glslang AST output: include global vs. temp (local) in the printed output. This only effects test results, but a future check-in is going to fix some globals.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@30973 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2015-04-29 10:16:56 +00:00
parent bcef333a78
commit 8b37b04ecc
130 changed files with 15103 additions and 15104 deletions

View File

@@ -4,20 +4,20 @@ ERROR: 0:35: 'redeclaration' : cannot change the type of gl_Color
ERROR: 0:38: 'gl_Color' : redeclaring non-array as array
ERROR: 0:39: 'redeclaration' : cannot change storage, memory, or auxiliary qualification of gl_Color
WARNING: 0:45: extension GL_ARB_texture_gather is being used for textureGather(...)
ERROR: 0:62: '<' : wrong operand types: no operation '<' exists that takes a left-hand operand of type '3-component vector of bool' and a right operand of type '3-component vector of bool' (or there is no acceptable conversion)
ERROR: 0:63: '>' : wrong operand types: no operation '>' exists that takes a left-hand operand of type '3-component vector of uint' and a right operand of type '3-component vector of uint' (or there is no acceptable conversion)
ERROR: 0:62: '<' : wrong operand types: no operation '<' exists that takes a left-hand operand of type 'temp 3-component vector of bool' and a right operand of type 'temp 3-component vector of bool' (or there is no acceptable conversion)
ERROR: 0:63: '>' : wrong operand types: no operation '>' exists that takes a left-hand operand of type 'temp 3-component vector of uint' and a right operand of type 'temp 3-component vector of uint' (or there is no acceptable conversion)
ERROR: 0:64: '>=' : wrong operand types: no operation '>=' exists that takes a left-hand operand of type 'const 2-component vector of uint' and a right operand of type 'const 2-component vector of uint' (or there is no acceptable conversion)
ERROR: 0:80: 'textureGatherOffset' : no matching overloaded function found
ERROR: 0:80: 'assign' : cannot convert from 'const float' to '4-component vector of float'
ERROR: 0:80: 'assign' : cannot convert from 'const float' to 'temp 4-component vector of float'
ERROR: 0:81: 'textureGatherOffset(...)' : not supported for this version or the enabled extensions
ERROR: 0:84: 'textureGatherOffset(...)' : not supported for this version or the enabled extensions
ERROR: 0:85: 'textureGatherOffset(...)' : not supported for this version or the enabled extensions
WARNING: 0:88: '#extension' : extension is only partially supported: GL_ARB_gpu_shader5
ERROR: 0:120: 'line continuation' : not supported for this version or the enabled extensions
ERROR: 0:126: 'uniform block' : not supported for this version or the enabled extensions
ERROR: 0:140: 'length' : does not operate on this type: bool
ERROR: 0:140: 'length' : does not operate on this type: temp bool
ERROR: 0:140: 'boolb' : can't use function syntax on variable
ERROR: 0:141: 'length' : does not operate on this type: float
ERROR: 0:141: 'length' : does not operate on this type: temp float
ERROR: 0:141: '' : function call, method, or subroutine call expected
ERROR: 0:141: '' : no matching overloaded function found
ERROR: 0:142: 'length' : incomplete method syntax
@@ -42,77 +42,77 @@ Requested GL_ARB_texture_gather
Requested GL_ARB_texture_rectangle
using early_fragment_tests
ERROR: node is still EOpNull!
