temp 2-compone
ERROR: 0:155: 'textureQueryLod' : no matching overloaded function found
ERROR: 0:155: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float'
ERROR: 0:183: 'mix' : required extension not requested: GL_EXT_shader_integer_mix
ERROR: 19 compilation errors. No code generated.
ERROR: 18 compilation errors. No code generated.
Shader version: 150

View File

@@ -1,10 +1,12 @@
150.vert
ERROR: 0:18: 'gl_ClipVertex' : undeclared identifier
ERROR: 0:18: 'assign' : cannot convert from ' in 4-component vector of float' to ' temp float'
ERROR: 0:26: 'a' : cannot redeclare a user-block member array
ERROR: 0:28: 'double' : Reserved word.
ERROR: 0:28: 'double' : not supported for this version or the enabled extensions
ERROR: 0:28: 'vertex-shader `double` type input' : not supported for this version or the enabled extensions
ERROR: 0:3001: '#error' : line of this error should be 3001
ERROR: 5 compilation errors. No code generated.
ERROR: 7 compilation errors. No code generated.
Shader version: 150
@@ -15,20 +17,20 @@ ERROR: node is still EOpNull!
0:15 Sequence
0:15 move second child to first child ( temp 4-component vector of float)
0:15 gl_Position: direct index for structure ( invariant gl_Position 4-component vector of float Position)
0:15 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:15 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance})
0:15 Constant:
0:15 0 (const uint)
0:15 'iv4' ( in 4-component vector of float)
0:16 move second child to first child ( temp float)
0:16 gl_PointSize: direct index for structure ( gl_PointSize float PointSize)
0:16 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:16 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance})
0:16 Constant:
0:16 1 (const uint)
0:16 'ps' ( uniform float)
0:17 move second child to first child ( temp float)
0:17 direct index ( temp float ClipDistance)
0:17 gl_ClipDistance: direct index for structure ( out 4-element array of float ClipDistance)
0:17 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:17 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance})
0:17 Constant:
0:17 2 (const uint)
0:17 Constant:
@@ -37,12 +39,7 @@ ERROR: node is still EOpNull!
0:17 'iv4' ( in 4-component vector of float)
0:17 Constant:
0:17 0 (const int)
0:18 move second child to first child ( temp 4-component vector of float)
0:18 gl_ClipVertex: direct index for structure ( gl_ClipVertex 4-component vector of float ClipVertex)
0:18 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:18 Constant:
0:18 3 (const uint)
0:18 'iv4' ( in 4-component vector of float)
0:18 'gl_ClipVertex' ( temp float)
0:? Linker Objects
0:? 'iv4' ( in 4-component vector of float)
0:? 'ps' ( uniform float)
@@ -67,7 +64,6 @@ ERROR: node is still EOpNull!
Linked vertex stage:
ERROR: Linking vertex stage: Can only use one of gl_ClipDistance or gl_ClipVertex (gl_ClipDistance is preferred)
Shader version: 150
Requested GL_ARB_vertex_attrib_64bit
@@ -77,20 +73,20 @@ ERROR: node is still EOpNull!
0:15 Sequence
0:15 move second child to first child ( temp 4-component vector of float)
0:15 gl_Position: direct index for structure ( invariant gl_Position 4-component vector of float Position)
0:15 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:15 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance})
0:15 Constant:
0:15 0 (const uint)
0:15 'iv4' ( in 4-component vector of float)
0:16 move second child to first child ( temp float)
0:16 gl_PointSize: direct index for structure ( gl_PointSize float PointSize)
0:16 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:16 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance})
0:16 Constant:
0:16 1 (const uint)
0:16 'ps' ( uniform float)
0:17 move second child to first child ( temp float)
0:17 direct index ( temp float ClipDistance)
0:17 gl_ClipDistance: direct index for structure ( out 4-element array of float ClipDistance)
0:17 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:17 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance})
0:17 Constant:
0:17 2 (const uint)
0:17 Constant:
@@ -99,12 +95,7 @@ ERROR: node is still EOpNull!
0:17 'iv4' ( in 4-component vector of float)
0:17 Constant:
0:17 0 (const int)
0:18 move second child to first child ( temp 4-component vector of float)
0:18 gl_ClipVertex: direct index for structure ( gl_ClipVertex 4-component vector of float ClipVertex)
0:18 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:18 Constant:
0:18 3 (const uint)
0:18 'iv4' ( in 4-component vector of float)
0:18 'gl_ClipVertex' ( temp float)
0:? Linker Objects
0:? 'iv4' ( in 4-component vector of float)
0:? 'ps' ( uniform float)

View File

@@ -4,7 +4,7 @@ ERROR: 0:22: 'textureGatherOffset(...)' : must be a compile-time constant: compo
ERROR: 0:23: 'textureGatherOffset(...)' : must be 0, 1, 2, or 3: component argument
ERROR: 0:30: 'location qualifier on input' : not supported for this version or the enabled extensions
ERROR: 0:38: 'location qualifier on uniform or buffer' : not supported for this version or the enabled extensions
ERROR: 0:40: 'redeclaration' : cannot apply layout qualifier to gl_Color
ERROR: 0:40: 'gl_Color' : identifiers starting with "gl_" are reserved
ERROR: 0:41: 'redeclaration' : cannot change qualification of gl_ClipDistance
ERROR: 0:43: 'gl_FragCoord' : cannot redeclare after use
ERROR: 0:51: 'texel offset' : argument must be compile-time constant
@@ -516,7 +516,7 @@ ERROR: node is still EOpNull!
0:? 'vl' (layout( location=4) smooth in 4-component vector of float)
0:? 'vl2' (layout( location=6) smooth in 4-component vector of float)
0:? 'uv3' (layout( location=3) uniform 3-component vector of float)
0:? 'anon@0' ( in block{ in float FogFragCoord gl_FogFragCoord, in unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, smooth in 4-component vector of float Color gl_Color, in 4-component vector of float SecondaryColor gl_SecondaryColor})
0:? 'gl_Color' (layout( location=5) smooth in 4-component vector of float)
0:? 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
0:? 'u2drs' ( uniform sampler2DRectShadow)
0:? 'patchIn' ( smooth patch in 4-component vector of float)
@@ -691,7 +691,7 @@ ERROR: node is still EOpNull!
0:? 'vl' (layout( location=4) smooth in 4-component vector of float)
0:? 'vl2' (layout( location=6) smooth in 4-component vector of float)
0:? 'uv3' (layout( location=3) uniform 3-component vector of float)
0:? 'anon@0' ( in block{ in float FogFragCoord gl_FogFragCoord, in 1-element array of 4-component vector of float TexCoord gl_TexCoord, smooth in 4-component vector of float Color gl_Color, in 4-component vector of float SecondaryColor gl_SecondaryColor})
0:? 'gl_Color' (layout( location=5) smooth in 4-component vector of float)
0:? 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
0:? 'u2drs' ( uniform sampler2DRectShadow)
0:? 'patchIn' ( smooth patch in 4-component vector of float)

View File

@@ -63,7 +63,7 @@ ERROR: node is still EOpNull!
0:47 3.000000
0:49 move second child to first child ( temp 4-component vector of float)
0:49 gl_Position: direct index for structure ( invariant gl_Position 4-component vector of float Position)
0:49 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:49 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance})
0:49 Constant:
0:49 0 (const uint)
0:49 Construct vec4 ( temp 4-component vector of float)
@@ -168,7 +168,7 @@ ERROR: node is still EOpNull!
0:47 3.000000
0:49 move second child to first child ( temp 4-component vector of float)
0:49 gl_Position: direct index for structure ( invariant gl_Position 4-component vector of float Position)
0:49 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:49 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:49 Constant:
0:49 0 (const uint)
0:49 Construct vec4 ( temp 4-component vector of float)

View File

@@ -34,7 +34,7 @@ ERROR: node is still EOpNull!
0:9 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance)
0:9 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
0:9 Constant:
0:9 10 (const uint)
0:9 3 (const uint)
0:9 Constant:
0:9 2 (const int)
0:9 Constant:
@@ -98,7 +98,7 @@ ERROR: node is still EOpNull!
0:9 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance)
0:9 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
0:9 Constant:
0:9 10 (const uint)
0:9 3 (const uint)
0:9 Constant:
0:9 2 (const int)
0:9 Constant:

View File

@@ -3,7 +3,9 @@ WARNING: 0:1: '#define' : missing space after macro name
ERROR: 0:3: 'preprocessor evaluation' : bad expression
ERROR: 0:3: '#if' : unexpected tokens following directive
ERROR: 0:6: 'string' : End of line in string
ERROR: 0:6: 'string literal' : required extension not requested: GL_EXT_debug_printf
ERROR: 0:6: 'string literal' : required extension not requested: Possible extensions include:
GL_EXT_debug_printf
GL_EXT_spirv_intrinsics
ERROR: 0:6: '' : syntax error, unexpected INT, expecting COMMA or SEMICOLON
ERROR: 5 compilation errors. No code generated.

View File

@@ -18,8 +18,12 @@ ERROR: 0:117: '#error' : bad5
ERROR: 0:120: '#if' : unexpected tokens following directive
ERROR: 0:121: '#error' : bad6
ERROR: 0:122: '#endif' : unexpected tokens following directive
ERROR: 0:135: 'string literal' : required extension not requested: GL_EXT_debug_printf
ERROR: 0:136: 'string literal' : required extension not requested: GL_EXT_debug_printf
ERROR: 0:135: 'string literal' : required extension not requested: Possible extensions include:
GL_EXT_debug_printf
GL_EXT_spirv_intrinsics
ERROR: 0:136: 'string literal' : required extension not requested: Possible extensions include:
GL_EXT_debug_printf
GL_EXT_spirv_intrinsics
ERROR: 0:136: 'length' : no matching overloaded function found
ERROR: 0:136: '=' : cannot convert from ' const float' to ' global int'
ERROR: 0:138: ''' : character literals not supported
@@ -134,7 +138,7 @@ ERROR: node is still EOpNull!
0:65 0.050000
0:69 move second child to first child ( temp 4-component vector of float)
0:69 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
0:69 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:69 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance})
0:69 Constant:
0:69 0 (const uint)
0:69 Construct vec4 ( temp 4-component vector of float)
@@ -174,7 +178,7 @@ ERROR: node is still EOpNull!
12:20033 Sequence
12:20033 move second child to first child ( temp 4-component vector of float)
12:20033 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
12:20033 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
12:20033 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance})
12:20033 Constant:
12:20033 0 (const uint)
12:20033 Constant:
@@ -188,7 +192,7 @@ ERROR: node is still EOpNull!
12:9011 'RECURSE' ( global int)
0:? Linker Objects
0:? 'sum' ( global float)
0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance})
0:? 'linenumber' ( global int)
0:? 'filenumber' ( global int)
0:? 'version' ( global int)
@@ -246,7 +250,7 @@ ERROR: node is still EOpNull!
0:65 0.050000
0:69 move second child to first child ( temp 4-component vector of float)
0:69 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
0:69 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:69 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:69 Constant:
0:69 0 (const uint)
0:69 Construct vec4 ( temp 4-component vector of float)
@@ -287,7 +291,7 @@ ERROR: node is still EOpNull!
12:9011 'RECURSE' ( global int)
0:? Linker Objects
0:? 'sum' ( global float)
0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:? 'linenumber' ( global int)
0:? 'filenumber' ( global int)
0:? 'version' ( global int)

View File

@@ -2,7 +2,7 @@ hlsl.attribute.expression.comp
Shader version: 500
local_size = (4, 6, 8)
0:? Sequence
0:9 Function Definition: @main( ( temp 4-component vector of float)
0:9 Function Definition: @main( ( temp void)
0:9 Function Parameters:
0:? Sequence
0:11 Sequence
@@ -22,21 +22,12 @@ local_size = (4, 6, 8)
0:11 Loop Terminal Expression
0:11 Pre-Increment ( temp int)
0:11 'x' ( temp int)
0:14 Branch: Return with expression
0:14 Constant:
0:14 0.000000
0:14 0.000000
0:14 0.000000
0:14 0.000000
0:9 Function Definition: main( ( temp void)
0:9 Function Parameters:
0:? Sequence
0:9 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:9 Function Call: @main( ( temp 4-component vector of float)
0:9 Function Call: @main( ( temp void)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int bound})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked compute stage:
@@ -45,7 +36,7 @@ Linked compute stage:
Shader version: 500
local_size = (4, 6, 8)
0:? Sequence
0:9 Function Definition: @main( ( temp 4-component vector of float)
0:9 Function Definition: @main( ( temp void)
0:9 Function Parameters:
0:? Sequence
0:11 Sequence
@@ -65,89 +56,70 @@ local_size = (4, 6, 8)
0:11 Loop Terminal Expression
0:11 Pre-Increment ( temp int)
0:11 'x' ( temp int)
0:14 Branch: Return with expression
0:14 Constant:
0:14 0.000000
0:14 0.000000
0:14 0.000000
0:14 0.000000
0:9 Function Definition: main( ( temp void)
0:9 Function Parameters:
0:? Sequence
0:9 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:9 Function Call: @main( ( temp 4-component vector of float)
0:9 Function Call: @main( ( temp void)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int bound})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 39
// Id's are bound by 30
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint GLCompute 4 "main" 37
EntryPoint GLCompute 4 "main"
ExecutionMode 4 LocalSize 4 6 8
Source HLSL 500
Name 4 "main"
Name 9 "@main("
Name 13 "x"
Name 21 "$Global"
MemberName 21($Global) 0 "bound"
Name 23 ""
Name 37 "@entryPointOutput"
MemberDecorate 21($Global) 0 Offset 0
Decorate 21($Global) Block
Decorate 23 DescriptorSet 0
Decorate 23 Binding 0
Decorate 37(@entryPointOutput) Location 0
Name 6 "@main("
Name 10 "x"
Name 18 "$Global"
MemberName 18($Global) 0 "bound"
Name 20 ""
MemberDecorate 18($Global) 0 Offset 0
Decorate 18($Global) Block
Decorate 20 DescriptorSet 0
Decorate 20 Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeFunction 7(fvec4)
11: TypeInt 32 1
12: TypePointer Function 11(int)
14: 11(int) Constant 0
21($Global): TypeStruct 11(int)
22: TypePointer Uniform 21($Global)
23: 22(ptr) Variable Uniform
24: TypePointer Uniform 11(int)
27: TypeBool
30: 11(int) Constant 1
32: 6(float) Constant 0
33: 7(fvec4) ConstantComposite 32 32 32 32
36: TypePointer Output 7(fvec4)
37(@entryPointOutput): 36(ptr) Variable Output
8: TypeInt 32 1
9: TypePointer Function 8(int)
11: 8(int) Constant 0
18($Global): TypeStruct 8(int)
19: TypePointer Uniform 18($Global)
20: 19(ptr) Variable Uniform
21: TypePointer Uniform 8(int)
24: TypeBool
27: 8(int) Constant 1
4(main): 2 Function None 3
5: Label
38: 7(fvec4) FunctionCall 9(@main()
Store 37(@entryPointOutput) 38
29: 2 FunctionCall 6(@main()
Return
FunctionEnd
9(@main(): 7(fvec4) Function None 8
10: Label
13(x): 12(ptr) Variable Function
Store 13(x) 14
Branch 15
15: Label
LoopMerge 17 18 Unroll
Branch 19
19: Label
20: 11(int) Load 13(x)
25: 24(ptr) AccessChain 23 14
26: 11(int) Load 25
28: 27(bool) SLessThan 20 26
BranchConditional 28 16 17
16: Label
Branch 18
18: Label
29: 11(int) Load 13(x)
31: 11(int) IAdd 29 30
Store 13(x) 31
6(@main(): 2 Function None 3
7: Label
10(x): 9(ptr) Variable Function
Store 10(x) 11
Branch 12
12: Label
LoopMerge 14 15 Unroll
Branch 16
16: Label
17: 8(int) Load 10(x)
22: 21(ptr) AccessChain 20 11
23: 8(int) Load 22
25: 24(bool) SLessThan 17 23
BranchConditional 25 13 14
13: Label
Branch 15
17: Label
ReturnValue 33
15: Label
26: 8(int) Load 10(x)
28: 8(int) IAdd 26 27
Store 10(x) 28
Branch 12
14: Label
Return
FunctionEnd

