HLSL: phase 3b: Texture methods remember and return vector size.
Also makes a (correct) test change for global -> temp vars.
This commit is contained in:
@@ -94,7 +94,7 @@ gl_FragCoord origin is upper left
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0:70 Sequence
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0:70 move second child to first child (temp 4-component vector of float)
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0:70 'txval10' (temp 4-component vector of float)
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0:70 texture (global 4-component vector of float)
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0:70 texture (temp 4-component vector of float)
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0:70 Construct combined texture-sampler (temp sampler1D)
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0:70 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:70 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -103,7 +103,7 @@ gl_FragCoord origin is upper left
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0:71 Sequence
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0:71 move second child to first child (temp 4-component vector of int)
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0:71 'txval11' (temp 4-component vector of int)
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0:71 texture (global 4-component vector of int)
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0:71 texture (temp 4-component vector of int)
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0:71 Construct combined texture-sampler (temp isampler1D)
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0:71 'g_tTex1di4' (uniform itexture1D)
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0:71 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -112,7 +112,7 @@ gl_FragCoord origin is upper left
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0:72 Sequence
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0:72 move second child to first child (temp 4-component vector of uint)
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0:72 'txval12' (temp 4-component vector of uint)
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0:72 texture (global 4-component vector of uint)
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0:72 texture (temp 4-component vector of uint)
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0:72 Construct combined texture-sampler (temp usampler1D)
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0:72 'g_tTex1du4' (uniform utexture1D)
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0:72 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -121,7 +121,7 @@ gl_FragCoord origin is upper left
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0:74 Sequence
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0:74 move second child to first child (temp 4-component vector of float)
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0:74 'txval20' (temp 4-component vector of float)
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0:74 texture (global 4-component vector of float)
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0:74 texture (temp 4-component vector of float)
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0:74 Construct combined texture-sampler (temp sampler2D)
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0:74 'g_tTex2df4' (uniform texture2D)
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0:74 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -131,7 +131,7 @@ gl_FragCoord origin is upper left
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0:75 Sequence
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0:75 move second child to first child (temp 4-component vector of int)
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0:75 'txval21' (temp 4-component vector of int)
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0:75 texture (global 4-component vector of int)
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0:75 texture (temp 4-component vector of int)
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0:75 Construct combined texture-sampler (temp isampler2D)
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0:75 'g_tTex2di4' (uniform itexture2D)
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0:75 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -141,7 +141,7 @@ gl_FragCoord origin is upper left
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0:76 Sequence
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0:76 move second child to first child (temp 4-component vector of uint)
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0:76 'txval22' (temp 4-component vector of uint)
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0:76 texture (global 4-component vector of uint)
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0:76 texture (temp 4-component vector of uint)
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0:76 Construct combined texture-sampler (temp usampler2D)
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0:76 'g_tTex2du4' (uniform utexture2D)
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0:76 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -151,7 +151,7 @@ gl_FragCoord origin is upper left
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0:78 Sequence
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0:78 move second child to first child (temp 4-component vector of float)
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0:78 'txval30' (temp 4-component vector of float)
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0:78 texture (global 4-component vector of float)
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0:78 texture (temp 4-component vector of float)
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0:78 Construct combined texture-sampler (temp sampler3D)
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0:78 'g_tTex3df4' (uniform texture3D)
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0:78 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -162,7 +162,7 @@ gl_FragCoord origin is upper left
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0:79 Sequence
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0:79 move second child to first child (temp 4-component vector of int)
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0:79 'txval31' (temp 4-component vector of int)
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0:79 texture (global 4-component vector of int)
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0:79 texture (temp 4-component vector of int)
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0:79 Construct combined texture-sampler (temp isampler3D)
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0:79 'g_tTex3di4' (uniform itexture3D)
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0:79 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -173,7 +173,7 @@ gl_FragCoord origin is upper left
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0:80 Sequence
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0:80 move second child to first child (temp 4-component vector of uint)
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0:80 'txval32' (temp 4-component vector of uint)
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0:80 texture (global 4-component vector of uint)
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0:80 texture (temp 4-component vector of uint)
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0:80 Construct combined texture-sampler (temp usampler3D)
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0:80 'g_tTex3du4' (uniform utexture3D)
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0:80 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -184,7 +184,7 @@ gl_FragCoord origin is upper left
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0:82 Sequence
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0:82 move second child to first child (temp 4-component vector of float)
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0:82 'txval40' (temp 4-component vector of float)
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0:82 texture (global 4-component vector of float)
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0:82 texture (temp 4-component vector of float)
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0:82 Construct combined texture-sampler (temp samplerCube)
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0:82 'g_tTexcdf4' (uniform textureCube)
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0:82 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -195,7 +195,7 @@ gl_FragCoord origin is upper left
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0:83 Sequence
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0:83 move second child to first child (temp 4-component vector of int)
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0:83 'txval41' (temp 4-component vector of int)
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0:83 texture (global 4-component vector of int)
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0:83 texture (temp 4-component vector of int)
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0:83 Construct combined texture-sampler (temp isamplerCube)
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0:83 'g_tTexcdi4' (uniform itextureCube)
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0:83 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -206,7 +206,7 @@ gl_FragCoord origin is upper left
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0:84 Sequence
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0:84 move second child to first child (temp 4-component vector of uint)
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0:84 'txval42' (temp 4-component vector of uint)
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0:84 texture (global 4-component vector of uint)
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0:84 texture (temp 4-component vector of uint)
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0:84 Construct combined texture-sampler (temp usamplerCube)
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0:84 'g_tTexcdu4' (uniform utextureCube)