0:16 Function Definition: main( (void)
0:16 Function Definition: main( (global void)
0:16 Function Parameters:
0:18 Sequence
0:18 Sequence
0:18 move second child to first child (float)
0:18 'clip' (float)
0:18 direct index (smooth float)
0:18 move second child to first child (temp float)
0:18 'clip' (temp float)
0:18 direct index (smooth temp float)
0:18 'gl_ClipDistance' (smooth in implicitly-sized array of float)
0:18 Constant:
0:18 3 (const int)
0:23 Function Definition: foo( (void)
0:23 Function Definition: foo( (global void)
0:23 Function Parameters:
0:25 Sequence
0:25 Sequence
0:25 move second child to first child (4-component vector of float)
0:25 's' (4-component vector of float)
0:25 Function Call: textureGather(sC1;vf3; (4-component vector of float)
0:25 move second child to first child (temp 4-component vector of float)
0:25 's' (temp 4-component vector of float)
0:25 Function Call: textureGather(sC1;vf3; (global 4-component vector of float)
0:25 'sampC' (uniform samplerCube)
0:25 Constant:
0:25 0.200000
0:25 0.200000
0:25 0.200000
0:30 Function Definition: bar( (void)
0:30 Function Definition: bar( (global void)
0:30 Function Parameters:
0:32 Sequence
0:32 Sequence
0:32 move second child to first child (4-component vector of float)
0:32 's' (4-component vector of float)
0:32 Function Call: textureGather(sC1;vf3; (4-component vector of float)
0:32 move second child to first child (temp 4-component vector of float)
0:32 's' (temp 4-component vector of float)
0:32 Function Call: textureGather(sC1;vf3; (global 4-component vector of float)
0:32 'sampC' (uniform samplerCube)
0:32 Constant:
0:32 0.200000
0:32 0.200000
0:32 0.200000
0:43 Function Definition: bar2( (void)
0:43 Function Definition: bar2( (global void)
0:43 Function Parameters:
0:45 Sequence
0:45 Sequence
0:45 move second child to first child (4-component vector of float)
0:45 's' (4-component vector of float)
0:45 Function Call: textureGather(sC1;vf3; (4-component vector of float)
0:45 move second child to first child (temp 4-component vector of float)
0:45 's' (temp 4-component vector of float)
0:45 Function Call: textureGather(sC1;vf3; (global 4-component vector of float)
0:45 'sampC' (uniform samplerCube)
0:45 Constant:
0:45 0.200000
0:45 0.200000
0:45 0.200000
0:49 move second child to first child (3-component vector of bool)
0:49 'b3' (3-component vector of bool)
0:49 Compare Less Than (3-component vector of bool)
0:49 'uv3' (3-component vector of uint)
0:49 'uv3' (3-component vector of uint)
0:50 move second child to first child (3-component vector of bool)
0:50 'b3' (3-component vector of bool)
0:50 Equal (3-component vector of bool)
0:50 'uv3' (3-component vector of uint)
0:50 'uv3' (3-component vector of uint)
0:56 direct index (int)
0:56 'a1' (1-element array of int)
0:49 move second child to first child (temp 3-component vector of bool)
0:49 'b3' (temp 3-component vector of bool)
0:49 Compare Less Than (global 3-component vector of bool)
0:49 'uv3' (temp 3-component vector of uint)
0:49 'uv3' (temp 3-component vector of uint)
0:50 move second child to first child (temp 3-component vector of bool)
0:50 'b3' (temp 3-component vector of bool)
0:50 Equal (global 3-component vector of bool)
0:50 'uv3' (temp 3-component vector of uint)
0:50 'uv3' (temp 3-component vector of uint)
0:56 direct index (temp int)
0:56 'a1' (temp 1-element array of int)
0:56 Constant:
0:56 0 (const int)
0:57 direct index (int)
0:57 'a2' (1-element array of int)
0:57 direct index (temp int)
0:57 'a2' (temp 1-element array of int)
0:57 Constant:
0:57 0 (const int)
0:60 direct index (int)
0:60 'a3' (4-element array of int)
0:60 direct index (temp int)
0:60 'a3' (temp 4-element array of int)
0:60 Constant:
0:60 3 (const int)
0:61 Compare Not Equal (bool)
0:61 'b3' (3-component vector of bool)
0:61 'b3' (3-component vector of bool)
0:61 Compare Not Equal (temp bool)
0:61 'b3' (temp 3-component vector of bool)
0:61 'b3' (temp 3-component vector of bool)
0:62 Constant:
0:62 false (const bool)
0:63 Constant:
@@ -123,13 +123,13 @@ ERROR: node is still EOpNull!