View File

@@ -2,7 +2,7 @@ hlsl.intrinsics.barriers.comp
Shader version: 500
local_size = (1, 1, 1)
0:? Sequence
0:3 Function Definition: @ComputeShaderFunction( ( temp float)
0:3 Function Definition: @ComputeShaderFunction( ( temp void)
0:3 Function Parameters:
0:? Sequence
0:4 MemoryBarrier ( temp void)
@@ -11,17 +11,11 @@ local_size = (1, 1, 1)
0:7 DeviceMemoryBarrierWithGroupSync ( temp void)
0:8 WorkgroupMemoryBarrier ( temp void)
0:9 WorkgroupMemoryBarrierWithGroupSync ( temp void)
0:11 Branch: Return with expression
0:11 Constant:
0:11 0.000000
0:3 Function Definition: ComputeShaderFunction( ( temp void)
0:3 Function Parameters:
0:? Sequence
0:3 move second child to first child ( temp float)
0:? '@entryPointOutput' (layout( location=0) out float)
0:3 Function Call: @ComputeShaderFunction( ( temp float)
0:3 Function Call: @ComputeShaderFunction( ( temp void)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out float)
Linked compute stage:
@@ -30,7 +24,7 @@ Linked compute stage:
Shader version: 500
local_size = (1, 1, 1)
0:? Sequence
0:3 Function Definition: @ComputeShaderFunction( ( temp float)
0:3 Function Definition: @ComputeShaderFunction( ( temp void)
0:3 Function Parameters:
0:? Sequence
0:4 MemoryBarrier ( temp void)
@@ -39,58 +33,44 @@ local_size = (1, 1, 1)
0:7 DeviceMemoryBarrierWithGroupSync ( temp void)
0:8 WorkgroupMemoryBarrier ( temp void)
0:9 WorkgroupMemoryBarrierWithGroupSync ( temp void)
0:11 Branch: Return with expression
0:11 Constant:
0:11 0.000000
0:3 Function Definition: ComputeShaderFunction( ( temp void)
0:3 Function Parameters:
0:? Sequence
0:3 move second child to first child ( temp float)
0:? '@entryPointOutput' (layout( location=0) out float)
0:3 Function Call: @ComputeShaderFunction( ( temp float)
0:3 Function Call: @ComputeShaderFunction( ( temp void)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 22
// Id's are bound by 15
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint GLCompute 4 "ComputeShaderFunction" 20
EntryPoint GLCompute 4 "ComputeShaderFunction"
ExecutionMode 4 LocalSize 1 1 1
Source HLSL 500
Name 4 "ComputeShaderFunction"
Name 8 "@ComputeShaderFunction("
Name 20 "@entryPointOutput"
Decorate 20(@entryPointOutput) Location 0
Name 6 "@ComputeShaderFunction("
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeFunction 6(float)
10: TypeInt 32 0
11: 10(int) Constant 1
12: 10(int) Constant 3400
13: 10(int) Constant 2
14: 10(int) Constant 2120
15: 10(int) Constant 264
16: 6(float) Constant 0
19: TypePointer Output 6(float)
20(@entryPointOutput): 19(ptr) Variable Output
8: TypeInt 32 0
9: 8(int) Constant 1
10: 8(int) Constant 3400
11: 8(int) Constant 2
12: 8(int) Constant 2120
13: 8(int) Constant 264
4(ComputeShaderFunction): 2 Function None 3
5: Label
21: 6(float) FunctionCall 8(@ComputeShaderFunction()
Store 20(@entryPointOutput) 21
14: 2 FunctionCall 6(@ComputeShaderFunction()
Return
FunctionEnd
8(@ComputeShaderFunction(): 6(float) Function None 7
9: Label
MemoryBarrier 11 12
ControlBarrier 13 11 12
MemoryBarrier 11 14
ControlBarrier 13 11 14
MemoryBarrier 13 15
ControlBarrier 13 13 15
ReturnValue 16
6(@ComputeShaderFunction(): 2 Function None 3
7: Label
MemoryBarrier 9 10
ControlBarrier 11 9 10
MemoryBarrier 9 12
ControlBarrier 11 9 12
MemoryBarrier 11 13
ControlBarrier 11 11 13
Return
FunctionEnd