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0:84 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -363,7 +363,7 @@ gl_FragCoord origin is upper left
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0:70 Sequence
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0:70 move second child to first child (temp 4-component vector of float)
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0:70 'txval10' (temp 4-component vector of float)
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0:70 texture (global 4-component vector of float)
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0:70 texture (temp 4-component vector of float)
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0:70 Construct combined texture-sampler (temp sampler1D)
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0:70 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:70 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -372,7 +372,7 @@ gl_FragCoord origin is upper left
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0:71 Sequence
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0:71 move second child to first child (temp 4-component vector of int)
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0:71 'txval11' (temp 4-component vector of int)
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0:71 texture (global 4-component vector of int)
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0:71 texture (temp 4-component vector of int)
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0:71 Construct combined texture-sampler (temp isampler1D)
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0:71 'g_tTex1di4' (uniform itexture1D)
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0:71 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -381,7 +381,7 @@ gl_FragCoord origin is upper left
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0:72 Sequence
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0:72 move second child to first child (temp 4-component vector of uint)
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0:72 'txval12' (temp 4-component vector of uint)
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0:72 texture (global 4-component vector of uint)
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0:72 texture (temp 4-component vector of uint)
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0:72 Construct combined texture-sampler (temp usampler1D)
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0:72 'g_tTex1du4' (uniform utexture1D)
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0:72 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -390,7 +390,7 @@ gl_FragCoord origin is upper left
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0:74 Sequence
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0:74 move second child to first child (temp 4-component vector of float)
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0:74 'txval20' (temp 4-component vector of float)
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0:74 texture (global 4-component vector of float)
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0:74 texture (temp 4-component vector of float)
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0:74 Construct combined texture-sampler (temp sampler2D)
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0:74 'g_tTex2df4' (uniform texture2D)
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0:74 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -400,7 +400,7 @@ gl_FragCoord origin is upper left
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0:75 Sequence
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0:75 move second child to first child (temp 4-component vector of int)
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0:75 'txval21' (temp 4-component vector of int)
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0:75 texture (global 4-component vector of int)
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0:75 texture (temp 4-component vector of int)
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0:75 Construct combined texture-sampler (temp isampler2D)
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0:75 'g_tTex2di4' (uniform itexture2D)
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0:75 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -410,7 +410,7 @@ gl_FragCoord origin is upper left
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0:76 Sequence
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0:76 move second child to first child (temp 4-component vector of uint)
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0:76 'txval22' (temp 4-component vector of uint)
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0:76 texture (global 4-component vector of uint)
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0:76 texture (temp 4-component vector of uint)
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0:76 Construct combined texture-sampler (temp usampler2D)
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0:76 'g_tTex2du4' (uniform utexture2D)
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0:76 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -420,7 +420,7 @@ gl_FragCoord origin is upper left
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0:78 Sequence
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0:78 move second child to first child (temp 4-component vector of float)
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0:78 'txval30' (temp 4-component vector of float)
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0:78 texture (global 4-component vector of float)
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0:78 texture (temp 4-component vector of float)
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0:78 Construct combined texture-sampler (temp sampler3D)
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0:78 'g_tTex3df4' (uniform texture3D)
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0:78 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -431,7 +431,7 @@ gl_FragCoord origin is upper left
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0:79 Sequence
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0:79 move second child to first child (temp 4-component vector of int)
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0:79 'txval31' (temp 4-component vector of int)
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0:79 texture (global 4-component vector of int)
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0:79 texture (temp 4-component vector of int)
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0:79 Construct combined texture-sampler (temp isampler3D)
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0:79 'g_tTex3di4' (uniform itexture3D)
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0:79 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -442,7 +442,7 @@ gl_FragCoord origin is upper left
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0:80 Sequence
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0:80 move second child to first child (temp 4-component vector of uint)
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0:80 'txval32' (temp 4-component vector of uint)
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0:80 texture (global 4-component vector of uint)
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0:80 texture (temp 4-component vector of uint)
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0:80 Construct combined texture-sampler (temp usampler3D)
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0:80 'g_tTex3du4' (uniform utexture3D)
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0:80 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -453,7 +453,7 @@ gl_FragCoord origin is upper left
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0:82 Sequence
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0:82 move second child to first child (temp 4-component vector of float)
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0:82 'txval40' (temp 4-component vector of float)
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0:82 texture (global 4-component vector of float)
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0:82 texture (temp 4-component vector of float)
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0:82 Construct combined texture-sampler (temp samplerCube)
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0:82 'g_tTexcdf4' (uniform textureCube)
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0:82 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -464,7 +464,7 @@ gl_FragCoord origin is upper left
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0:83 Sequence
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0:83 move second child to first child (temp 4-component vector of int)
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0:83 'txval41' (temp 4-component vector of int)
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0:83 texture (global 4-component vector of int)
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0:83 texture (temp 4-component vector of int)
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0:83 Construct combined texture-sampler (temp isamplerCube)
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0:83 'g_tTexcdi4' (uniform itextureCube)
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0:83 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -475,7 +475,7 @@ gl_FragCoord origin is upper left
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0:84 Sequence
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0:84 move second child to first child (temp 4-component vector of uint)
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0:84 'txval42' (temp 4-component vector of uint)
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0:84 texture (global 4-component vector of uint)
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0:84 texture (temp 4-component vector of uint)
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0:84 Construct combined texture-sampler (temp usamplerCube)
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0:84 'g_tTexcdu4' (uniform utextureCube)
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0:84 'g_sSamp' (layout(binding=0 ) uniform sampler)
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