0:65 true (const bool)
0:66 Constant:
0:66 false (const bool)
0:77 Function Definition: bar23( (void)
0:77 Function Definition: bar23( (global void)
0:77 Function Parameters:
0:? Sequence
0:80 's' (4-component vector of float)
0:81 move second child to first child (4-component vector of float)
0:81 's' (4-component vector of float)
0:81 Function Call: textureGatherOffset(sR21;vf2;vi2; (4-component vector of float)
0:80 's' (temp 4-component vector of float)
0:81 move second child to first child (temp 4-component vector of float)
0:81 's' (temp 4-component vector of float)
0:81 Function Call: textureGatherOffset(sR21;vf2;vi2; (global 4-component vector of float)
0:81 'samp2DR' (uniform sampler2DRect)
0:81 Constant:
0:81 0.300000
@@ -137,9 +137,9 @@ ERROR: node is still EOpNull!
0:81 Constant:
0:81 1 (const int)
0:81 1 (const int)
0:82 move second child to first child (4-component vector of float)
0:82 's' (4-component vector of float)
0:82 Function Call: textureGatherOffset(s21;vf2;vi2; (4-component vector of float)
0:82 move second child to first child (temp 4-component vector of float)
0:82 's' (temp 4-component vector of float)
0:82 Function Call: textureGatherOffset(s21;vf2;vi2; (global 4-component vector of float)
0:82 'samp2D' (uniform sampler2D)
0:82 Constant:
0:82 0.300000
@@ -147,9 +147,9 @@ ERROR: node is still EOpNull!
0:82 Constant:
0:82 1 (const int)
0:82 1 (const int)
0:83 move second child to first child (4-component vector of float)
0:83 's' (4-component vector of float)
0:83 Function Call: textureGatherOffset(sA21;vf3;vi2; (4-component vector of float)
0:83 move second child to first child (temp 4-component vector of float)
0:83 's' (temp 4-component vector of float)
0:83 Function Call: textureGatherOffset(sA21;vf3;vi2; (global 4-component vector of float)
0:83 'samp2DA' (uniform sampler2DArray)
0:83 Constant:
0:83 0.300000
@@ -158,9 +158,9 @@ ERROR: node is still EOpNull!
0:83 Constant:
0:83 1 (const int)
0:83 1 (const int)
0:84 move second child to first child (4-component vector of float)
0:84 's' (4-component vector of float)
0:84 Function Call: textureGatherOffset(sS21;vf2;f1;vi2; (4-component vector of float)
0:84 move second child to first child (temp 4-component vector of float)
0:84 's' (temp 4-component vector of float)
0:84 Function Call: textureGatherOffset(sS21;vf2;f1;vi2; (global 4-component vector of float)
0:84 'samp2DS' (uniform sampler2DShadow)
0:84 Constant:
0:84 0.300000
@@ -170,9 +170,9 @@ ERROR: node is still EOpNull!
0:84 Constant:
0:84 1 (const int)
0:84 1 (const int)
0:85 move second child to first child (4-component vector of float)
0:85 's' (4-component vector of float)
0:85 Function Call: textureGatherOffset(s21;vf2;vi2;i1; (4-component vector of float)
0:85 move second child to first child (temp 4-component vector of float)
0:85 's' (temp 4-component vector of float)
0:85 Function Call: textureGatherOffset(s21;vf2;vi2;i1; (global 4-component vector of float)
0:85 'samp2D' (uniform sampler2D)
0:85 Constant:
0:85 0.300000
@@ -182,12 +182,12 @@ ERROR: node is still EOpNull!
0:85 1 (const int)
0:85 Constant:
0:85 2 (const int)
0:90 Function Definition: bar234( (void)
0:90 Function Definition: bar234( (global void)
0:90 Function Parameters:
0:? Sequence
0:93 move second child to first child (4-component vector of float)
0:93 's' (4-component vector of float)
0:93 Function Call: textureGatherOffset(s21;vf2;vi2; (4-component vector of float)
0:93 move second child to first child (temp 4-component vector of float)
0:93 's' (temp 4-component vector of float)
0:93 Function Call: textureGatherOffset(s21;vf2;vi2; (global 4-component vector of float)
0:93 'samp2D' (uniform sampler2D)
0:93 Constant:
0:93 0.300000
@@ -195,9 +195,9 @@ ERROR: node is still EOpNull!