View File

@@ -2,86 +2,57 @@ hlsl.intrinsics.negative.comp
Shader version: 500
local_size = (1, 1, 1)
0:? Sequence
0:2 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; ( temp float)
0:2 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; ( temp void)
0:2 Function Parameters:
0:2 'inF0' ( in float)
0:2 'inF1' ( in float)
0:2 'inF2' ( in float)
0:2 'inI0' ( in int)
0:55 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; ( temp void)
0:55 Function Parameters:
0:55 'inF0' ( in 1-component vector of float)
0:55 'inF1' ( in 1-component vector of float)
0:55 'inF2' ( in 1-component vector of float)
0:55 'inI0' ( in 1-component vector of int)
0:62 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; ( temp void)
0:62 Function Parameters:
0:62 'inF0' ( in 2-component vector of float)
0:62 'inF1' ( in 2-component vector of float)
0:62 'inF2' ( in 2-component vector of float)
0:62 'inI0' ( in 2-component vector of int)
0:107 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; ( temp void)
0:107 Function Parameters:
0:107 'inF0' ( in 3-component vector of float)
0:107 'inF1' ( in 3-component vector of float)
0:107 'inF2' ( in 3-component vector of float)
0:107 'inI0' ( in 3-component vector of int)
0:150 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp void)
0:150 Function Parameters:
0:150 'inF0' ( in 4-component vector of float)
0:150 'inF1' ( in 4-component vector of float)
0:150 'inF2' ( in 4-component vector of float)
0:150 'inI0' ( in 4-component vector of int)
0:150 Function Definition: ComputeShaderFunction( ( temp void)
0:150 Function Parameters:
0:? Sequence
0:53 Branch: Return with expression
0:53 Constant:
0:53 0.000000
0:57 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; ( temp 1-component vector of float)
0:57 Function Parameters:
0:57 'inF0' ( in 1-component vector of float)
0:57 'inF1' ( in 1-component vector of float)
0:57 'inF2' ( in 1-component vector of float)
0:57 'inI0' ( in 1-component vector of int)
0:? Sequence
0:62 Branch: Return with expression
0:62 Constant:
0:62 0.000000
0:66 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; ( temp 2-component vector of float)
0:66 Function Parameters:
0:66 'inF0' ( in 2-component vector of float)
0:66 'inF1' ( in 2-component vector of float)
0:66 'inF2' ( in 2-component vector of float)
0:66 'inI0' ( in 2-component vector of int)
0:? Sequence
0:109 Branch: Return with expression
0:109 Constant:
0:109 1.000000
0:109 2.000000
0:113 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of float)
0:113 Function Parameters:
0:113 'inF0' ( in 3-component vector of float)
0:113 'inF1' ( in 3-component vector of float)
0:113 'inF2' ( in 3-component vector of float)
0:113 'inI0' ( in 3-component vector of int)
0:? Sequence
0:154 Branch: Return with expression
0:154 Constant:
0:154 1.000000
0:154 2.000000
0:154 3.000000
0:158 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
0:158 Function Parameters:
0:158 'inF0' ( in 4-component vector of float)
0:158 'inF1' ( in 4-component vector of float)
0:158 'inF2' ( in 4-component vector of float)
0:158 'inI0' ( in 4-component vector of int)
0:? Sequence
0:199 Branch: Return with expression
0:199 Constant:
0:199 1.000000
0:199 2.000000
0:199 3.000000
0:199 4.000000
0:158 Function Definition: ComputeShaderFunction( ( temp void)
0:158 Function Parameters:
0:? Sequence
0:158 move second child to first child ( temp 4-component vector of float)
0:150 move second child to first child ( temp 4-component vector of float)
0:? 'inF0' ( temp 4-component vector of float)
0:? 'inF0' (layout( location=0) in 4-component vector of float)
0:158 move second child to first child ( temp 4-component vector of float)
0:150 move second child to first child ( temp 4-component vector of float)
0:? 'inF1' ( temp 4-component vector of float)
0:? 'inF1' (layout( location=1) in 4-component vector of float)
0:158 move second child to first child ( temp 4-component vector of float)
0:150 move second child to first child ( temp 4-component vector of float)
0:? 'inF2' ( temp 4-component vector of float)
0:? 'inF2' (layout( location=2) in 4-component vector of float)
0:158 move second child to first child ( temp 4-component vector of int)
0:150 move second child to first child ( temp 4-component vector of int)
0:? 'inI0' ( temp 4-component vector of int)
0:? 'inI0' (layout( location=3) in 4-component vector of int)
0:158 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:158 Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
0:? 'inF0' ( temp 4-component vector of float)
0:? 'inF1' ( temp 4-component vector of float)
0:? 'inF2' ( temp 4-component vector of float)
0:? 'inI0' ( temp 4-component vector of int)
0:150 Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp void)
0:? 'inF0' ( temp 4-component vector of float)
0:? 'inF1' ( temp 4-component vector of float)
0:? 'inF2' ( temp 4-component vector of float)
0:? 'inI0' ( temp 4-component vector of int)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'inF0' (layout( location=0) in 4-component vector of float)
0:? 'inF1' (layout( location=1) in 4-component vector of float)
0:? 'inF2' (layout( location=2) in 4-component vector of float)
@@ -94,86 +65,57 @@ Linked compute stage:
Shader version: 500
local_size = (1, 1, 1)
0:? Sequence
0:2 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; ( temp float)
0:2 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; ( temp void)
0:2 Function Parameters:
0:2 'inF0' ( in float)
0:2 'inF1' ( in float)
0:2 'inF2' ( in float)
0:2 'inI0' ( in int)
0:55 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; ( temp void)
0:55 Function Parameters:
0:55 'inF0' ( in 1-component vector of float)
0:55 'inF1' ( in 1-component vector of float)
0:55 'inF2' ( in 1-component vector of float)
0:55 'inI0' ( in 1-component vector of int)
0:62 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; ( temp void)
0:62 Function Parameters:
0:62 'inF0' ( in 2-component vector of float)
0:62 'inF1' ( in 2-component vector of float)
0:62 'inF2' ( in 2-component vector of float)
0:62 'inI0' ( in 2-component vector of int)
0:107 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; ( temp void)
0:107 Function Parameters:
0:107 'inF0' ( in 3-component vector of float)
0:107 'inF1' ( in 3-component vector of float)
0:107 'inF2' ( in 3-component vector of float)
0:107 'inI0' ( in 3-component vector of int)
0:150 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp void)
0:150 Function Parameters:
0:150 'inF0' ( in 4-component vector of float)
0:150 'inF1' ( in 4-component vector of float)
0:150 'inF2' ( in 4-component vector of float)
0:150 'inI0' ( in 4-component vector of int)
0:150 Function Definition: ComputeShaderFunction( ( temp void)
0:150 Function Parameters:
0:? Sequence
0:53 Branch: Return with expression
0:53 Constant:
0:53 0.000000
0:57 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; ( temp 1-component vector of float)
0:57 Function Parameters:
0:57 'inF0' ( in 1-component vector of float)
0:57 'inF1' ( in 1-component vector of float)
0:57 'inF2' ( in 1-component vector of float)
0:57 'inI0' ( in 1-component vector of int)
0:? Sequence
0:62 Branch: Return with expression
0:62 Constant:
0:62 0.000000
0:66 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; ( temp 2-component vector of float)
0:66 Function Parameters:
0:66 'inF0' ( in 2-component vector of float)
0:66 'inF1' ( in 2-component vector of float)
0:66 'inF2' ( in 2-component vector of float)
0:66 'inI0' ( in 2-component vector of int)
0:? Sequence
0:109 Branch: Return with expression
0:109 Constant:
0:109 1.000000
0:109 2.000000
0:113 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of float)
0:113 Function Parameters:
0:113 'inF0' ( in 3-component vector of float)
0:113 'inF1' ( in 3-component vector of float)
0:113 'inF2' ( in 3-component vector of float)
0:113 'inI0' ( in 3-component vector of int)
0:? Sequence
0:154 Branch: Return with expression
0:154 Constant:
0:154 1.000000
0:154 2.000000
0:154 3.000000
0:158 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
0:158 Function Parameters:
0:158 'inF0' ( in 4-component vector of float)
0:158 'inF1' ( in 4-component vector of float)
0:158 'inF2' ( in 4-component vector of float)
0:158 'inI0' ( in 4-component vector of int)
0:? Sequence
0:199 Branch: Return with expression
0:199 Constant:
0:199 1.000000
0:199 2.000000
0:199 3.000000
0:199 4.000000
0:158 Function Definition: ComputeShaderFunction( ( temp void)
0:158 Function Parameters:
0:? Sequence
0:158 move second child to first child ( temp 4-component vector of float)
0:150 move second child to first child ( temp 4-component vector of float)
0:? 'inF0' ( temp 4-component vector of float)
0:? 'inF0' (layout( location=0) in 4-component vector of float)
0:158 move second child to first child ( temp 4-component vector of float)
0:150 move second child to first child ( temp 4-component vector of float)
0:? 'inF1' ( temp 4-component vector of float)
0:? 'inF1' (layout( location=1) in 4-component vector of float)
0:158 move second child to first child ( temp 4-component vector of float)
0:150 move second child to first child ( temp 4-component vector of float)
0:? 'inF2' ( temp 4-component vector of float)
0:? 'inF2' (layout( location=2) in 4-component vector of float)
0:158 move second child to first child ( temp 4-component vector of int)
0:150 move second child to first child ( temp 4-component vector of int)
0:? 'inI0' ( temp 4-component vector of int)
0:? 'inI0' (layout( location=3) in 4-component vector of int)
0:158 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:158 Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
0:? 'inF0' ( temp 4-component vector of float)
0:? 'inF1' ( temp 4-component vector of float)
0:? 'inF2' ( temp 4-component vector of float)
0:? 'inI0' ( temp 4-component vector of int)
0:150 Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp void)
0:? 'inF0' ( temp 4-component vector of float)
0:? 'inF1' ( temp 4-component vector of float)
0:? 'inF2' ( temp 4-component vector of float)
0:? 'inI0' ( temp 4-component vector of int)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'inF0' (layout( location=0) in 4-component vector of float)
0:? 'inF1' (layout( location=1) in 4-component vector of float)
0:? 'inF2' (layout( location=2) in 4-component vector of float)
@@ -181,12 +123,12 @@ local_size = (1, 1, 1)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 99
// Id's are bound by 79
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint GLCompute 4 "ComputeShaderFunction" 76 79 82 86 89
EntryPoint GLCompute 4 "ComputeShaderFunction" 58 61 64 68
ExecutionMode 4 LocalSize 1 1 1
Source HLSL 500
Name 4 "ComputeShaderFunction"
@@ -215,129 +157,116 @@ local_size = (1, 1, 1)
Name 51 "inF1"
Name 52 "inF2"
Name 53 "inI0"
Name 74 "inF0"
Name 76 "inF0"
Name 78 "inF1"
Name 79 "inF1"
Name 81 "inF2"
Name 82 "inF2"
Name 84 "inI0"
Name 86 "inI0"
Name 89 "@entryPointOutput"
Name 90 "param"
Name 92 "param"
Name 94 "param"
Name 96 "param"
Decorate 76(inF0) Location 0
Decorate 79(inF1) Location 1
Decorate 82(inF2) Location 2
Decorate 86(inI0) Location 3
Decorate 89(@entryPointOutput) Location 0
Name 56 "inF0"
Name 58 "inF0"
Name 60 "inF1"
Name 61 "inF1"
Name 63 "inF2"
Name 64 "inF2"
Name 66 "inI0"
Name 68 "inI0"
Name 70 "param"
Name 72 "param"
Name 74 "param"
Name 76 "param"
Decorate 58(inF0) Location 0
Decorate 61(inF1) Location 1
Decorate 64(inF2) Location 2
Decorate 68(inI0) Location 3
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
8: TypeInt 32 1
9: TypePointer Function 8(int)
10: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr) 9(ptr)
10: TypeFunction 2 7(ptr) 7(ptr) 7(ptr) 9(ptr)
23: TypeVector 6(float) 2
24: TypePointer Function 23(fvec2)
25: TypeVector 8(int) 2
26: TypePointer Function 25(ivec2)
27: TypeFunction 23(fvec2) 24(ptr) 24(ptr) 24(ptr) 26(ptr)
27: TypeFunction 2 24(ptr) 24(ptr) 24(ptr) 26(ptr)
34: TypeVector 6(float) 3
35: TypePointer Function 34(fvec3)
36: TypeVector 8(int) 3
37: TypePointer Function 36(ivec3)
38: TypeFunction 34(fvec3) 35(ptr) 35(ptr) 35(ptr) 37(ptr)
38: TypeFunction 2 35(ptr) 35(ptr) 35(ptr) 37(ptr)
45: TypeVector 6(float) 4
46: TypePointer Function 45(fvec4)
47: TypeVector 8(int) 4
48: TypePointer Function 47(ivec4)
49: TypeFunction 45(fvec4) 46(ptr) 46(ptr) 46(ptr) 48(ptr)
56: 6(float) Constant 0
61: 6(float) Constant 1065353216
62: 6(float) Constant 1073741824
63: 23(fvec2) ConstantComposite 61 62
66: 6(float) Constant 1077936128
67: 34(fvec3) ConstantComposite 61 62 66
70: 6(float) Constant 1082130432
71: 45(fvec4) ConstantComposite 61 62 66 70
75: TypePointer Input 45(fvec4)
76(inF0): 75(ptr) Variable Input
79(inF1): 75(ptr) Variable Input
82(inF2): 75(ptr) Variable Input
85: TypePointer Input 47(ivec4)
86(inI0): 85(ptr) Variable Input
88: TypePointer Output 45(fvec4)
89(@entryPointOutput): 88(ptr) Variable Output
49: TypeFunction 2 46(ptr) 46(ptr) 46(ptr) 48(ptr)
57: TypePointer Input 45(fvec4)
58(inF0): 57(ptr) Variable Input
61(inF1): 57(ptr) Variable Input
64(inF2): 57(ptr) Variable Input
67: TypePointer Input 47(ivec4)
68(inI0): 67(ptr) Variable Input
4(ComputeShaderFunction): 2 Function None 3
5: Label
74(inF0): 46(ptr) Variable Function
78(inF1): 46(ptr) Variable Function
81(inF2): 46(ptr) Variable Function
84(inI0): 48(ptr) Variable Function
90(param): 46(ptr) Variable Function
92(param): 46(ptr) Variable Function
94(param): 46(ptr) Variable Function
96(param): 48(ptr) Variable Function
77: 45(fvec4) Load 76(inF0)
Store 74(inF0) 77
80: 45(fvec4) Load 79(inF1)
Store 78(inF1) 80
83: 45(fvec4) Load 82(inF2)
Store 81(inF2) 83
87: 47(ivec4) Load 86(inI0)
Store 84(inI0) 87
91: 45(fvec4) Load 74(inF0)
Store 90(param) 91
93: 45(fvec4) Load 78(inF1)
Store 92(param) 93
95: 45(fvec4) Load 81(inF2)
Store 94(param) 95
97: 47(ivec4) Load 84(inI0)
Store 96(param) 97
98: 45(fvec4) FunctionCall 54(@ComputeShaderFunction(vf4;vf4;vf4;vi4;) 90(param) 92(param) 94(param) 96(param)
Store 89(@entryPointOutput) 98
56(inF0): 46(ptr) Variable Function
60(inF1): 46(ptr) Variable Function
63(inF2): 46(ptr) Variable Function
66(inI0): 48(ptr) Variable Function
70(param): 46(ptr) Variable Function
72(param): 46(ptr) Variable Function
74(param): 46(ptr) Variable Function
76(param): 48(ptr) Variable Function
59: 45(fvec4) Load 58(inF0)
Store 56(inF0) 59
62: 45(fvec4) Load 61(inF1)
Store 60(inF1) 62
65: 45(fvec4) Load 64(inF2)
Store 63(inF2) 65
69: 47(ivec4) Load 68(inI0)
Store 66(inI0) 69
71: 45(fvec4) Load 56(inF0)
Store 70(param) 71
73: 45(fvec4) Load 60(inF1)
Store 72(param) 73
75: 45(fvec4) Load 63(inF2)
Store 74(param) 75
77: 47(ivec4) Load 66(inI0)
Store 76(param) 77
78: 2 FunctionCall 54(@ComputeShaderFunction(vf4;vf4;vf4;vi4;) 70(param) 72(param) 74(param) 76(param)
Return
FunctionEnd
15(ComputeShaderFunctionS(f1;f1;f1;i1;): 6(float) Function None 10
15(ComputeShaderFunctionS(f1;f1;f1;i1;): 2 Function None 10
11(inF0): 7(ptr) FunctionParameter
12(inF1): 7(ptr) FunctionParameter
13(inF2): 7(ptr) FunctionParameter
14(inI0): 9(ptr) FunctionParameter
16: Label
ReturnValue 56
Return
FunctionEnd
21(ComputeShaderFunction1(vf1;vf1;vf1;vi1;): 6(float) Function None 10
21(ComputeShaderFunction1(vf1;vf1;vf1;vi1;): 2 Function None 10
17(inF0): 7(ptr) FunctionParameter
18(inF1): 7(ptr) FunctionParameter
19(inF2): 7(ptr) FunctionParameter
20(inI0): 9(ptr) FunctionParameter
22: Label
ReturnValue 56
Return
FunctionEnd
32(ComputeShaderFunction2(vf2;vf2;vf2;vi2;): 23(fvec2) Function None 27
32(ComputeShaderFunction2(vf2;vf2;vf2;vi2;): 2 Function None 27
28(inF0): 24(ptr) FunctionParameter
29(inF1): 24(ptr) FunctionParameter
30(inF2): 24(ptr) FunctionParameter
31(inI0): 26(ptr) FunctionParameter
33: Label
ReturnValue 63
Return
FunctionEnd
43(ComputeShaderFunction3(vf3;vf3;vf3;vi3;): 34(fvec3) Function None 38
43(ComputeShaderFunction3(vf3;vf3;vf3;vi3;): 2 Function None 38
39(inF0): 35(ptr) FunctionParameter
40(inF1): 35(ptr) FunctionParameter
41(inF2): 35(ptr) FunctionParameter
42(inI0): 37(ptr) FunctionParameter
44: Label
ReturnValue 67
Return
FunctionEnd
54(@ComputeShaderFunction(vf4;vf4;vf4;vi4;): 45(fvec4) Function None 49
54(@ComputeShaderFunction(vf4;vf4;vf4;vi4;): 2 Function None 49
50(inF0): 46(ptr) FunctionParameter
51(inF1): 46(ptr) FunctionParameter
52(inF2): 46(ptr) FunctionParameter
53(inI0): 48(ptr) FunctionParameter
55: Label
ReturnValue 71
Return
FunctionEnd

