HLSL: phase 3b: Texture methods remember and return vector size.
Also makes a (correct) test change for global -> temp vars.
This commit is contained in:
@@ -8,7 +8,7 @@ gl_FragCoord origin is upper left
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0:32 Sequence
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0:32 move second child to first child (temp 4-component vector of float)
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0:32 'txval10' (temp 4-component vector of float)
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0:32 textureLod (global 4-component vector of float)
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0:32 textureLod (temp 4-component vector of float)
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0:32 Construct combined texture-sampler (temp sampler1D)
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0:32 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -19,7 +19,7 @@ gl_FragCoord origin is upper left
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0:33 Sequence
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0:33 move second child to first child (temp 4-component vector of int)
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0:33 'txval11' (temp 4-component vector of int)
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0:33 textureLod (global 4-component vector of int)
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0:33 textureLod (temp 4-component vector of int)
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0:33 Construct combined texture-sampler (temp isampler1D)
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0:33 'g_tTex1di4' (uniform itexture1D)
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0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -30,7 +30,7 @@ gl_FragCoord origin is upper left
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0:34 Sequence
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0:34 move second child to first child (temp 4-component vector of uint)
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0:34 'txval12' (temp 4-component vector of uint)
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0:34 textureLod (global 4-component vector of uint)
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0:34 textureLod (temp 4-component vector of uint)
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0:34 Construct combined texture-sampler (temp usampler1D)
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0:34 'g_tTex1du4' (uniform utexture1D)
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0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -41,7 +41,7 @@ gl_FragCoord origin is upper left
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0:36 Sequence
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0:36 move second child to first child (temp 4-component vector of float)
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0:36 'txval20' (temp 4-component vector of float)
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0:36 textureLod (global 4-component vector of float)
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0:36 textureLod (temp 4-component vector of float)
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0:36 Construct combined texture-sampler (temp sampler2D)
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0:36 'g_tTex2df4' (uniform texture2D)
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0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -53,7 +53,7 @@ gl_FragCoord origin is upper left
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0:37 Sequence
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0:37 move second child to first child (temp 4-component vector of int)
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0:37 'txval21' (temp 4-component vector of int)
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0:37 textureLod (global 4-component vector of int)
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0:37 textureLod (temp 4-component vector of int)
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0:37 Construct combined texture-sampler (temp isampler2D)
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0:37 'g_tTex2di4' (uniform itexture2D)
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0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -65,7 +65,7 @@ gl_FragCoord origin is upper left
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0:38 Sequence
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0:38 move second child to first child (temp 4-component vector of uint)
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0:38 'txval22' (temp 4-component vector of uint)
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0:38 textureLod (global 4-component vector of uint)
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0:38 textureLod (temp 4-component vector of uint)
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0:38 Construct combined texture-sampler (temp usampler2D)
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0:38 'g_tTex2du4' (uniform utexture2D)
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0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -77,7 +77,7 @@ gl_FragCoord origin is upper left
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0:40 Sequence
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0:40 move second child to first child (temp 4-component vector of float)
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0:40 'txval30' (temp 4-component vector of float)
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0:40 textureLod (global 4-component vector of float)
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0:40 textureLod (temp 4-component vector of float)
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0:40 Construct combined texture-sampler (temp sampler3D)
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0:40 'g_tTex3df4' (uniform texture3D)
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0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -90,7 +90,7 @@ gl_FragCoord origin is upper left
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0:41 Sequence
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0:41 move second child to first child (temp 4-component vector of int)
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0:41 'txval31' (temp 4-component vector of int)
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0:41 textureLod (global 4-component vector of int)
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0:41 textureLod (temp 4-component vector of int)
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0:41 Construct combined texture-sampler (temp isampler3D)
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0:41 'g_tTex3di4' (uniform itexture3D)
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0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -103,7 +103,7 @@ gl_FragCoord origin is upper left
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0:42 Sequence
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0:42 move second child to first child (temp 4-component vector of uint)
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0:42 'txval32' (temp 4-component vector of uint)
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0:42 textureLod (global 4-component vector of uint)
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0:42 textureLod (temp 4-component vector of uint)
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0:42 Construct combined texture-sampler (temp usampler3D)
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0:42 'g_tTex3du4' (uniform utexture3D)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -116,7 +116,7 @@ gl_FragCoord origin is upper left
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0:44 Sequence
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0:44 move second child to first child (temp 4-component vector of float)
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0:44 'txval40' (temp 4-component vector of float)
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0:44 textureLod (global 4-component vector of float)
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0:44 textureLod (temp 4-component vector of float)
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0:44 Construct combined texture-sampler (temp samplerCube)
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0:44 'g_tTexcdf4' (uniform textureCube)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -129,7 +129,7 @@ gl_FragCoord origin is upper left
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0:45 Sequence
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0:45 move second child to first child (temp 4-component vector of int)
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0:45 'txval41' (temp 4-component vector of int)
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0:45 textureLod (global 4-component vector of int)
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0:45 textureLod (temp 4-component vector of int)
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0:45 Construct combined texture-sampler (temp isamplerCube)
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0:45 'g_tTexcdi4' (uniform itextureCube)
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0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -142,7 +142,7 @@ gl_FragCoord origin is upper left
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0:46 Sequence
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0:46 move second child to first child (temp 4-component vector of uint)
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0:46 'txval42' (temp 4-component vector of uint)
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0:46 textureLod (global 4-component vector of uint)
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0:46 textureLod (temp 4-component vector of uint)
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0:46 Construct combined texture-sampler (temp usamplerCube)
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0:46 'g_tTexcdu4' (uniform utextureCube)
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0:46 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -216,7 +216,7 @@ gl_FragCoord origin is upper left