0:93 Constant:
0:93 1 (const int)
0:93 1 (const int)
0:94 move second child to first child (4-component vector of float)
0:94 's' (4-component vector of float)
0:94 Function Call: textureGatherOffset(sA21;vf3;vi2; (4-component vector of float)
0:94 move second child to first child (temp 4-component vector of float)
0:94 's' (temp 4-component vector of float)
0:94 Function Call: textureGatherOffset(sA21;vf3;vi2; (global 4-component vector of float)
0:94 'samp2DA' (uniform sampler2DArray)
0:94 Constant:
0:94 0.300000
@@ -206,9 +206,9 @@ ERROR: node is still EOpNull!
0:94 Constant:
0:94 1 (const int)
0:94 1 (const int)
0:95 move second child to first child (4-component vector of float)
0:95 's' (4-component vector of float)
0:95 Function Call: textureGatherOffset(sR21;vf2;vi2; (4-component vector of float)
0:95 move second child to first child (temp 4-component vector of float)
0:95 's' (temp 4-component vector of float)
0:95 Function Call: textureGatherOffset(sR21;vf2;vi2; (global 4-component vector of float)
0:95 'samp2DR' (uniform sampler2DRect)
0:95 Constant:
0:95 0.300000
@@ -216,9 +216,9 @@ ERROR: node is still EOpNull!
0:95 Constant:
0:95 1 (const int)
0:95 1 (const int)
0:96 move second child to first child (4-component vector of float)
0:96 's' (4-component vector of float)
0:96 Function Call: textureGatherOffset(sS21;vf2;f1;vi2; (4-component vector of float)
0:96 move second child to first child (temp 4-component vector of float)
0:96 's' (temp 4-component vector of float)
0:96 Function Call: textureGatherOffset(sS21;vf2;f1;vi2; (global 4-component vector of float)
0:96 'samp2DS' (uniform sampler2DShadow)
0:96 Constant:
0:96 0.300000
@@ -228,9 +228,9 @@ ERROR: node is still EOpNull!
0:96 Constant:
0:96 1 (const int)
0:96 1 (const int)
0:97 move second child to first child (4-component vector of float)
0:97 's' (4-component vector of float)
0:97 Function Call: textureGatherOffset(s21;vf2;vi2;i1; (4-component vector of float)
0:97 move second child to first child (temp 4-component vector of float)
0:97 's' (temp 4-component vector of float)
0:97 Function Call: textureGatherOffset(s21;vf2;vi2;i1; (global 4-component vector of float)
0:97 'samp2D' (uniform sampler2D)
0:97 Constant:
0:97 0.300000
@@ -240,64 +240,64 @@ ERROR: node is still EOpNull!
0:97 1 (const int)
0:97 Constant:
0:97 2 (const int)
0:107 Function Definition: bar235( (void)
0:107 Function Definition: bar235( (global void)
0:107 Function Parameters:
0:109 Sequence
0:109 Sequence
0:109 move second child to first child (3-component vector of int)
0:109 'a' (3-component vector of int)
0:109 Function Call: textureSize(sAC1;i1; (3-component vector of int)
0:109 move second child to first child (temp 3-component vector of int)
0:109 'a' (temp 3-component vector of int)
0:109 Function Call: textureSize(sAC1;i1; (global 3-component vector of int)
0:109 'Sca' (uniform samplerCubeArray)
0:109 Constant:
0:109 3 (const int)
0:110 Sequence
0:110 move second child to first child (4-component vector of float)
0:110 'b' (4-component vector of float)
0:110 Function Call: texture(sAC1;vf4; (4-component vector of float)
0:110 move second child to first child (temp 4-component vector of float)
0:110 'b' (temp 4-component vector of float)
0:110 Function Call: texture(sAC1;vf4; (global 4-component vector of float)
