Allow runtime-sized arrays of acceleration structures
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Test/baseResults/spv.RayGenShaderArray.rgen.out
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140
Test/baseResults/spv.RayGenShaderArray.rgen.out
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spv.RayGenShaderArray.rgen
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// Module Version 10000
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// Generated by (magic number): 80007
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// Id's are bound by 89
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Capability ShaderNonUniformEXT
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Capability RuntimeDescriptorArrayEXT
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Capability RayTracingNV
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Extension "SPV_EXT_descriptor_indexing"
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Extension "SPV_NV_ray_tracing"
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint RayGenerationNV 4 "main" 11 21
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Source GLSL 460
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SourceExtension "GL_EXT_nonuniform_qualifier"
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SourceExtension "GL_NV_ray_tracing"
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Name 4 "main"
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Name 8 "lx"
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Name 11 "gl_LaunchIDNV"
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Name 16 "ly"
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Name 20 "sx"
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Name 21 "gl_LaunchSizeNV"
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Name 24 "sy"
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Name 30 "accNV0"
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Name 34 "block"
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MemberName 34(block) 0 "dir"
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MemberName 34(block) 1 "origin"
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MemberName 34(block) 2 "i"
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Name 36 ""
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Name 60 "accNV1"
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Name 88 "payload"
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Decorate 11(gl_LaunchIDNV) BuiltIn LaunchIdNV
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Decorate 21(gl_LaunchSizeNV) BuiltIn LaunchSizeNV
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Decorate 30(accNV0) DescriptorSet 0
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Decorate 30(accNV0) Binding 0
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MemberDecorate 34(block) 0 Offset 0
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MemberDecorate 34(block) 1 Offset 16
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MemberDecorate 34(block) 2 Offset 28
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Decorate 34(block) BufferBlock
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Decorate 60(accNV1) DescriptorSet 0
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Decorate 60(accNV1) Binding 1
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Decorate 75 DecorationNonUniformEXT
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Decorate 77 DecorationNonUniformEXT
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Decorate 88(payload) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 0
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7: TypePointer Function 6(int)
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9: TypeVector 6(int) 3
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10: TypePointer Input 9(ivec3)
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11(gl_LaunchIDNV): 10(ptr) Variable Input
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12: 6(int) Constant 0
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13: TypePointer Input 6(int)
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17: 6(int) Constant 1
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21(gl_LaunchSizeNV): 10(ptr) Variable Input
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27: TypeAccelerationStructureNV
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28: TypeRuntimeArray 27
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29: TypePointer UniformConstant 28
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30(accNV0): 29(ptr) Variable UniformConstant
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31: TypeFloat 32
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32: TypeVector 31(float) 3
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33: TypeInt 32 1
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34(block): TypeStruct 32(fvec3) 32(fvec3) 33(int)
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35: TypePointer ShaderRecordBufferNV 34(block)
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36: 35(ptr) Variable ShaderRecordBufferNV
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37: 33(int) Constant 2
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38: TypePointer ShaderRecordBufferNV 33(int)
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41: TypePointer UniformConstant 27
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48: 33(int) Constant 1
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49: TypePointer ShaderRecordBufferNV 32(fvec3)
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52: 31(float) Constant 1056964608
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53: 33(int) Constant 0
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56: 31(float) Constant 1061158912
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57: 6(int) Constant 2
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58: TypeArray 27 57
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59: TypePointer UniformConstant 58
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60(accNV1): 59(ptr) Variable UniformConstant
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86: TypeVector 31(float) 4
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87: TypePointer RayPayloadNV 86(fvec4)
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88(payload): 87(ptr) Variable RayPayloadNV
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4(main): 2 Function None 3
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5: Label
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8(lx): 7(ptr) Variable Function
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16(ly): 7(ptr) Variable Function
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20(sx): 7(ptr) Variable Function
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24(sy): 7(ptr) Variable Function
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14: 13(ptr) AccessChain 11(gl_LaunchIDNV) 12
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15: 6(int) Load 14
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Store 8(lx) 15
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18: 13(ptr) AccessChain 11(gl_LaunchIDNV) 17
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19: 6(int) Load 18
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Store 16(ly) 19
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22: 13(ptr) AccessChain 21(gl_LaunchSizeNV) 12
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23: 6(int) Load 22
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Store 20(sx) 23
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25: 13(ptr) AccessChain 21(gl_LaunchSizeNV) 17
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26: 6(int) Load 25
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Store 24(sy) 26
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39: 38(ptr) AccessChain 36 37
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40: 33(int) Load 39