View File

@@ -3,13 +3,20 @@ Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:23 Function Definition: getOffset( ( temp 2-component vector of int)
0:23 Function Parameters:
0:? Sequence
0:24 Branch: Return with expression
0:24 Constant:
0:24 1 (const int)
0:24 1 (const int)
0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Parameters:
0:? Sequence
0:32 textureFetch ( temp 4-component vector of float)
0:32 'g_tTex2dmsf4' ( uniform texture2DMS)
0:32 c2: direct index for structure ( uniform 2-component vector of int)
0:32 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:32 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:32 Constant:
0:32 1 (const uint)
0:32 Constant:
@@ -17,7 +24,7 @@ using depth_any
0:33 textureFetch ( temp 4-component vector of int)
0:33 'g_tTex2dmsi4' ( uniform itexture2DMS)
0:33 c2: direct index for structure ( uniform 2-component vector of int)
0:33 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:33 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:33 Constant:
0:33 1 (const uint)
0:33 Constant:
@@ -25,7 +32,7 @@ using depth_any
0:34 textureFetch ( temp 4-component vector of uint)
0:34 'g_tTex2dmsu4' ( uniform utexture2DMS)
0:34 c2: direct index for structure ( uniform 2-component vector of int)
0:34 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:34 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:34 Constant:
0:34 1 (const uint)
0:34 Constant:
@@ -33,43 +40,34 @@ using depth_any
0:37 textureFetchOffset ( temp 4-component vector of float)
0:37 'g_tTex2dmsf4' ( uniform texture2DMS)
0:37 c2: direct index for structure ( uniform 2-component vector of int)
0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:37 Constant:
0:37 1 (const uint)
0:37 Constant:
0:37 3 (const int)
0:37 o2: direct index for structure ( uniform 2-component vector of int)
0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:37 Constant:
0:37 5 (const uint)
0:37 Function Call: getOffset( ( temp 2-component vector of int)
0:38 textureFetchOffset ( temp 4-component vector of int)
0:38 'g_tTex2dmsi4' ( uniform itexture2DMS)
0:38 c2: direct index for structure ( uniform 2-component vector of int)
0:38 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:38 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:38 Constant:
0:38 1 (const uint)
0:38 Constant:
0:38 3 (const int)
0:38 o2: direct index for structure ( uniform 2-component vector of int)
0:38 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:38 Constant:
0:38 5 (const uint)
0:38 Function Call: getOffset( ( temp 2-component vector of int)
0:39 textureFetchOffset ( temp 4-component vector of uint)
0:39 'g_tTex2dmsu4' ( uniform utexture2DMS)
0:39 c2: direct index for structure ( uniform 2-component vector of int)
0:39 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:39 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:39 Constant:
0:39 1 (const uint)
0:39 Constant:
0:39 3 (const int)
0:39 o2: direct index for structure ( uniform 2-component vector of int)
0:39 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:39 Constant:
0:39 5 (const uint)
0:39 Function Call: getOffset( ( temp 2-component vector of int)
0:42 textureFetch ( temp 4-component vector of float)
0:42 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
0:42 c3: direct index for structure ( uniform 3-component vector of int)
0:42 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:42 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:42 Constant:
0:42 2 (const uint)
0:42 Constant:
@@ -77,7 +75,7 @@ using depth_any
0:43 textureFetch ( temp 4-component vector of int)
0:43 'g_tTex2dmsi4a' ( uniform itexture2DMSArray)
0:43 c3: direct index for structure ( uniform 3-component vector of int)
0:43 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:43 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:43 Constant:
0:43 2 (const uint)
0:43 Constant:
@@ -85,7 +83,7 @@ using depth_any
0:44 textureFetch ( temp 4-component vector of uint)
0:44 'g_tTex2dmsu4a' ( uniform utexture2DMSArray)
0:44 c3: direct index for structure ( uniform 3-component vector of int)
0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:44 Constant:
0:44 2 (const uint)
0:44 Constant:
@@ -93,39 +91,30 @@ using depth_any
0:47 textureFetchOffset ( temp 4-component vector of float)
0:47 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
0:47 c3: direct index for structure ( uniform 3-component vector of int)
0:47 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:47 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:47 Constant:
0:47 2 (const uint)
0:47 Constant:
0:47 3 (const int)
0:47 o2: direct index for structure ( uniform 2-component vector of int)
0:47 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:47 Constant:
0:47 5 (const uint)
0:47 Function Call: getOffset( ( temp 2-component vector of int)
0:48 textureFetchOffset ( temp 4-component vector of int)
0:48 'g_tTex2dmsi4a' ( uniform itexture2DMSArray)
0:48 c3: direct index for structure ( uniform 3-component vector of int)
0:48 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:48 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:48 Constant:
0:48 2 (const uint)
0:48 Constant:
0:48 3 (const int)
0:48 o2: direct index for structure ( uniform 2-component vector of int)
0:48 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:48 Constant:
0:48 5 (const uint)
0:48 Function Call: getOffset( ( temp 2-component vector of int)
0:49 textureFetchOffset ( temp 4-component vector of uint)
0:49 'g_tTex2dmsu4a' ( uniform utexture2DMSArray)
0:49 c3: direct index for structure ( uniform 3-component vector of int)
0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:49 Constant:
0:49 2 (const uint)
0:49 Constant:
0:49 3 (const int)
0:49 o2: direct index for structure ( uniform 2-component vector of int)
0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:49 Constant:
0:49 5 (const uint)
0:49 Function Call: getOffset( ( temp 2-component vector of int)
0:51 move second child to first child ( temp 4-component vector of float)
0:51 Color: direct index for structure ( temp 4-component vector of float)
0:51 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -172,7 +161,7 @@ using depth_any
0:? 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
0:? 'g_tTex2dmsi4a' ( uniform itexture2DMSArray)
0:? 'g_tTex2dmsu4a' ( uniform utexture2DMSArray)
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
@@ -184,13 +173,20 @@ Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:23 Function Definition: getOffset( ( temp 2-component vector of int)
0:23 Function Parameters:
0:? Sequence
0:24 Branch: Return with expression
0:24 Constant:
0:24 1 (const int)
0:24 1 (const int)
0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Parameters:
0:? Sequence
0:32 textureFetch ( temp 4-component vector of float)
0:32 'g_tTex2dmsf4' ( uniform texture2DMS)
0:32 c2: direct index for structure ( uniform 2-component vector of int)
0:32 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:32 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:32 Constant:
0:32 1 (const uint)
0:32 Constant:
@@ -198,7 +194,7 @@ using depth_any
0:33 textureFetch ( temp 4-component vector of int)
0:33 'g_tTex2dmsi4' ( uniform itexture2DMS)
0:33 c2: direct index for structure ( uniform 2-component vector of int)
0:33 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:33 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:33 Constant:
0:33 1 (const uint)
0:33 Constant:
@@ -206,7 +202,7 @@ using depth_any
0:34 textureFetch ( temp 4-component vector of uint)
0:34 'g_tTex2dmsu4' ( uniform utexture2DMS)
0:34 c2: direct index for structure ( uniform 2-component vector of int)
0:34 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:34 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:34 Constant:
0:34 1 (const uint)
0:34 Constant:
@@ -214,43 +210,34 @@ using depth_any
0:37 textureFetchOffset ( temp 4-component vector of float)
0:37 'g_tTex2dmsf4' ( uniform texture2DMS)
0:37 c2: direct index for structure ( uniform 2-component vector of int)
0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:37 Constant:
0:37 1 (const uint)
0:37 Constant:
0:37 3 (const int)
0:37 o2: direct index for structure ( uniform 2-component vector of int)
0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:37 Constant:
0:37 5 (const uint)
0:37 Function Call: getOffset( ( temp 2-component vector of int)
0:38 textureFetchOffset ( temp 4-component vector of int)
0:38 'g_tTex2dmsi4' ( uniform itexture2DMS)
0:38 c2: direct index for structure ( uniform 2-component vector of int)
0:38 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:38 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:38 Constant:
0:38 1 (const uint)
0:38 Constant:
0:38 3 (const int)
0:38 o2: direct index for structure ( uniform 2-component vector of int)
0:38 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:38 Constant:
0:38 5 (const uint)
0:38 Function Call: getOffset( ( temp 2-component vector of int)
0:39 textureFetchOffset ( temp 4-component vector of uint)
0:39 'g_tTex2dmsu4' ( uniform utexture2DMS)
0:39 c2: direct index for structure ( uniform 2-component vector of int)
0:39 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:39 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:39 Constant:
0:39 1 (const uint)
0:39 Constant:
0:39 3 (const int)
0:39 o2: direct index for structure ( uniform 2-component vector of int)
0:39 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:39 Constant:
0:39 5 (const uint)
0:39 Function Call: getOffset( ( temp 2-component vector of int)
0:42 textureFetch ( temp 4-component vector of float)
0:42 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
0:42 c3: direct index for structure ( uniform 3-component vector of int)
0:42 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:42 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:42 Constant:
0:42 2 (const uint)
0:42 Constant:
@@ -258,7 +245,7 @@ using depth_any
0:43 textureFetch ( temp 4-component vector of int)
0:43 'g_tTex2dmsi4a' ( uniform itexture2DMSArray)
0:43 c3: direct index for structure ( uniform 3-component vector of int)
0:43 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:43 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:43 Constant:
0:43 2 (const uint)
0:43 Constant:
@@ -266,7 +253,7 @@ using depth_any
0:44 textureFetch ( temp 4-component vector of uint)
0:44 'g_tTex2dmsu4a' ( uniform utexture2DMSArray)
0:44 c3: direct index for structure ( uniform 3-component vector of int)
0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:44 Constant:
0:44 2 (const uint)
0:44 Constant:
@@ -274,39 +261,30 @@ using depth_any
0:47 textureFetchOffset ( temp 4-component vector of float)
0:47 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
0:47 c3: direct index for structure ( uniform 3-component vector of int)
0:47 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:47 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:47 Constant:
0:47 2 (const uint)
0:47 Constant:
0:47 3 (const int)
0:47 o2: direct index for structure ( uniform 2-component vector of int)
0:47 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:47 Constant:
0:47 5 (const uint)
0:47 Function Call: getOffset( ( temp 2-component vector of int)
0:48 textureFetchOffset ( temp 4-component vector of int)
0:48 'g_tTex2dmsi4a' ( uniform itexture2DMSArray)
0:48 c3: direct index for structure ( uniform 3-component vector of int)
0:48 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:48 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:48 Constant:
0:48 2 (const uint)
0:48 Constant:
0:48 3 (const int)
0:48 o2: direct index for structure ( uniform 2-component vector of int)
0:48 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:48 Constant:
0:48 5 (const uint)
0:48 Function Call: getOffset( ( temp 2-component vector of int)
0:49 textureFetchOffset ( temp 4-component vector of uint)
0:49 'g_tTex2dmsu4a' ( uniform utexture2DMSArray)
0:49 c3: direct index for structure ( uniform 3-component vector of int)
0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:49 Constant:
0:49 2 (const uint)
0:49 Constant:
0:49 3 (const int)
0:49 o2: direct index for structure ( uniform 2-component vector of int)
0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:49 Constant:
0:49 5 (const uint)
0:49 Function Call: getOffset( ( temp 2-component vector of int)
0:51 move second child to first child ( temp 4-component vector of float)
0:51 Color: direct index for structure ( temp 4-component vector of float)
0:51 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -353,208 +331,199 @@ using depth_any
0:? 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
0:? 'g_tTex2dmsi4a' ( uniform itexture2DMSArray)
0:? 'g_tTex2dmsu4a' ( uniform utexture2DMSArray)
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4})
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Validation failed
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 130
// Id's are bound by 129
Capability Shader
Capability ImageGatherExtended
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 120 124
EntryPoint Fragment 4 "main" 119 123
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 DepthReplacing
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 14 "g_tTex2dmsf4"
Name 20 "$Global"
MemberName 20($Global) 0 "c1"
MemberName 20($Global) 1 "c2"
MemberName 20($Global) 2 "c3"
MemberName 20($Global) 3 "c4"
MemberName 20($Global) 4 "o1"
MemberName 20($Global) 5 "o2"
MemberName 20($Global) 6 "o3"
MemberName 20($Global) 7 "o4"
Name 22 ""
Name 31 "g_tTex2dmsi4"
Name 39 "g_tTex2dmsu4"
Name 66 "g_tTex2dmsf4a"
Name 75 "g_tTex2dmsi4a"
Name 82 "g_tTex2dmsu4a"
Name 106 "psout"
Name 117 "flattenTemp"
Name 120 "@entryPointOutput.Color"
Name 124 "@entryPointOutput.Depth"
Name 129 "g_sSamp"
Decorate 14(g_tTex2dmsf4) DescriptorSet 0
Decorate 14(g_tTex2dmsf4) Binding 1
MemberDecorate 20($Global) 0 Offset 0
MemberDecorate 20($Global) 1 Offset 8
MemberDecorate 20($Global) 2 Offset 16
MemberDecorate 20($Global) 3 Offset 32
MemberDecorate 20($Global) 4 Offset 48
MemberDecorate 20($Global) 5 Offset 56
MemberDecorate 20($Global) 6 Offset 64
MemberDecorate 20($Global) 7 Offset 80
Decorate 20($Global) Block
Decorate 22 DescriptorSet 0
Decorate 22 Binding 7
Decorate 31(g_tTex2dmsi4) DescriptorSet 0
Decorate 31(g_tTex2dmsi4) Binding 2
Decorate 39(g_tTex2dmsu4) DescriptorSet 0
Decorate 39(g_tTex2dmsu4) Binding 3
Decorate 66(g_tTex2dmsf4a) DescriptorSet 0
Decorate 66(g_tTex2dmsf4a) Binding 4
Decorate 75(g_tTex2dmsi4a) DescriptorSet 0
Decorate 75(g_tTex2dmsi4a) Binding 5
Decorate 82(g_tTex2dmsu4a) DescriptorSet 0
Decorate 82(g_tTex2dmsu4a) Binding 6
Decorate 120(@entryPointOutput.Color) Location 0
Decorate 124(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 129(g_sSamp) DescriptorSet 0
Decorate 129(g_sSamp) Binding 0
Name 9 "getOffset("
Name 13 "PS_OUTPUT"
MemberName 13(PS_OUTPUT) 0 "Color"
MemberName 13(PS_OUTPUT) 1 "Depth"
Name 15 "@main("
Name 23 "g_tTex2dmsf4"
Name 27 "$Global"
MemberName 27($Global) 0 "c1"
MemberName 27($Global) 1 "c2"
MemberName 27($Global) 2 "c3"
MemberName 27($Global) 3 "c4"
Name 29 ""
Name 37 "g_tTex2dmsi4"
Name 45 "g_tTex2dmsu4"
Name 68 "g_tTex2dmsf4a"
Name 77 "g_tTex2dmsi4a"
Name 84 "g_tTex2dmsu4a"
Name 105 "psout"
Name 116 "flattenTemp"
Name 119 "@entryPointOutput.Color"
Name 123 "@entryPointOutput.Depth"
Name 128 "g_sSamp"
Decorate 23(g_tTex2dmsf4) DescriptorSet 0
Decorate 23(g_tTex2dmsf4) Binding 1
MemberDecorate 27($Global) 0 Offset 0
MemberDecorate 27($Global) 1 Offset 8
MemberDecorate 27($Global) 2 Offset 16
MemberDecorate 27($Global) 3 Offset 32
Decorate 27($Global) Block
Decorate 29 DescriptorSet 0
Decorate 29 Binding 7
Decorate 37(g_tTex2dmsi4) DescriptorSet 0
Decorate 37(g_tTex2dmsi4) Binding 2
Decorate 45(g_tTex2dmsu4) DescriptorSet 0
Decorate 45(g_tTex2dmsu4) Binding 3
Decorate 68(g_tTex2dmsf4a) DescriptorSet 0
Decorate 68(g_tTex2dmsf4a) Binding 4
Decorate 77(g_tTex2dmsi4a) DescriptorSet 0
Decorate 77(g_tTex2dmsi4a) Binding 5
Decorate 84(g_tTex2dmsu4a) DescriptorSet 0
Decorate 84(g_tTex2dmsu4a) Binding 6
Decorate 119(@entryPointOutput.Color) Location 0
Decorate 123(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 128(g_sSamp) DescriptorSet 0
Decorate 128(g_sSamp) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
9: TypeFunction 8(PS_OUTPUT)
12: TypeImage 6(float) 2D multi-sampled sampled format:Unknown
13: TypePointer UniformConstant 12
14(g_tTex2dmsf4): 13(ptr) Variable UniformConstant
16: TypeInt 32 1
17: TypeVector 16(int) 2
18: TypeVector 16(int) 3
19: TypeVector 16(int) 4
20($Global): TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4)
21: TypePointer Uniform 20($Global)
22: 21(ptr) Variable Uniform
23: 16(int) Constant 1
24: TypePointer Uniform 17(ivec2)
27: 16(int) Constant 3
29: TypeImage 16(int) 2D multi-sampled sampled format:Unknown
30: TypePointer UniformConstant 29
31(g_tTex2dmsi4): 30(ptr) Variable UniformConstant
36: TypeInt 32 0
37: TypeImage 36(int) 2D multi-sampled sampled format:Unknown
38: TypePointer UniformConstant 37
39(g_tTex2dmsu4): 38(ptr) Variable UniformConstant
43: TypeVector 36(int) 4
48: 16(int) Constant 5
64: TypeImage 6(float) 2D array multi-sampled sampled format:Unknown
65: TypePointer UniformConstant 64
66(g_tTex2dmsf4a): 65(ptr) Variable UniformConstant
68: 16(int) Constant 2
69: TypePointer Uniform 18(ivec3)
73: TypeImage 16(int) 2D array multi-sampled sampled format:Unknown
74: TypePointer UniformConstant 73
75(g_tTex2dmsi4a): 74(ptr) Variable UniformConstant
80: TypeImage 36(int) 2D array multi-sampled sampled format:Unknown
81: TypePointer UniformConstant 80
82(g_tTex2dmsu4a): 81(ptr) Variable UniformConstant
105: TypePointer Function 8(PS_OUTPUT)
107: 16(int) Constant 0
108: 6(float) Constant 1065353216
109: 7(fvec4) ConstantComposite 108 108 108 108
110: TypePointer Function 7(fvec4)
112: TypePointer Function 6(float)
119: TypePointer Output 7(fvec4)
120(@entryPointOutput.Color): 119(ptr) Variable Output
123: TypePointer Output 6(float)
124(@entryPointOutput.Depth): 123(ptr) Variable Output
127: TypeSampler
128: TypePointer UniformConstant 127
129(g_sSamp): 128(ptr) Variable UniformConstant
6: TypeInt 32 1
7: TypeVector 6(int) 2
8: TypeFunction 7(ivec2)
11: TypeFloat 32
12: TypeVector 11(float) 4
13(PS_OUTPUT): TypeStruct 12(fvec4) 11(float)
14: TypeFunction 13(PS_OUTPUT)
17: 6(int) Constant 1
18: 7(ivec2) ConstantComposite 17 17
21: TypeImage 11(float) 2D multi-sampled sampled format:Unknown
22: TypePointer UniformConstant 21
23(g_tTex2dmsf4): 22(ptr) Variable UniformConstant
25: TypeVector 6(int) 3
26: TypeVector 6(int) 4
27($Global): TypeStruct 6(int) 7(ivec2) 25(ivec3) 26(ivec4)
28: TypePointer Uniform 27($Global)
29: 28(ptr) Variable Uniform
30: TypePointer Uniform 7(ivec2)
33: 6(int) Constant 3
35: TypeImage 6(int) 2D multi-sampled sampled format:Unknown
36: TypePointer UniformConstant 35
37(g_tTex2dmsi4): 36(ptr) Variable UniformConstant
42: TypeInt 32 0
43: TypeImage 42(int) 2D multi-sampled sampled format:Unknown
44: TypePointer UniformConstant 43
45(g_tTex2dmsu4): 44(ptr) Variable UniformConstant
49: TypeVector 42(int) 4
66: TypeImage 11(float) 2D array multi-sampled sampled format:Unknown
67: TypePointer UniformConstant 66
68(g_tTex2dmsf4a): 67(ptr) Variable UniformConstant
70: 6(int) Constant 2
71: TypePointer Uniform 25(ivec3)
75: TypeImage 6(int) 2D array multi-sampled sampled format:Unknown
76: TypePointer UniformConstant 75
77(g_tTex2dmsi4a): 76(ptr) Variable UniformConstant
82: TypeImage 42(int) 2D array multi-sampled sampled format:Unknown
83: TypePointer UniformConstant 82
84(g_tTex2dmsu4a): 83(ptr) Variable UniformConstant
104: TypePointer Function 13(PS_OUTPUT)
106: 6(int) Constant 0
107: 11(float) Constant 1065353216
108: 12(fvec4) ConstantComposite 107 107 107 107
109: TypePointer Function 12(fvec4)
111: TypePointer Function 11(float)
118: TypePointer Output 12(fvec4)
119(@entryPointOutput.Color): 118(ptr) Variable Output
122: TypePointer Output 11(float)
123(@entryPointOutput.Depth): 122(ptr) Variable Output
126: TypeSampler
127: TypePointer UniformConstant 126
128(g_sSamp): 127(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
117(flattenTemp): 105(ptr) Variable Function
118:8(PS_OUTPUT) FunctionCall 10(@main()
Store 117(flattenTemp) 118
121: 110(ptr) AccessChain 117(flattenTemp) 107
122: 7(fvec4) Load 121
Store 120(@entryPointOutput.Color) 122
125: 112(ptr) AccessChain 117(flattenTemp) 23
126: 6(float) Load 125
Store 124(@entryPointOutput.Depth) 126
116(flattenTemp): 104(ptr) Variable Function
117:13(PS_OUTPUT) FunctionCall 15(@main()
Store 116(flattenTemp) 117
120: 109(ptr) AccessChain 116(flattenTemp) 106
121: 12(fvec4) Load 120
Store 119(@entryPointOutput.Color) 121
124: 111(ptr) AccessChain 116(flattenTemp) 17
125: 11(float) Load 124
Store 123(@entryPointOutput.Depth) 125
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
106(psout): 105(ptr) Variable Function
15: 12 Load 14(g_tTex2dmsf4)
25: 24(ptr) AccessChain 22 23
26: 17(ivec2) Load 25
28: 7(fvec4) ImageFetch 15 26 Sample 27
32: 29 Load 31(g_tTex2dmsi4)
33: 24(ptr) AccessChain 22 23
34: 17(ivec2) Load 33
35: 19(ivec4) ImageFetch 32 34 Sample 27
40: 37 Load 39(g_tTex2dmsu4)
41: 24(ptr) AccessChain 22 23
42: 17(ivec2) Load 41
44: 43(ivec4) ImageFetch 40 42 Sample 27
45: 12 Load 14(g_tTex2dmsf4)
46: 24(ptr) AccessChain 22 23
47: 17(ivec2) Load 46
49: 24(ptr) AccessChain 22 48
50: 17(ivec2) Load 49
51: 7(fvec4) ImageFetch 45 47 Offset Sample 50 27
52: 29 Load 31(g_tTex2dmsi4)
53: 24(ptr) AccessChain 22 23
54: 17(ivec2) Load 53
55: 24(ptr) AccessChain 22 48
56: 17(ivec2) Load 55
57: 19(ivec4) ImageFetch 52 54 Offset Sample 56 27
58: 37 Load 39(g_tTex2dmsu4)
59: 24(ptr) AccessChain 22 23
60: 17(ivec2) Load 59
61: 24(ptr) AccessChain 22 48
62: 17(ivec2) Load 61
63: 43(ivec4) ImageFetch 58 60 Offset Sample 62 27
67: 64 Load 66(g_tTex2dmsf4a)
70: 69(ptr) AccessChain 22 68
71: 18(ivec3) Load 70
72: 7(fvec4) ImageFetch 67 71 Sample 27
76: 73 Load 75(g_tTex2dmsi4a)
77: 69(ptr) AccessChain 22 68
78: 18(ivec3) Load 77
79: 19(ivec4) ImageFetch 76 78 Sample 27
83: 80 Load 82(g_tTex2dmsu4a)
84: 69(ptr) AccessChain 22 68
85: 18(ivec3) Load 84
86: 43(ivec4) ImageFetch 83 85 Sample 27
87: 64 Load 66(g_tTex2dmsf4a)
88: 69(ptr) AccessChain 22 68
89: 18(ivec3) Load 88
90: 24(ptr) AccessChain 22 48
91: 17(ivec2) Load 90
92: 7(fvec4) ImageFetch 87 89 Offset Sample 91 27
93: 73 Load 75(g_tTex2dmsi4a)
94: 69(ptr) AccessChain 22 68
95: 18(ivec3) Load 94
96: 24(ptr) AccessChain 22 48
97: 17(ivec2) Load 96
98: 19(ivec4) ImageFetch 93 95 Offset Sample 97 27
99: 80 Load 82(g_tTex2dmsu4a)
100: 69(ptr) AccessChain 22 68
101: 18(ivec3) Load 100
102: 24(ptr) AccessChain 22 48
103: 17(ivec2) Load 102
104: 43(ivec4) ImageFetch 99 101 Offset Sample 103 27
111: 110(ptr) AccessChain 106(psout) 107
Store 111 109
113: 112(ptr) AccessChain 106(psout) 23
Store 113 108
114:8(PS_OUTPUT) Load 106(psout)
ReturnValue 114
9(getOffset(): 7(ivec2) Function None 8
10: Label
ReturnValue 18
FunctionEnd
15(@main():13(PS_OUTPUT) Function None 14
16: Label
105(psout): 104(ptr) Variable Function
24: 21 Load 23(g_tTex2dmsf4)
31: 30(ptr) AccessChain 29 17
32: 7(ivec2) Load 31
34: 12(fvec4) ImageFetch 24 32 Sample 33
38: 35 Load 37(g_tTex2dmsi4)
39: 30(ptr) AccessChain 29 17
40: 7(ivec2) Load 39
41: 26(ivec4) ImageFetch 38 40 Sample 33
46: 43 Load 45(g_tTex2dmsu4)
47: 30(ptr) AccessChain 29 17
48: 7(ivec2) Load 47
50: 49(ivec4) ImageFetch 46 48 Sample 33
51: 21 Load 23(g_tTex2dmsf4)
52: 30(ptr) AccessChain 29 17
53: 7(ivec2) Load 52
54: 7(ivec2) FunctionCall 9(getOffset()
55: 12(fvec4) ImageFetch 51 53 Offset Sample 54 33
56: 35 Load 37(g_tTex2dmsi4)
57: 30(ptr) AccessChain 29 17
58: 7(ivec2) Load 57
59: 7(ivec2) FunctionCall 9(getOffset()
60: 26(ivec4) ImageFetch 56 58 Offset Sample 59 33
61: 43 Load 45(g_tTex2dmsu4)
62: 30(ptr) AccessChain 29 17
63: 7(ivec2) Load 62
64: 7(ivec2) FunctionCall 9(getOffset()
65: 49(ivec4) ImageFetch 61 63 Offset Sample 64 33
69: 66 Load 68(g_tTex2dmsf4a)
72: 71(ptr) AccessChain 29 70
73: 25(ivec3) Load 72
74: 12(fvec4) ImageFetch 69 73 Sample 33
78: 75 Load 77(g_tTex2dmsi4a)
79: 71(ptr) AccessChain 29 70
80: 25(ivec3) Load 79
81: 26(ivec4) ImageFetch 78 80 Sample 33
85: 82 Load 84(g_tTex2dmsu4a)
86: 71(ptr) AccessChain 29 70
87: 25(ivec3) Load 86
88: 49(ivec4) ImageFetch 85 87 Sample 33
89: 66 Load 68(g_tTex2dmsf4a)
90: 71(ptr) AccessChain 29 70
91: 25(ivec3) Load 90
92: 7(ivec2) FunctionCall 9(getOffset()
93: 12(fvec4) ImageFetch 89 91 Offset Sample 92 33
94: 75 Load 77(g_tTex2dmsi4a)
95: 71(ptr) AccessChain 29 70
96: 25(ivec3) Load 95
97: 7(ivec2) FunctionCall 9(getOffset()
98: 26(ivec4) ImageFetch 94 96 Offset Sample 97 33
99: 82 Load 84(g_tTex2dmsu4a)
100: 71(ptr) AccessChain 29 70
101: 25(ivec3) Load 100
102: 7(ivec2) FunctionCall 9(getOffset()
103: 49(ivec4) ImageFetch 99 101 Offset Sample 102 33
110: 109(ptr) AccessChain 105(psout) 106
Store 110 108
112: 111(ptr) AccessChain 105(psout) 17
Store 112 107
113:13(PS_OUTPUT) Load 105(psout)
ReturnValue 113
FunctionEnd