0:110 'Sca' (uniform samplerCubeArray)
0:110 'i' (smooth in 4-component vector of float)
0:111 Sequence
0:111 move second child to first child (4-component vector of int)
0:111 'c' (4-component vector of int)
0:111 Function Call: texture(isAC1;vf4;f1; (4-component vector of int)
0:111 move second child to first child (temp 4-component vector of int)
0:111 'c' (temp 4-component vector of int)
0:111 Function Call: texture(isAC1;vf4;f1; (global 4-component vector of int)
0:111 'Isca' (uniform isamplerCubeArray)
0:111 'i' (smooth in 4-component vector of float)
0:111 Constant:
0:111 0.700000
0:112 Sequence
0:112 move second child to first child (4-component vector of uint)
0:112 'd' (4-component vector of uint)
0:112 Function Call: texture(usAC1;vf4; (4-component vector of uint)
0:112 move second child to first child (temp 4-component vector of uint)
0:112 'd' (temp 4-component vector of uint)
0:112 Function Call: texture(usAC1;vf4; (global 4-component vector of uint)
0:112 'Usca' (uniform usamplerCubeArray)
0:112 'i' (smooth in 4-component vector of float)
0:114 move second child to first child (4-component vector of float)
0:114 'b' (4-component vector of float)
0:114 Function Call: textureLod(sAC1;vf4;f1; (4-component vector of float)
0:114 move second child to first child (temp 4-component vector of float)
0:114 'b' (temp 4-component vector of float)
0:114 Function Call: textureLod(sAC1;vf4;f1; (global 4-component vector of float)
0:114 'Sca' (uniform samplerCubeArray)
0:114 'i' (smooth in 4-component vector of float)
0:114 Constant:
0:114 1.700000
0:115 move second child to first child (3-component vector of int)
0:115 'a' (3-component vector of int)
0:115 Function Call: textureSize(sASC1;i1; (3-component vector of int)
0:115 move second child to first child (temp 3-component vector of int)
0:115 'a' (temp 3-component vector of int)
0:115 Function Call: textureSize(sASC1;i1; (global 3-component vector of int)
0:115 'Scas' (uniform samplerCubeArrayShadow)
0:115 direct index (int)
0:115 'a' (3-component vector of int)
0:115 direct index (temp int)
0:115 'a' (temp 3-component vector of int)
0:115 Constant:
0:115 0 (const int)
0:116 Sequence
0:116 move second child to first child (float)
0:116 'f' (float)
0:116 Function Call: texture(sASC1;vf4;f1; (float)
0:116 move second child to first child (temp float)
0:116 'f' (temp float)
0:116 Function Call: texture(sASC1;vf4;f1; (global float)
0:116 'Scas' (uniform samplerCubeArrayShadow)
0:116 'i' (smooth in 4-component vector of float)
0:116 direct index (float)
0:116 'b' (4-component vector of float)
0:116 direct index (temp float)
0:116 'b' (temp 4-component vector of float)
0:116 Constant:
0:116 1 (const int)
0:117 move second child to first child (4-component vector of int)
0:117 'c' (4-component vector of int)
0:117 Function Call: textureGrad(isAC1;vf4;vf3;vf3; (4-component vector of int)
0:117 move second child to first child (temp 4-component vector of int)
0:117 'c' (temp 4-component vector of int)
0:117 Function Call: textureGrad(isAC1;vf4;vf3;vf3; (global 4-component vector of int)
0:117 'Isca' (uniform isamplerCubeArray)
0:117 'i' (smooth in 4-component vector of float)
0:117 Constant:
@@ -308,42 +308,42 @@ ERROR: node is still EOpNull!