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0:32 Sequence
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0:32 move second child to first child (temp 4-component vector of float)
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0:32 'txval10' (temp 4-component vector of float)
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0:32 textureLod (global 4-component vector of float)
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0:32 textureLod (temp 4-component vector of float)
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0:32 Construct combined texture-sampler (temp sampler1D)
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0:32 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -227,7 +227,7 @@ gl_FragCoord origin is upper left
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0:33 Sequence
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0:33 move second child to first child (temp 4-component vector of int)
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0:33 'txval11' (temp 4-component vector of int)
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0:33 textureLod (global 4-component vector of int)
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0:33 textureLod (temp 4-component vector of int)
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0:33 Construct combined texture-sampler (temp isampler1D)
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0:33 'g_tTex1di4' (uniform itexture1D)
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0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -238,7 +238,7 @@ gl_FragCoord origin is upper left
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0:34 Sequence
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0:34 move second child to first child (temp 4-component vector of uint)
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0:34 'txval12' (temp 4-component vector of uint)
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0:34 textureLod (global 4-component vector of uint)
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0:34 textureLod (temp 4-component vector of uint)
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0:34 Construct combined texture-sampler (temp usampler1D)
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0:34 'g_tTex1du4' (uniform utexture1D)
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0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -249,7 +249,7 @@ gl_FragCoord origin is upper left
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0:36 Sequence
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0:36 move second child to first child (temp 4-component vector of float)
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0:36 'txval20' (temp 4-component vector of float)
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0:36 textureLod (global 4-component vector of float)
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0:36 textureLod (temp 4-component vector of float)
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0:36 Construct combined texture-sampler (temp sampler2D)
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0:36 'g_tTex2df4' (uniform texture2D)
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0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -261,7 +261,7 @@ gl_FragCoord origin is upper left
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0:37 Sequence
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0:37 move second child to first child (temp 4-component vector of int)
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0:37 'txval21' (temp 4-component vector of int)
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0:37 textureLod (global 4-component vector of int)
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0:37 textureLod (temp 4-component vector of int)
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0:37 Construct combined texture-sampler (temp isampler2D)
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0:37 'g_tTex2di4' (uniform itexture2D)
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0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -273,7 +273,7 @@ gl_FragCoord origin is upper left
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0:38 Sequence
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0:38 move second child to first child (temp 4-component vector of uint)
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0:38 'txval22' (temp 4-component vector of uint)
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0:38 textureLod (global 4-component vector of uint)
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0:38 textureLod (temp 4-component vector of uint)
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0:38 Construct combined texture-sampler (temp usampler2D)
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0:38 'g_tTex2du4' (uniform utexture2D)
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0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -285,7 +285,7 @@ gl_FragCoord origin is upper left
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0:40 Sequence
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0:40 move second child to first child (temp 4-component vector of float)
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0:40 'txval30' (temp 4-component vector of float)
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0:40 textureLod (global 4-component vector of float)
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0:40 textureLod (temp 4-component vector of float)
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0:40 Construct combined texture-sampler (temp sampler3D)
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0:40 'g_tTex3df4' (uniform texture3D)
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0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -298,7 +298,7 @@ gl_FragCoord origin is upper left
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0:41 Sequence
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0:41 move second child to first child (temp 4-component vector of int)
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0:41 'txval31' (temp 4-component vector of int)
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0:41 textureLod (global 4-component vector of int)
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0:41 textureLod (temp 4-component vector of int)
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0:41 Construct combined texture-sampler (temp isampler3D)
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0:41 'g_tTex3di4' (uniform itexture3D)
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0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -311,7 +311,7 @@ gl_FragCoord origin is upper left
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0:42 Sequence
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0:42 move second child to first child (temp 4-component vector of uint)
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0:42 'txval32' (temp 4-component vector of uint)
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0:42 textureLod (global 4-component vector of uint)
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0:42 textureLod (temp 4-component vector of uint)
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0:42 Construct combined texture-sampler (temp usampler3D)
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0:42 'g_tTex3du4' (uniform utexture3D)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -324,7 +324,7 @@ gl_FragCoord origin is upper left
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0:44 Sequence
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0:44 move second child to first child (temp 4-component vector of float)
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0:44 'txval40' (temp 4-component vector of float)
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0:44 textureLod (global 4-component vector of float)
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0:44 textureLod (temp 4-component vector of float)
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0:44 Construct combined texture-sampler (temp samplerCube)
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0:44 'g_tTexcdf4' (uniform textureCube)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -337,7 +337,7 @@ gl_FragCoord origin is upper left
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0:45 Sequence
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0:45 move second child to first child (temp 4-component vector of int)
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0:45 'txval41' (temp 4-component vector of int)
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0:45 textureLod (global 4-component vector of int)
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0:45 textureLod (temp 4-component vector of int)
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0:45 Construct combined texture-sampler (temp isamplerCube)
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0:45 'g_tTexcdi4' (uniform itextureCube)
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0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
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@@ -350,7 +350,7 @@ gl_FragCoord origin is upper left
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0:46 Sequence
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0:46 move second child to first child (temp 4-component vector of uint)
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0:46 'txval42' (temp 4-component vector of uint)
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0:46 textureLod (global 4-component vector of uint)
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0:46 textureLod (temp 4-component vector of uint)
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0:46 Construct combined texture-sampler (temp usamplerCube)
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0:46 'g_tTexcdu4' (uniform utextureCube)
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0:46 'g_sSamp' (layout(binding=0 ) uniform sampler)
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