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -29,7 +29,7 @@ ERROR: node is still EOpNull!
0:49 0 (const uint)
0:51 move second child to first child ( temp 4-component vector of float)
0:51 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
0:51 'anon@4' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:51 'anon@4' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance})
0:51 Constant:
0:51 0 (const uint)
0:51 matrix-times-vector ( temp 4-component vector of float)
@@ -44,7 +44,7 @@ ERROR: node is still EOpNull!
0:? 'anon@2' ( out block{ out 4-component vector of float v1})
0:? 'myName' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float m})
0:? 'oColor' ( smooth out 4-component vector of float)
0:? 'anon@4' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:? 'anon@4' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance})
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
@@ -126,7 +126,7 @@ ERROR: node is still EOpNull!
0:49 0 (const uint)
0:51 move second child to first child ( temp 4-component vector of float)
0:51 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
0:51 'anon@4' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:51 'anon@4' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:51 Constant:
0:51 0 (const uint)
0:51 matrix-times-vector ( temp 4-component vector of float)
@@ -169,7 +169,7 @@ ERROR: node is still EOpNull!
0:? 'anon@2' ( out block{ out 4-component vector of float v1})
0:? 'myName' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4X4 matrix of float m})
0:? 'oColor' ( smooth out 4-component vector of float)
0:? 'anon@4' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:? 'anon@4' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
0:? 'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color2})

View File

@@ -23,7 +23,7 @@ Shader version: 430
0:35 0 (const uint)
0:37 move second child to first child ( temp 4-component vector of float)
0:37 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
0:37 'anon@3' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:37 'anon@3' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance})
0:37 Constant:
0:37 0 (const uint)
0:37 matrix-times-vector ( temp 4-component vector of float)
@@ -37,7 +37,7 @@ Shader version: 430
0:? 'anon@1' ( out block{ out 4-component vector of float v1, out 4-component vector of float v2})
0:? 'anon@2' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2})
0:? 'oColor' ( smooth out 4-component vector of float)
0:? 'anon@3' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:? 'anon@3' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance})
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
@@ -108,7 +108,7 @@ Shader version: 430
0:35 0 (const uint)
0:37 move second child to first child ( temp 4-component vector of float)
0:37 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
0:37 'anon@3' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:37 'anon@3' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:37 Constant:
0:37 0 (const uint)
0:37 matrix-times-vector ( temp 4-component vector of float)
@@ -150,7 +150,7 @@ Shader version: 430
0:? 'anon@1' ( out block{ out 4-component vector of float v1, out 4-component vector of float v2})
0:? 'anon@2' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2})
0:? 'oColor' ( smooth out 4-component vector of float)
0:? 'anon@3' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:? 'anon@3' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
0:? 'P' ( in 4-component vector of float)

View File

@@ -28,7 +28,7 @@ Shader version: 430
0:37 0 (const int)
0:39 move second child to first child ( temp 4-component vector of float)
0:39 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
0:39 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:39 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance})
0:39 Constant:
0:39 0 (const uint)
0:39 matrix-times-vector ( temp 4-component vector of float)
@@ -43,7 +43,7 @@ Shader version: 430
0:? 'uC' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1})
0:? 'uBufC' (layout( column_major std430) buffer block{layout( column_major std430 offset=0) buffer 4-component vector of float color1})
0:? 'oColor' ( smooth out 4-component vector of float)
0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance})
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
@@ -132,7 +132,7 @@ Shader version: 430
0:37 0 (const int)
0:39 move second child to first child ( temp 4-component vector of float)
0:39 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
0:39 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:39 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:39 Constant:
0:39 0 (const uint)
0:39 matrix-times-vector ( temp 4-component vector of float)
@@ -175,7 +175,7 @@ Shader version: 430
0:? 'uC' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1})
0:? 'uBufC' (layout( column_major std430) buffer block{layout( column_major std430 offset=0) buffer 4-component vector of float color1})
0:? 'oColor' ( smooth out 4-component vector of float)
0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
0:? 'P' ( in 4-component vector of float)

View File

@@ -23,7 +23,7 @@ Shader version: 430
0:29 0 (const int)
0:31 move second child to first child ( temp 4-component vector of float)
0:31 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
0:31 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:31 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance})
0:31 Constant:
0:31 0 (const uint)
0:31 matrix-times-vector ( temp 4-component vector of float)
@@ -37,7 +37,7 @@ Shader version: 430
0:? 'b' ( out block{ out 4-component vector of float v1, out 4-component vector of float v2})
0:? 'c' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2})
0:? 'oColor' ( smooth out 4-component vector of float)
0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance})
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
@@ -114,7 +114,7 @@ Shader version: 430
0:29 0 (const int)
0:31 move second child to first child ( temp 4-component vector of float)
0:31 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
0:31 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:31 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:31 Constant:
0:31 0 (const uint)
0:31 matrix-times-vector ( temp 4-component vector of float)
@@ -156,7 +156,7 @@ Shader version: 430
0:? 'b' ( out block{ out 4-component vector of float v1, out 4-component vector of float v2})
0:? 'c' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float color1, layout( column_major std140 offset=16) uniform 4-component vector of float color2})
0:? 'oColor' ( smooth out 4-component vector of float)
0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
0:? 'P' ( in 4-component vector of float)