0:117 0.200000
0:117 0.200000
0:117 0.200000
0:129 Function Definition: bar23444( (void)
0:129 Function Definition: bar23444( (global void)
0:129 Function Parameters:
0:? Sequence
0:132 Sequence
0:132 move second child to first child (float)
0:132 'a1' (float)
0:132 direct index (float)
0:132 direct index (3-component vector of float)
0:132 'm43' (4X3 matrix of float)
0:132 move second child to first child (temp float)
0:132 'a1' (temp float)
0:132 direct index (temp float)
0:132 direct index (temp 3-component vector of float)
0:132 'm43' (temp 4X3 matrix of float)
0:132 Constant:
0:132 3 (const int)
0:132 Constant:
0:132 1 (const int)
0:134 Sequence
0:134 move second child to first child (int)
0:134 'a2' (int)
0:134 move second child to first child (temp int)
0:134 'a2' (temp int)
0:134 Constant:
0:134 4 (const int)
0:135 add second child into first child (int)
0:135 'a2' (int)
0:135 add second child into first child (temp int)
0:135 'a2' (temp int)
0:135 Constant:
0:135 3 (const int)
0:136 add second child into first child (int)
0:136 'a2' (int)
0:136 add second child into first child (temp int)
0:136 'a2' (temp int)
0:136 Constant:
0:136 3 (const int)
0:137 Sequence
0:137 move second child to first child (float)
0:137 move second child to first child (temp float)
0:137 'b' (const (read only) float)
0:137 component-wise multiply (float)
0:137 component-wise multiply (temp float)
0:137 Constant:
0:137 2.000000
0:137 'a1' (float)
0:138 move second child to first child (float)
0:138 direct index (float)
0:138 'a' (3-component vector of float)
0:137 'a1' (temp float)
0:138 move second child to first child (temp float)
0:138 direct index (temp float)
0:138 'a' (temp 3-component vector of float)
0:138 Constant:
0:138 0 (const int)
0:138 Constant:
@@ -354,28 +354,28 @@ ERROR: node is still EOpNull!
0:141 0.000000
0:143 Constant:
0:143 1 (const int)
0:162 Function Definition: qux2( (void)
0:162 Function Definition: qux2( (global void)
0:162 Function Parameters:
0:? Sequence
0:165 Function Call: imageAtomicCompSwap(iI21;vi2;i1;i1; (int)
0:165 Function Call: imageAtomicCompSwap(iI21;vi2;i1;i1; (global int)
0:165 'iimg2D' (layout(r32i ) uniform iimage2D)
0:165 Construct ivec2 (2-component vector of int)
0:165 'i' (int)
0:165 'i' (int)
0:165 'i' (int)
0:165 'i' (int)
0:165 Construct ivec2 (temp 2-component vector of int)
0:165 'i' (temp int)
0:165 'i' (temp int)
0:165 'i' (temp int)
0:165 'i' (temp int)
0:166 Sequence
0:166 move second child to first child (4-component vector of int)
0:166 'pos' (4-component vector of int)
0:166 Function Call: imageLoad(iI21;vi2; (4-component vector of int)
0:166 move second child to first child (temp 4-component vector of int)
0:166 'pos' (temp 4-component vector of int)
0:166 Function Call: imageLoad(iI21;vi2; (global 4-component vector of int)
0:166 'iimg2D' (layout(r32i ) uniform iimage2D)
0:166 Construct ivec2 (2-component vector of int)
0:166 'i' (int)
0:166 'i' (int)
0:166 Construct ivec2 (temp 2-component vector of int)
0:166 'i' (temp int)
0:166 'i' (temp int)
0:? Linker Objects
0:? 'a' (3-component vector of float)
0:? 'b' (float)
0:? 'c' (int)
0:? 'a' (temp 3-component vector of float)
0:? 'b' (temp float)
0:? 'c' (temp int)
0:? 'i' (smooth in 4-component vector of float)
0:? 'o' (out 4-component vector of float)
0:? 'fflat' (flat in float)
@@ -393,7 +393,7 @@ ERROR: node is still EOpNull!
0:? 'Isca' (uniform isamplerCubeArray)
0:? 'Usca' (uniform usamplerCubeArray)
0:? 'Scas' (uniform samplerCubeArrayShadow)
0:? 'x' (int)
0:? 'x' (global int)
0:? 'ai' (const 3-element array of int)
0:? 10 (const int)
0:? 23 (const int)
@@ -418,77 +418,77 @@ Requested GL_ARB_texture_gather
Requested GL_ARB_texture_rectangle
using early_fragment_tests
ERROR: node is still EOpNull!