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42: 41(ptr) AccessChain 30(accNV0) 40
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43: 27 Load 42
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44: 6(int) Load 8(lx)
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45: 6(int) Load 16(ly)
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46: 6(int) Load 20(sx)
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47: 6(int) Load 24(sy)
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50: 49(ptr) AccessChain 36 48
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51: 32(fvec3) Load 50
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54: 49(ptr) AccessChain 36 53
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55: 32(fvec3) Load 54
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TraceNV 43 44 45 46 47 12 51 52 55 56 48
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61: 38(ptr) AccessChain 36 37
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62: 33(int) Load 61
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63: 41(ptr) AccessChain 60(accNV1) 62
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64: 27 Load 63
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65: 6(int) Load 8(lx)
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66: 6(int) Load 16(ly)
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67: 6(int) Load 20(sx)
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68: 6(int) Load 24(sy)
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69: 49(ptr) AccessChain 36 48
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70: 32(fvec3) Load 69
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71: 49(ptr) AccessChain 36 53
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72: 32(fvec3) Load 71
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TraceNV 64 65 66 67 68 12 70 52 72 56 48
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73: 38(ptr) AccessChain 36 37
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74: 33(int) Load 73
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75: 33(int) CopyObject 74
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76: 41(ptr) AccessChain 30(accNV0) 75
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77: 27 Load 76
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78: 6(int) Load 8(lx)
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79: 6(int) Load 16(ly)
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80: 6(int) Load 20(sx)
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81: 6(int) Load 24(sy)
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82: 49(ptr) AccessChain 36 48
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83: 32(fvec3) Load 82
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84: 49(ptr) AccessChain 36 53
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85: 32(fvec3) Load 84
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TraceNV 77 78 79 80 81 12 83 52 85 56 48
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Return
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FunctionEnd
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22
Test/spv.RayGenShaderArray.rgen
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22
Test/spv.RayGenShaderArray.rgen
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#version 460
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#extension GL_NV_ray_tracing : enable
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#extension GL_EXT_nonuniform_qualifier : enable
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layout(binding = 0, set = 0) uniform accelerationStructureNV accNV0[];
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layout(binding = 1, set = 0) uniform accelerationStructureNV accNV1[2];
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layout(location = 0) rayPayloadNV vec4 payload;
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layout(shaderRecordNV) buffer block
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{
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vec3 dir;
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vec3 origin;
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int i;
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};
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void main()
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{
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uint lx = gl_LaunchIDNV.x;
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uint ly = gl_LaunchIDNV.y;
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uint sx = gl_LaunchSizeNV.x;
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uint sy = gl_LaunchSizeNV.y;
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traceNV(accNV0[i], lx, ly, sx, sy, 0u, origin, 0.5f, dir, 0.75f, 1);
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traceNV(accNV1[i], lx, ly, sx, sy, 0u, origin, 0.5f, dir, 0.75f, 1);
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traceNV(accNV0[nonuniformEXT(i)], lx, ly, sx, sy, 0u, origin, 0.5f, dir, 0.75f, 1);
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}
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// check for additional things allowed by GL_EXT_nonuniform_qualifier
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// check for additional things allowed by GL_EXT_nonuniform_qualifier
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if (base.getBasicType() == EbtSampler ||
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if (base.getBasicType() == EbtSampler ||
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(base.getBasicType() == EbtBlock && base.getType().getQualifier().isUniformOrBuffer()))
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#ifdef NV_EXTENSIONS
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base.getBasicType() == EbtAccStructNV ||
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#endif
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(base.getBasicType() == EbtBlock && base.getType().getQualifier().isUniformOrBuffer()))
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requireExtensions(loc, 1, &E_GL_EXT_nonuniform_qualifier, "variable index");
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requireExtensions(loc, 1, &E_GL_EXT_nonuniform_qualifier, "variable index");
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else
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else
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error(loc, "", "[", "array must be redeclared with a size before being indexed with a variable");
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error(loc, "", "[", "array must be redeclared with a size before being indexed with a variable");
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1
gtests/Spv.FromFile.cpp
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1
gtests/Spv.FromFile.cpp
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@ -593,6 +593,7 @@ INSTANTIATE_TEST_CASE_P(
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"spv.atomicInt64.comp",
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"spv.atomicInt64.comp",
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"spv.shadingRate.frag",
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"spv.shadingRate.frag",
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"spv.RayGenShader.rgen",
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"spv.RayGenShader.rgen",
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"spv.RayGenShaderArray.rgen",
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"spv.RayGenShader_Errors.rgen",
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"spv.RayGenShader_Errors.rgen",
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"spv.RayConstants.rgen",
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"spv.RayConstants.rgen",
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"spv.IntersectShader.rint",
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"spv.IntersectShader.rint",
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