View File

@@ -242,6 +242,36 @@ Shader version: 130
0:54 'un34' ( uniform 4X4 matrix of float)
0:54 'um43' ( uniform 4X4 matrix of float)
0:54 'v' ( smooth in 4-component vector of float)
0:56 Sequence
0:56 move second child to first child ( temp 4X2 matrix of float)
0:56 'm42' ( temp 4X2 matrix of float)
0:56 Constant:
0:56 42.000000
0:56 0.000000
0:56 0.000000
0:56 42.000000
0:56 0.000000
0:56 0.000000
0:56 0.000000
0:56 0.000000
0:57 Test condition and select ( temp void)
0:57 Condition
0:57 Compare Equal ( temp bool)
0:57 'm42' ( temp 4X2 matrix of float)
0:57 Constant:
0:57 42.000000
0:57 0.000000
0:57 0.000000
0:57 42.000000
0:57 0.000000
0:57 0.000000
0:57 0.000000
0:57 0.000000
0:57 true case
0:58 Sequence
0:58 add second child into first child ( temp 4-component vector of float)
0:58 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:58 'v' ( smooth in 4-component vector of float)
0:? Linker Objects
0:? 'colorTransform' ( uniform 3X3 matrix of float)
0:? 'Color' ( smooth in 3-component vector of float)
@@ -495,6 +525,36 @@ Shader version: 130
0:54 'un34' ( uniform 4X4 matrix of float)
0:54 'um43' ( uniform 4X4 matrix of float)
0:54 'v' ( smooth in 4-component vector of float)
0:56 Sequence
0:56 move second child to first child ( temp 4X2 matrix of float)
0:56 'm42' ( temp 4X2 matrix of float)
0:56 Constant:
0:56 42.000000
0:56 0.000000
0:56 0.000000
0:56 42.000000
0:56 0.000000
0:56 0.000000
0:56 0.000000
0:56 0.000000
0:57 Test condition and select ( temp void)
0:57 Condition
0:57 Compare Equal ( temp bool)
0:57 'm42' ( temp 4X2 matrix of float)
0:57 Constant:
0:57 42.000000
0:57 0.000000
0:57 0.000000
0:57 42.000000
0:57 0.000000
0:57 0.000000
0:57 0.000000
0:57 0.000000
0:57 true case
0:58 Sequence
0:58 add second child into first child ( temp 4-component vector of float)
0:58 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:58 'v' ( smooth in 4-component vector of float)
0:? Linker Objects
0:? 'colorTransform' ( uniform 3X3 matrix of float)
0:? 'Color' ( smooth in 3-component vector of float)

View File

@@ -16,6 +16,7 @@ ERROR: 0:102: 'color' : redefinition
ERROR: 0:112: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth
ERROR: 0:118: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth
ERROR: 0:121: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth
ERROR: 0:123: 'gl_Color' : identifiers starting with "gl_" are reserved
ERROR: 0:172: 'x' : undeclared identifier
ERROR: 0:172: '[]' : scalar integer expression required
ERROR: 0:175: 'x' : undeclared identifier
@@ -37,7 +38,7 @@ ERROR: 0:226: 'in' : not allowed in nested scope
ERROR: 0:227: 'in' : not allowed in nested scope
ERROR: 0:228: 'in' : not allowed in nested scope
ERROR: 0:232: 'out' : not allowed in nested scope
ERROR: 38 compilation errors. No code generated.
ERROR: 39 compilation errors. No code generated.
Shader version: 430
@@ -320,7 +321,7 @@ ERROR: node is still EOpNull!
0:? 'factor' (layout( location=3 index=1) out 4-component vector of float)
0:? 'colors' (layout( location=2) out 3-element array of 4-component vector of float)
0:? 'gl_FragDepth' ( gl_FragDepth float FragDepth)
0:? 'anon@2' ( in block{ in float FogFragCoord gl_FogFragCoord, in unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, flat in 4-component vector of float Color gl_Color, in 4-component vector of float SecondaryColor gl_SecondaryColor})
0:? 'gl_Color' ( flat in 4-component vector of float)
Linked fragment stage:
@@ -595,5 +596,5 @@ ERROR: node is still EOpNull!
0:? 'factor' (layout( location=3 index=1) out 4-component vector of float)
0:? 'colors' (layout( location=2) out 3-element array of 4-component vector of float)
0:? 'gl_FragDepth' ( gl_FragDepth float FragDepth)
0:? 'anon@2' ( in block{ in float FogFragCoord gl_FogFragCoord, in 1-element array of 4-component vector of float TexCoord gl_TexCoord, flat in 4-component vector of float Color gl_Color, in 4-component vector of float SecondaryColor gl_SecondaryColor})
0:? 'gl_Color' ( flat in 4-component vector of float)

View File

@@ -24,7 +24,8 @@ ERROR: 0:95: 'binding' : atomic_uint binding is too large; see gl_MaxAtomicCount
ERROR: 0:96: 'binding' : atomic_uint binding is too large; see gl_MaxAtomicCounterBindings
ERROR: 0:97: 'binding' : atomic_uint binding is too large; see gl_MaxAtomicCounterBindings
ERROR: 0:106: '' : vertex input cannot be further qualified
ERROR: 0:106: 'redeclaration' : cannot change storage, memory, or auxiliary qualification of gl_FrontColor
ERROR: 0:106: 'gl_FrontColor' : identifiers starting with "gl_" are reserved
ERROR: 0:107: 'redeclaration' : cannot change storage, memory, or auxiliary qualification of gl_FrontColor
ERROR: 0:112: 'ColorIvn' : identifier not previously declared
ERROR: 0:132: 'shared' : not supported in this stage: vertex
ERROR: 0:134: '' : function does not return a value: funcA
@@ -33,7 +34,7 @@ ERROR: 0:153: '' : function does not return a value: func3
ERROR: 0:169: 'format' : image formats must match
ERROR: 0:170: 'coherent' : argument cannot drop memory qualifier when passed to formal parameter
ERROR: 0:170: 'format' : image formats must match
ERROR: 34 compilation errors. No code generated.
ERROR: 35 compilation errors. No code generated.
Shader version: 430
@@ -297,7 +298,7 @@ ERROR: node is still EOpNull!
0:? 'b2' (layout( binding=2) uniform atomic_uint)
0:? 'c2' (layout( binding=3) uniform atomic_uint)
0:? 'd2' (layout( binding=2) uniform atomic_uint)
0:? 'anon@5' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, flat out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:? 'gl_FrontColor' ( flat in 4-component vector of float)
0:? 'ColorInv' ( smooth out 3-component vector of float)
0:? 'Color4' ( invariant centroid smooth out 3-component vector of float)
0:? 'position' ( noContraction smooth out 4-component vector of float)
@@ -580,7 +581,7 @@ ERROR: node is still EOpNull!
0:? 'b2' (layout( binding=2) uniform atomic_uint)
0:? 'c2' (layout( binding=3) uniform atomic_uint)
0:? 'd2' (layout( binding=2) uniform atomic_uint)
0:? 'anon@5' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, flat out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:? 'gl_FrontColor' ( flat in 4-component vector of float)
0:? 'ColorInv' ( smooth out 3-component vector of float)
0:? 'Color4' ( invariant centroid smooth out 3-component vector of float)
0:? 'position' ( noContraction smooth out 4-component vector of float)

View File

@@ -25,7 +25,8 @@ ERROR: 0:95: 'binding' : atomic_uint binding is too large; see gl_MaxAtomicCount
ERROR: 0:96: 'binding' : atomic_uint binding is too large; see gl_MaxAtomicCounterBindings
ERROR: 0:97: 'binding' : atomic_uint binding is too large; see gl_MaxAtomicCounterBindings
ERROR: 0:106: '' : vertex input cannot be further qualified
ERROR: 0:106: 'redeclaration' : cannot change storage, memory, or auxiliary qualification of gl_FrontColor
ERROR: 0:106: 'gl_FrontColor' : identifiers starting with "gl_" are reserved
ERROR: 0:107: 'redeclaration' : cannot change storage, memory, or auxiliary qualification of gl_FrontColor
ERROR: 0:112: 'ColorIvn' : identifier not previously declared
ERROR: 0:132: 'shared' : not supported in this stage: vertex
ERROR: 0:134: '' : function does not return a value: funcA
@@ -34,7 +35,7 @@ ERROR: 0:153: '' : function does not return a value: func3
ERROR: 0:169: 'format' : image formats must match
ERROR: 0:170: 'coherent' : argument cannot drop memory qualifier when passed to formal parameter
ERROR: 0:170: 'format' : image formats must match
ERROR: 35 compilation errors. No code generated.
ERROR: 36 compilation errors. No code generated.
Shader version: 430
@@ -298,7 +299,7 @@ ERROR: node is still EOpNull!
0:? 'b2' (layout( binding=2) uniform atomic_uint)
0:? 'c2' (layout( binding=3) uniform atomic_uint)
0:? 'd2' (layout( binding=2) uniform atomic_uint)
0:? 'anon@5' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, flat out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:? 'gl_FrontColor' ( flat in 4-component vector of float)
0:? 'ColorInv' ( smooth out 3-component vector of float)
0:? 'Color4' ( invariant centroid smooth out 3-component vector of float)
0:? 'position' ( noContraction smooth out 4-component vector of float)
@@ -581,7 +582,7 @@ ERROR: node is still EOpNull!
0:? 'b2' (layout( binding=2) uniform atomic_uint)
0:? 'c2' (layout( binding=3) uniform atomic_uint)
0:? 'd2' (layout( binding=2) uniform atomic_uint)
0:? 'anon@5' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, flat out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:? 'gl_FrontColor' ( flat in 4-component vector of float)
0:? 'ColorInv' ( smooth out 3-component vector of float)
0:? 'Color4' ( invariant centroid smooth out 3-component vector of float)
0:? 'position' ( noContraction smooth out 4-component vector of float)

View File

@@ -1,12 +1,12 @@
spv.1.4.OpCopyLogical.funcall.frag
// Module Version 10400
// Generated by (magic number): 8000a
// Id's are bound by 60
// Id's are bound by 59
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 25 37
EntryPoint Fragment 4 "main" 25 36
ExecutionMode 4 OriginUpperLeft
Source GLSL 450
Name 4 "main"
@@ -23,14 +23,12 @@ spv.1.4.OpCopyLogical.funcall.frag
Name 23 "blockName"
MemberName 23(blockName) 0 "s1"
Name 25 ""
Name 31 "S"
MemberName 31(S) 0 "m"
Name 32 "arg"
Name 37 "s2"
Name 40 "param"
Name 45 "param"
Name 48 "param"
Name 56 "param"
Name 31 "arg"
Name 36 "s2"
Name 39 "param"
Name 44 "param"
Name 47 "param"
Name 55 "param"
MemberDecorate 22(S) 0 ColMajor
MemberDecorate 22(S) 0 Offset 0
MemberDecorate 22(S) 0 MatrixStride 16
@@ -38,7 +36,6 @@ spv.1.4.OpCopyLogical.funcall.frag
Decorate 23(blockName) Block
Decorate 25 DescriptorSet 0
Decorate 25 Binding 0
MemberDecorate 31(S) 0 ColMajor
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@@ -55,46 +52,45 @@ spv.1.4.OpCopyLogical.funcall.frag
26: TypeInt 32 1
27: 26(int) Constant 0
28: TypePointer StorageBuffer 22(S)
31(S): TypeStruct 8
36: TypePointer Private 9(S)
37(s2): 36(ptr) Variable Private
35: TypePointer Private 9(S)
36(s2): 35(ptr) Variable Private
4(main): 2 Function None 3
5: Label
32(arg): 14(ptr) Variable Function
40(param): 14(ptr) Variable Function
45(param): 14(ptr) Variable Function
48(param): 14(ptr) Variable Function
56(param): 14(ptr) Variable Function
31(arg): 14(ptr) Variable Function
39(param): 14(ptr) Variable Function
44(param): 14(ptr) Variable Function
47(param): 14(ptr) Variable Function
55(param): 14(ptr) Variable Function
29: 28(ptr) AccessChain 25 27
30: 22(S) Load 29
33: 9(S) CopyLogical 30
Store 32(arg) 33
34: 9(S) Load 32(arg)
35: 2 FunctionCall 12(fooConst(struct-S-mf441;) 34
38: 9(S) Load 37(s2)
39: 2 FunctionCall 12(fooConst(struct-S-mf441;) 38
41: 28(ptr) AccessChain 25 27
42: 22(S) Load 41
43: 9(S) CopyLogical 42
Store 40(param) 43
44: 2 FunctionCall 17(foo(struct-S-mf441;) 40(param)
46: 9(S) Load 37(s2)
Store 45(param) 46
47: 2 FunctionCall 17(foo(struct-S-mf441;) 45(param)
49: 28(ptr) AccessChain 25 27
50: 22(S) Load 49
51: 9(S) CopyLogical 50
Store 48(param) 51
52: 2 FunctionCall 20(fooOut(struct-S-mf441;) 48(param)
53: 9(S) Load 48(param)
54: 28(ptr) AccessChain 25 27
55: 22(S) CopyLogical 53
Store 54 55
57: 9(S) Load 37(s2)
Store 56(param) 57
58: 2 FunctionCall 20(fooOut(struct-S-mf441;) 56(param)
59: 9(S) Load 56(param)
Store 37(s2) 59
32: 9(S) CopyLogical 30
Store 31(arg) 32
33: 9(S) Load 31(arg)
34: 2 FunctionCall 12(fooConst(struct-S-mf441;) 33
37: 9(S) Load 36(s2)
38: 2 FunctionCall 12(fooConst(struct-S-mf441;) 37
40: 28(ptr) AccessChain 25 27
41: 22(S) Load 40
42: 9(S) CopyLogical 41
Store 39(param) 42
43: 2 FunctionCall 17(foo(struct-S-mf441;) 39(param)
45: 9(S) Load 36(s2)
Store 44(param) 45
46: 2 FunctionCall 17(foo(struct-S-mf441;) 44(param)
48: 28(ptr) AccessChain 25 27
49: 22(S) Load 48
50: 9(S) CopyLogical 49
Store 47(param) 50
51: 2 FunctionCall 20(fooOut(struct-S-mf441;) 47(param)
52: 9(S) Load 47(param)
53: 28(ptr) AccessChain 25 27
54: 22(S) CopyLogical 52
Store 53 54
56: 9(S) Load 36(s2)
Store 55(param) 56
57: 2 FunctionCall 20(fooOut(struct-S-mf441;) 55(param)
58: 9(S) Load 55(param)
Store 36(s2) 58
Return
FunctionEnd
12(fooConst(struct-S-mf441;): 2 Function None 10