0:16 Function Definition: main( (void)
0:16 Function Definition: main( (global void)
0:16 Function Parameters:
0:18 Sequence
0:18 Sequence
0:18 move second child to first child (float)
0:18 'clip' (float)
0:18 direct index (smooth float)
0:18 move second child to first child (temp float)
0:18 'clip' (temp float)
0:18 direct index (smooth temp float)
0:18 'gl_ClipDistance' (smooth in 4-element array of float)
0:18 Constant:
0:18 3 (const int)
0:23 Function Definition: foo( (void)
0:23 Function Definition: foo( (global void)
0:23 Function Parameters:
0:25 Sequence
0:25 Sequence
0:25 move second child to first child (4-component vector of float)
0:25 's' (4-component vector of float)
0:25 Function Call: textureGather(sC1;vf3; (4-component vector of float)
0:25 move second child to first child (temp 4-component vector of float)
0:25 's' (temp 4-component vector of float)
0:25 Function Call: textureGather(sC1;vf3; (global 4-component vector of float)
0:25 'sampC' (uniform samplerCube)
0:25 Constant:
0:25 0.200000
0:25 0.200000
0:25 0.200000
0:30 Function Definition: bar( (void)
0:30 Function Definition: bar( (global void)
0:30 Function Parameters:
0:32 Sequence
0:32 Sequence
0:32 move second child to first child (4-component vector of float)
0:32 's' (4-component vector of float)
0:32 Function Call: textureGather(sC1;vf3; (4-component vector of float)
0:32 move second child to first child (temp 4-component vector of float)
0:32 's' (temp 4-component vector of float)
0:32 Function Call: textureGather(sC1;vf3; (global 4-component vector of float)
0:32 'sampC' (uniform samplerCube)
0:32 Constant:
0:32 0.200000
0:32 0.200000
0:32 0.200000
0:43 Function Definition: bar2( (void)
0:43 Function Definition: bar2( (global void)
0:43 Function Parameters:
0:45 Sequence
0:45 Sequence
0:45 move second child to first child (4-component vector of float)
0:45 's' (4-component vector of float)
0:45 Function Call: textureGather(sC1;vf3; (4-component vector of float)
0:45 move second child to first child (temp 4-component vector of float)
0:45 's' (temp 4-component vector of float)
0:45 Function Call: textureGather(sC1;vf3; (global 4-component vector of float)
0:45 'sampC' (uniform samplerCube)
0:45 Constant:
0:45 0.200000
0:45 0.200000
0:45 0.200000
0:49 move second child to first child (3-component vector of bool)
0:49 'b3' (3-component vector of bool)
0:49 Compare Less Than (3-component vector of bool)
0:49 'uv3' (3-component vector of uint)
0:49 'uv3' (3-component vector of uint)
0:50 move second child to first child (3-component vector of bool)
0:50 'b3' (3-component vector of bool)
0:50 Equal (3-component vector of bool)
0:50 'uv3' (3-component vector of uint)
0:50 'uv3' (3-component vector of uint)
0:56 direct index (int)
0:56 'a1' (1-element array of int)
0:49 move second child to first child (temp 3-component vector of bool)
0:49 'b3' (temp 3-component vector of bool)
0:49 Compare Less Than (global 3-component vector of bool)
0:49 'uv3' (temp 3-component vector of uint)
0:49 'uv3' (temp 3-component vector of uint)
0:50 move second child to first child (temp 3-component vector of bool)
0:50 'b3' (temp 3-component vector of bool)
0:50 Equal (global 3-component vector of bool)
0:50 'uv3' (temp 3-component vector of uint)
0:50 'uv3' (temp 3-component vector of uint)
0:56 direct index (temp int)
0:56 'a1' (temp 1-element array of int)
0:56 Constant:
0:56 0 (const int)
0:57 direct index (int)
0:57 'a2' (1-element array of int)
0:57 direct index (temp int)
0:57 'a2' (temp 1-element array of int)
0:57 Constant:
0:57 0 (const int)
0:60 direct index (int)
0:60 'a3' (4-element array of int)
0:60 direct index (temp int)
0:60 'a3' (temp 4-element array of int)
0:60 Constant:
0:60 3 (const int)
0:61 Compare Not Equal (bool)
0:61 'b3' (3-component vector of bool)
0:61 'b3' (3-component vector of bool)
0:61 Compare Not Equal (temp bool)
0:61 'b3' (temp 3-component vector of bool)
0:61 'b3' (temp 3-component vector of bool)
0:62 Constant:
0:62 false (const bool)
0:63 Constant:
@@ -499,13 +499,13 @@ ERROR: node is still EOpNull!