View File

@@ -0,0 +1,74 @@
spv.1.4.funcall.array.frag
// Module Version 10400
// Generated by (magic number): 8000a
// Id's are bound by 42
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 27 31
ExecutionMode 4 OriginUpperLeft
Source GLSL 450
Name 4 "main"
Name 16 "f(vf4[9];i1;"
Name 14 "a"
Name 15 "ix"
Name 20 "indexable"
Name 27 "color"
Name 29 "ub"
MemberName 29(ub) 0 "u"
Name 31 ""
Name 37 "arg"
Name 40 "param"
Decorate 27(color) Location 0
Decorate 28 ArrayStride 16
MemberDecorate 29(ub) 0 Offset 0
Decorate 29(ub) Block
Decorate 31 DescriptorSet 0
Decorate 31 Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeInt 32 0
9: 8(int) Constant 9
10: TypeArray 7(fvec4) 9
11: TypeInt 32 1
12: TypePointer Function 11(int)
13: TypeFunction 7(fvec4) 10 12(ptr)
19: TypePointer Function 10
21: TypePointer Function 7(fvec4)
26: TypePointer Output 7(fvec4)
27(color): 26(ptr) Variable Output
28: TypeArray 7(fvec4) 9
29(ub): TypeStruct 28
30: TypePointer Uniform 29(ub)
31: 30(ptr) Variable Uniform
32: 11(int) Constant 0
33: TypePointer Uniform 28
36: 11(int) Constant 2
4(main): 2 Function None 3
5: Label
37(arg): 19(ptr) Variable Function
40(param): 12(ptr) Variable Function
34: 33(ptr) AccessChain 31 32
35: 28 Load 34
38: 10 CopyLogical 35
Store 37(arg) 38
39: 10 Load 37(arg)
Store 40(param) 36
41: 7(fvec4) FunctionCall 16(f(vf4[9];i1;) 39 40(param)
Store 27(color) 41
Return
FunctionEnd
16(f(vf4[9];i1;): 7(fvec4) Function None 13
14(a): 10 FunctionParameter
15(ix): 12(ptr) FunctionParameter
17: Label
20(indexable): 19(ptr) Variable Function
18: 11(int) Load 15(ix)
Store 20(indexable) 14(a)
22: 21(ptr) AccessChain 20(indexable) 18
23: 7(fvec4) Load 22
ReturnValue 23
FunctionEnd

View File

@@ -0,0 +1,106 @@
spv.funcall.array.frag
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 66
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 27
ExecutionMode 4 OriginUpperLeft
Source GLSL 450
Name 4 "main"
Name 16 "f(vf4[9];i1;"
Name 14 "a"
Name 15 "ix"
Name 20 "indexable"
Name 27 "color"
Name 29 "ub"
MemberName 29(ub) 0 "u"
Name 31 ""
Name 37 "arg"
Name 64 "param"
Decorate 27(color) Location 0
Decorate 28 ArrayStride 16
MemberDecorate 29(ub) 0 Offset 0
Decorate 29(ub) Block
Decorate 31 DescriptorSet 0
Decorate 31 Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeInt 32 0
9: 8(int) Constant 9
10: TypeArray 7(fvec4) 9
11: TypeInt 32 1
12: TypePointer Function 11(int)
13: TypeFunction 7(fvec4) 10 12(ptr)
19: TypePointer Function 10
21: TypePointer Function 7(fvec4)
26: TypePointer Output 7(fvec4)
27(color): 26(ptr) Variable Output
28: TypeArray 7(fvec4) 9
29(ub): TypeStruct 28
30: TypePointer Uniform 29(ub)
31: 30(ptr) Variable Uniform
32: 11(int) Constant 0
33: TypePointer Uniform 28
36: 11(int) Constant 2
41: 11(int) Constant 1
46: 11(int) Constant 3
49: 11(int) Constant 4
52: 11(int) Constant 5
55: 11(int) Constant 6
58: 11(int) Constant 7
61: 11(int) Constant 8
4(main): 2 Function None 3
5: Label
37(arg): 19(ptr) Variable Function
64(param): 12(ptr) Variable Function
34: 33(ptr) AccessChain 31 32
35: 28 Load 34
38: 7(fvec4) CompositeExtract 35 0
39: 21(ptr) AccessChain 37(arg) 32
Store 39 38
40: 7(fvec4) CompositeExtract 35 1
42: 21(ptr) AccessChain 37(arg) 41
Store 42 40
43: 7(fvec4) CompositeExtract 35 2
44: 21(ptr) AccessChain 37(arg) 36
Store 44 43
45: 7(fvec4) CompositeExtract 35 3
47: 21(ptr) AccessChain 37(arg) 46
Store 47 45
48: 7(fvec4) CompositeExtract 35 4
50: 21(ptr) AccessChain 37(arg) 49
Store 50 48
51: 7(fvec4) CompositeExtract 35 5
53: 21(ptr) AccessChain 37(arg) 52
Store 53 51
54: 7(fvec4) CompositeExtract 35 6
56: 21(ptr) AccessChain 37(arg) 55
Store 56 54
57: 7(fvec4) CompositeExtract 35 7
59: 21(ptr) AccessChain 37(arg) 58
Store 59 57
60: 7(fvec4) CompositeExtract 35 8
62: 21(ptr) AccessChain 37(arg) 61
Store 62 60
63: 10 Load 37(arg)
Store 64(param) 36
65: 7(fvec4) FunctionCall 16(f(vf4[9];i1;) 63 64(param)
Store 27(color) 65
Return
FunctionEnd
16(f(vf4[9];i1;): 7(fvec4) Function None 13
14(a): 10 FunctionParameter
15(ix): 12(ptr) FunctionParameter
17: Label
20(indexable): 19(ptr) Variable Function
18: 11(int) Load 15(ix)
Store 20(indexable) 14(a)
22: 21(ptr) AccessChain 20(indexable) 18
23: 7(fvec4) Load 22
ReturnValue 23
FunctionEnd

View File

@@ -0,0 +1,56 @@
spv.intrinsicsSpirvByReference.vert
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 30
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 15 17 26
Source GLSL 450
SourceExtension "GL_EXT_spirv_intrinsics"
Name 4 "main"
Name 10 "func(f1;"
Name 9 "f"
Name 15 "vec2Out"
Name 17 "floatIn"
Name 26 "floatOut"
Name 27 "param"
Decorate 15(vec2Out) Location 0
Decorate 17(floatIn) Location 0
Decorate 26(floatOut) Location 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
8: TypeFunction 2 7(ptr)
12: 6(float) Constant 1056964608
13: TypeVector 6(float) 2
14: TypePointer Output 13(fvec2)
15(vec2Out): 14(ptr) Variable Output
16: TypePointer Input 6(float)
17(floatIn): 16(ptr) Variable Input
19: TypeInt 32 0
20: 19(int) Constant 1
21: TypePointer Output 6(float)
24: 19(int) Constant 0
26(floatOut): 21(ptr) Variable Output
4(main): 2 Function None 3
5: Label
27(param): 7(ptr) Variable Function
18: 6(float) Load 17(floatIn)
22: 21(ptr) AccessChain 15(vec2Out) 20
23: 6(float) ExtInst 1(GLSL.std.450) 35(Modf) 18 22
25: 21(ptr) AccessChain 15(vec2Out) 24
Store 25 23
28: 6(float) Load 26(floatOut)
Store 27(param) 28
29: 2 FunctionCall 10(func(f1;) 27(param)
Return
FunctionEnd
10(func(f1;): 2 Function None 8
9(f): 7(ptr) FunctionParameter
11: Label
Store 9(f) 12
Return
FunctionEnd

View File

@@ -0,0 +1,88 @@
spv.intrinsicsSpirvDecorate.frag
Validation failed
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 43
Capability Shader
Extension "SPV_AMD_shader_explicit_vertex_parameter"
1: ExtInstImport "GLSL.std.450"
14: ExtInstImport "SPV_AMD_shader_explicit_vertex_parameter"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 8 10 18 20 22 25 28 31 34 39
ExecutionMode 4 OriginUpperLeft
Source GLSL 450
SourceExtension "GL_EXT_spirv_intrinsics"
Name 4 "main"
Name 8 "floatOut"
Name 10 "floatIn"
Name 18 "vec2Out"
Name 20 "gl_BaryCoordNoPerspAMD"
Name 22 "gl_BaryCoordNoPerspCentroidAMD"
Name 25 "gl_BaryCoordNoPerspSampleAMD"
Name 28 "gl_BaryCoordSmoothAMD"
Name 31 "gl_BaryCoordSmoothCentroidAMD"
Name 34 "gl_BaryCoordSmoothSampleAMD"
Name 39 "gl_BaryCoordPullModelAMD"
Decorate 8(floatOut) Location 0
Decorate 10(floatIn) Location 0
Decorate 10(floatIn) ExplicitInterpAMD
Decorate 18(vec2Out) Location 1
Decorate 20(gl_BaryCoordNoPerspAMD) Location 0
Decorate 20(gl_BaryCoordNoPerspAMD) BuiltIn BaryCoordNoPerspAMD
Decorate 22(gl_BaryCoordNoPerspCentroidAMD) Location 1
Decorate 22(gl_BaryCoordNoPerspCentroidAMD) BuiltIn BaryCoordNoPerspCentroidAMD
Decorate 25(gl_BaryCoordNoPerspSampleAMD) Location 2
Decorate 25(gl_BaryCoordNoPerspSampleAMD) BuiltIn BaryCoordNoPerspSampleAMD
Decorate 28(gl_BaryCoordSmoothAMD) Location 3
Decorate 28(gl_BaryCoordSmoothAMD) BuiltIn BaryCoordSmoothAMD
Decorate 31(gl_BaryCoordSmoothCentroidAMD) Location 4
Decorate 31(gl_BaryCoordSmoothCentroidAMD) BuiltIn BaryCoordSmoothCentroidAMD
Decorate 34(gl_BaryCoordSmoothSampleAMD) Location 5
Decorate 34(gl_BaryCoordSmoothSampleAMD) BuiltIn BaryCoordSmoothSampleAMD
Decorate 39(gl_BaryCoordPullModelAMD) Location 6
Decorate 39(gl_BaryCoordPullModelAMD) BuiltIn BaryCoordPullModelAMD
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Output 6(float)
8(floatOut): 7(ptr) Variable Output
9: TypePointer Input 6(float)
10(floatIn): 9(ptr) Variable Input
12: TypeInt 32 0
13: 12(int) Constant 1
16: TypeVector 6(float) 2
17: TypePointer Output 16(fvec2)
18(vec2Out): 17(ptr) Variable Output
19: TypePointer Input 16(fvec2)
20(gl_BaryCoordNoPerspAMD): 19(ptr) Variable Input
22(gl_BaryCoordNoPerspCentroidAMD): 19(ptr) Variable Input
25(gl_BaryCoordNoPerspSampleAMD): 19(ptr) Variable Input
28(gl_BaryCoordSmoothAMD): 19(ptr) Variable Input
31(gl_BaryCoordSmoothCentroidAMD): 19(ptr) Variable Input
34(gl_BaryCoordSmoothSampleAMD): 19(ptr) Variable Input
37: TypeVector 6(float) 3
38: TypePointer Input 37(fvec3)
39(gl_BaryCoordPullModelAMD): 38(ptr) Variable Input
4(main): 2 Function None 3
5: Label
11: 6(float) Load 10(floatIn)
15: 6(float) ExtInst 14(SPV_AMD_shader_explicit_vertex_parameter) 1(InterpolateAtVertexAMD) 11 13
Store 8(floatOut) 15
21: 16(fvec2) Load 20(gl_BaryCoordNoPerspAMD)
23: 16(fvec2) Load 22(gl_BaryCoordNoPerspCentroidAMD)
24: 16(fvec2) FAdd 21 23
26: 16(fvec2) Load 25(gl_BaryCoordNoPerspSampleAMD)
27: 16(fvec2) FAdd 24 26
29: 16(fvec2) Load 28(gl_BaryCoordSmoothAMD)
30: 16(fvec2) FAdd 27 29
32: 16(fvec2) Load 31(gl_BaryCoordSmoothCentroidAMD)
33: 16(fvec2) FAdd 30 32
35: 16(fvec2) Load 34(gl_BaryCoordSmoothSampleAMD)
36: 16(fvec2) FAdd 33 35
40: 37(fvec3) Load 39(gl_BaryCoordPullModelAMD)
41: 16(fvec2) VectorShuffle 40 40 0 1
42: 16(fvec2) FAdd 36 41
Store 18(vec2Out) 42
Return
FunctionEnd

View File

@@ -0,0 +1,36 @@
spv.intrinsicsSpirvExecutionMode.frag
Validation failed
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 12
Capability Shader
Capability StencilExportEXT
Extension "SPV_EXT_shader_stencil_export"
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 8 10
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 StencilRefReplacingEXT
Source GLSL 450
SourceExtension "GL_EXT_spirv_intrinsics"
Name 4 "main"
Name 8 "gl_FragStencilRef"
Name 10 "color"
Decorate 8(gl_FragStencilRef) Location 0
Decorate 8(gl_FragStencilRef) BuiltIn FragStencilRefEXT
Decorate 10(color) Flat
Decorate 10(color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
7: TypePointer Output 6(int)
8(gl_FragStencilRef): 7(ptr) Variable Output
9: TypePointer Input 6(int)
10(color): 9(ptr) Variable Input
4(main): 2 Function None 3
5: Label
11: 6(int) Load 10(color)
Store 8(gl_FragStencilRef) 11
Return
FunctionEnd

View File

@@ -0,0 +1,59 @@
spv.intrinsicsSpirvInstruction.vert
Validation failed
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 30
Capability Shader
Capability Int64
Capability ShaderClockKHR
Extension "SPV_AMD_shader_trinary_minmax"
Extension "SPV_KHR_shader_clock"
1: ExtInstImport "GLSL.std.450"
28: ExtInstImport "SPV_AMD_shader_trinary_minmax"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 9 13 18 21
Source GLSL 450
SourceExtension "GL_ARB_gpu_shader_int64"
SourceExtension "GL_EXT_spirv_intrinsics"
Name 4 "main"
Name 9 "uvec2Out"
Name 13 "i64Out"
Name 18 "vec2Out"
Name 21 "vec3In"
Decorate 9(uvec2Out) Location 0
Decorate 13(i64Out) Location 1
Decorate 18(vec2Out) Location 2
Decorate 21(vec3In) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: TypeVector 6(int) 2
8: TypePointer Output 7(ivec2)
9(uvec2Out): 8(ptr) Variable Output
11: TypeInt 64 1
12: TypePointer Output 11(int64_t)
13(i64Out): 12(ptr) Variable Output
15: TypeFloat 32
16: TypeVector 15(float) 2
17: TypePointer Output 16(fvec2)
18(vec2Out): 17(ptr) Variable Output
19: TypeVector 15(float) 3
20: TypePointer Input 19(fvec3)
21(vec3In): 20(ptr) Variable Input
4(main): 2 Function None 3
5: Label
10: 7(ivec2) ReadClockKHR
Store 9(uvec2Out) 10
14: 11(int64_t) ReadClockKHR
Store 13(i64Out) 14
22: 19(fvec3) Load 21(vec3In)
23: 16(fvec2) VectorShuffle 22 22 0 1
24: 19(fvec3) Load 21(vec3In)
25: 16(fvec2) VectorShuffle 24 24 1 2
26: 19(fvec3) Load 21(vec3In)
27: 16(fvec2) VectorShuffle 26 26 2 0
29: 16(fvec2) ExtInst 28(SPV_AMD_shader_trinary_minmax) 1(FMin3AMD) 23 25 27
Store 18(vec2Out) 29
Return
FunctionEnd

View File

@@ -0,0 +1,29 @@
spv.intrinsicsSpirvLiteral.vert
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 12
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main"
Source GLSL 450
SourceExtension "GL_EXT_spirv_intrinsics"
Name 4 "main"
Name 9 "vec4Out"
Name 10 "vec4In"
Decorate 9(vec4Out) Location 1
Decorate 10(vec4In) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
4(main): 2 Function None 3
5: Label
9(vec4Out): 8(ptr) Variable Function
10(vec4In): 8(ptr) Variable Function
11: 7(fvec4) Load 10(vec4In) None
Store 9(vec4Out) 11 Volatile
Return
FunctionEnd

View File

@@ -0,0 +1,30 @@
spv.intrinsicsSpirvStorageClass.rchit
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 13
Capability RayTracingKHR
Capability RayTracingProvisionalKHR
Extension "SPV_KHR_ray_tracing"
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint ClosestHitKHR 4 "main"
Source GLSL 460
SourceExtension "GL_EXT_spirv_intrinsics"
Name 4 "main"
Name 9 "payload"
Decorate 9(payload) Location 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer RayPayloadKHR 7(fvec4)
9(payload): 8(ptr) Variable RayPayloadKHR
10: 6(float) Constant 0
11: 6(float) Constant 1065353216
12: 7(fvec4) ConstantComposite 10 11 10 11
4(main): 2 Function None 3
5: Label
Store 9(payload) 12
Return
FunctionEnd

View File

@@ -0,0 +1,45 @@
spv.intrinsicsSpirvType.rgen
Validation failed
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 21
Capability RayQueryKHR
Capability RayTraversalPrimitiveCullingKHR
Capability RayTracingKHR
Extension "SPV_KHR_ray_query"
Extension "SPV_KHR_ray_tracing"
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint RayGenerationKHR 4 "main"
Source GLSL 460
SourceExtension "GL_EXT_spirv_intrinsics"
Name 4 "main"
Name 8 "rq"
Name 11 "as"
Decorate 11(as) Location 0
Decorate 11(as) DescriptorSet 0
Decorate 11(as) Binding 0
2: TypeVoid
3: TypeFunction 2
7: TypePointer Function 6
10: TypePointer UniformConstant 9
11(as): 10(ptr) Variable UniformConstant
13: TypeInt 32 0
14: 13(int) Constant 0
15: TypeFloat 32
16: TypeVector 15(float) 3
17: 15(float) Constant 0
18: 16(fvec3) ConstantComposite 17 17 17
19: 15(float) Constant 1065353216
20: 16(fvec3) ConstantComposite 19 19 19
4(main): 2 Function None 3
5: Label
8(rq): 7(ptr) Variable Function
6: TypeRayQueryKHR
9: TypeAccelerationStructureKHR
12: 9 Load 11(as)
RayQueryInitializeKHR 8(rq) 12 14 14 18 17 20 19
RayQueryTerminateKHR 8(rq)
Return
FunctionEnd

View File

@@ -1,7 +1,7 @@
spv.multiStructFuncall.frag
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 66
// Id's are bound by 65
Capability Shader
1: ExtInstImport "GLSL.std.450"
@@ -23,14 +23,12 @@ spv.multiStructFuncall.frag
Name 23 "blockName"
MemberName 23(blockName) 0 "s1"
Name 25 ""
Name 31 "S"
MemberName 31(S) 0 "m"
Name 32 "arg"
Name 39 "s2"
Name 42 "param"
Name 48 "param"
Name 51 "param"
Name 62 "param"
Name 31 "arg"
Name 38 "s2"
Name 41 "param"
Name 47 "param"
Name 50 "param"
Name 61 "param"
MemberDecorate 22(S) 0 ColMajor
MemberDecorate 22(S) 0 Offset 0
MemberDecorate 22(S) 0 MatrixStride 16
@@ -38,7 +36,6 @@ spv.multiStructFuncall.frag
Decorate 23(blockName) BufferBlock
Decorate 25 DescriptorSet 0
Decorate 25 Binding 0
MemberDecorate 31(S) 0 ColMajor
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@@ -55,52 +52,51 @@ spv.multiStructFuncall.frag
26: TypeInt 32 1
27: 26(int) Constant 0
28: TypePointer Uniform 22(S)
31(S): TypeStruct 8
34: TypePointer Function 8
38: TypePointer Private 9(S)
39(s2): 38(ptr) Variable Private
60: TypePointer Uniform 8
33: TypePointer Function 8
37: TypePointer Private 9(S)
38(s2): 37(ptr) Variable Private
59: TypePointer Uniform 8
4(main): 2 Function None 3
5: Label
32(arg): 14(ptr) Variable Function
42(param): 14(ptr) Variable Function
48(param): 14(ptr) Variable Function
51(param): 14(ptr) Variable Function
62(param): 14(ptr) Variable Function
31(arg): 14(ptr) Variable Function
41(param): 14(ptr) Variable Function
47(param): 14(ptr) Variable Function
50(param): 14(ptr) Variable Function
61(param): 14(ptr) Variable Function
29: 28(ptr) AccessChain 25 27
30: 22(S) Load 29
33: 8 CompositeExtract 30 0
35: 34(ptr) AccessChain 32(arg) 27
Store 35 33
36: 9(S) Load 32(arg)
37: 2 FunctionCall 12(fooConst(struct-S-mf441;) 36
40: 9(S) Load 39(s2)
41: 2 FunctionCall 12(fooConst(struct-S-mf441;) 40
43: 28(ptr) AccessChain 25 27
44: 22(S) Load 43
45: 8 CompositeExtract 44 0
46: 34(ptr) AccessChain 42(param) 27
Store 46 45
47: 2 FunctionCall 17(foo(struct-S-mf441;) 42(param)
49: 9(S) Load 39(s2)
Store 48(param) 49
50: 2 FunctionCall 17(foo(struct-S-mf441;) 48(param)
52: 28(ptr) AccessChain 25 27
53: 22(S) Load 52
54: 8 CompositeExtract 53 0
55: 34(ptr) AccessChain 51(param) 27
Store 55 54
56: 2 FunctionCall 20(fooOut(struct-S-mf441;) 51(param)
57: 9(S) Load 51(param)
58: 28(ptr) AccessChain 25 27
59: 8 CompositeExtract 57 0
61: 60(ptr) AccessChain 58 27
Store 61 59
63: 9(S) Load 39(s2)
Store 62(param) 63
64: 2 FunctionCall 20(fooOut(struct-S-mf441;) 62(param)
65: 9(S) Load 62(param)
Store 39(s2) 65
32: 8 CompositeExtract 30 0
34: 33(ptr) AccessChain 31(arg) 27
Store 34 32
35: 9(S) Load 31(arg)
36: 2 FunctionCall 12(fooConst(struct-S-mf441;) 35
39: 9(S) Load 38(s2)
40: 2 FunctionCall 12(fooConst(struct-S-mf441;) 39
42: 28(ptr) AccessChain 25 27
43: 22(S) Load 42
44: 8 CompositeExtract 43 0
45: 33(ptr) AccessChain 41(param) 27
Store 45 44
46: 2 FunctionCall 17(foo(struct-S-mf441;) 41(param)
48: 9(S) Load 38(s2)
Store 47(param) 48
49: 2 FunctionCall 17(foo(struct-S-mf441;) 47(param)
51: 28(ptr) AccessChain 25 27
52: 22(S) Load 51
53: 8 CompositeExtract 52 0
54: 33(ptr) AccessChain 50(param) 27
Store 54 53
55: 2 FunctionCall 20(fooOut(struct-S-mf441;) 50(param)
56: 9(S) Load 50(param)
57: 28(ptr) AccessChain 25 27
58: 8 CompositeExtract 56 0
60: 59(ptr) AccessChain 57 27
Store 60 58
62: 9(S) Load 38(s2)
Store 61(param) 62
63: 2 FunctionCall 20(fooOut(struct-S-mf441;) 61(param)
64: 9(S) Load 61(param)
Store 38(s2) 64
Return
FunctionEnd
12(fooConst(struct-S-mf441;): 2 Function None 10

View File

@@ -0,0 +1,22 @@
spv.subgroupUniformControlFlow.vert
WARNING: 0:7: '' : attribute with arguments not recognized, skipping
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 6
Capability Shader
Extension "SPV_KHR_subgroup_uniform_control_flow"
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main"
ExecutionMode 4 SubgroupUniformControlFlow
Source GLSL 460
SourceExtension "GL_EXT_subgroup_uniform_control_flow"
Name 4 "main"
2: TypeVoid
3: TypeFunction 2
4(main): 2 Function None 3
5: Label
Return
FunctionEnd

View File

@@ -13,7 +13,7 @@ ERROR: node is still EOpNull!
0:44 Sequence
0:44 move second child to first child ( temp 4-component vector of float)
0:44 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
0:44 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:44 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance})
0:44 Constant:
0:44 0 (const uint)
0:44 Construct vec4 ( temp 4-component vector of float)
@@ -24,7 +24,7 @@ ERROR: node is still EOpNull!
0:? Linker Objects
0:? 'color' ( in 3-component vector of float)
0:? 'foo' ( uniform sampler2DRect)
0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance})
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
@@ -40,7 +40,7 @@ ERROR: node is still EOpNull!
0:44 Sequence
0:44 move second child to first child ( temp 4-component vector of float)
0:44 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
0:44 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:44 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:44 Constant:
0:44 0 (const uint)
0:44 Construct vec4 ( temp 4-component vector of float)
@@ -51,7 +51,7 @@ ERROR: node is still EOpNull!
0:? Linker Objects
0:? 'color' ( in 3-component vector of float)
0:? 'foo' ( uniform sampler2DRect)
0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)

View File

@@ -102,18 +102,18 @@ Shader version: 450
0:38 2 (const int)
0:38 'sci2' ( specialization-constant const highp int)
0:38 2 (const int)
0:40 Construct vec2 ( temp 2-component vector of float)
0:40 Construct vec2 ( specialization-constant const 2-component vector of float)
0:40 'scf1' ( specialization-constant const highp float)
0:40 1.000000
0:40 'scf1' ( specialization-constant const highp float)
0:40 1.000000
0:41 Construct vec2 ( temp 2-element array of 2-component vector of float)
0:41 Construct vec2 ( temp 2-component vector of float)
0:41 Construct vec2 ( specialization-constant const 2-component vector of float)
0:41 'scf1' ( specialization-constant const highp float)
0:41 1.000000
0:41 'scf1' ( specialization-constant const highp float)
0:41 1.000000
0:41 Construct vec2 ( temp 2-component vector of float)
0:41 Construct vec2 ( specialization-constant const 2-component vector of float)
0:41 'scf1' ( specialization-constant const highp float)
0:41 1.000000
0:41 'scf1' ( specialization-constant const highp float)
@@ -233,18 +233,18 @@ Shader version: 450
0:38 2 (const int)
0:38 'sci2' ( specialization-constant const highp int)
0:38 2 (const int)
0:40 Construct vec2 ( temp 2-component vector of float)
0:40 Construct vec2 ( specialization-constant const 2-component vector of float)
0:40 'scf1' ( specialization-constant const highp float)
0:40 1.000000
0:40 'scf1' ( specialization-constant const highp float)
0:40 1.000000
0:41 Construct vec2 ( temp 2-element array of 2-component vector of float)
0:41 Construct vec2 ( temp 2-component vector of float)
0:41 Construct vec2 ( specialization-constant const 2-component vector of float)
0:41 'scf1' ( specialization-constant const highp float)
0:41 1.000000
0:41 'scf1' ( specialization-constant const highp float)
0:41 1.000000
0:41 Construct vec2 ( temp 2-component vector of float)
0:41 Construct vec2 ( specialization-constant const 2-component vector of float)
0:41 'scf1' ( specialization-constant const highp float)
0:41 1.000000
0:41 'scf1' ( specialization-constant const highp float)
@@ -303,6 +303,9 @@ Shader version: 450
41: 14(int) Constant 2
42: TypeArray 37(ivec2) 41
44: TypeVector 6(float) 2
45: 44(fvec2) SpecConstantComposite 7(scf1) 7(scf1)
46: 44(fvec2) SpecConstantComposite 7(scf1) 7(scf1)
47: 44(fvec2) SpecConstantComposite 7(scf1) 7(scf1)
48: TypeArray 44(fvec2) 41
4(main): 2 Function None 3
5: Label
@@ -317,9 +320,6 @@ Shader version: 450
32: 8(bool) FOrdGreaterThan 7(scf1) 7(scf1)
34: 8(bool) FUnordNotEqual 7(scf1) 7(scf1)
43: 42 CompositeConstruct 39 40
45: 44(fvec2) CompositeConstruct 7(scf1) 7(scf1)
46: 44(fvec2) CompositeConstruct 7(scf1) 7(scf1)
47: 44(fvec2) CompositeConstruct 7(scf1) 7(scf1)
49: 48 CompositeConstruct 46 47
Return
FunctionEnd