0:65 true (const bool)
0:66 Constant:
0:66 false (const bool)
0:77 Function Definition: bar23( (void)
0:77 Function Definition: bar23( (global void)
0:77 Function Parameters:
0:? Sequence
0:80 's' (4-component vector of float)
0:81 move second child to first child (4-component vector of float)
0:81 's' (4-component vector of float)
0:81 Function Call: textureGatherOffset(sR21;vf2;vi2; (4-component vector of float)
0:80 's' (temp 4-component vector of float)
0:81 move second child to first child (temp 4-component vector of float)
0:81 's' (temp 4-component vector of float)
0:81 Function Call: textureGatherOffset(sR21;vf2;vi2; (global 4-component vector of float)
0:81 'samp2DR' (uniform sampler2DRect)
0:81 Constant:
0:81 0.300000
@@ -513,9 +513,9 @@ ERROR: node is still EOpNull!
0:81 Constant:
0:81 1 (const int)
0:81 1 (const int)
0:82 move second child to first child (4-component vector of float)
0:82 's' (4-component vector of float)
0:82 Function Call: textureGatherOffset(s21;vf2;vi2; (4-component vector of float)
0:82 move second child to first child (temp 4-component vector of float)
0:82 's' (temp 4-component vector of float)
0:82 Function Call: textureGatherOffset(s21;vf2;vi2; (global 4-component vector of float)
0:82 'samp2D' (uniform sampler2D)
0:82 Constant:
0:82 0.300000
@@ -523,9 +523,9 @@ ERROR: node is still EOpNull!
0:82 Constant:
0:82 1 (const int)
0:82 1 (const int)
0:83 move second child to first child (4-component vector of float)
0:83 's' (4-component vector of float)
0:83 Function Call: textureGatherOffset(sA21;vf3;vi2; (4-component vector of float)
0:83 move second child to first child (temp 4-component vector of float)
0:83 's' (temp 4-component vector of float)
0:83 Function Call: textureGatherOffset(sA21;vf3;vi2; (global 4-component vector of float)
0:83 'samp2DA' (uniform sampler2DArray)
0:83 Constant:
0:83 0.300000
@@ -534,9 +534,9 @@ ERROR: node is still EOpNull!
0:83 Constant:
0:83 1 (const int)
0:83 1 (const int)
0:84 move second child to first child (4-component vector of float)
0:84 's' (4-component vector of float)
0:84 Function Call: textureGatherOffset(sS21;vf2;f1;vi2; (4-component vector of float)
0:84 move second child to first child (temp 4-component vector of float)
0:84 's' (temp 4-component vector of float)
0:84 Function Call: textureGatherOffset(sS21;vf2;f1;vi2; (global 4-component vector of float)
0:84 'samp2DS' (uniform sampler2DShadow)
0:84 Constant:
0:84 0.300000
@@ -546,9 +546,9 @@ ERROR: node is still EOpNull!
0:84 Constant:
0:84 1 (const int)
0:84 1 (const int)
0:85 move second child to first child (4-component vector of float)
0:85 's' (4-component vector of float)
0:85 Function Call: textureGatherOffset(s21;vf2;vi2;i1; (4-component vector of float)
0:85 move second child to first child (temp 4-component vector of float)
0:85 's' (temp 4-component vector of float)
0:85 Function Call: textureGatherOffset(s21;vf2;vi2;i1; (global 4-component vector of float)
0:85 'samp2D' (uniform sampler2D)
0:85 Constant:
0:85 0.300000
@@ -558,12 +558,12 @@ ERROR: node is still EOpNull!
0:85 1 (const int)
0:85 Constant:
0:85 2 (const int)
0:90 Function Definition: bar234( (void)
0:90 Function Definition: bar234( (global void)
0:90 Function Parameters:
0:? Sequence
0:93 move second child to first child (4-component vector of float)
0:93 's' (4-component vector of float)
0:93 Function Call: textureGatherOffset(s21;vf2;vi2; (4-component vector of float)
0:93 move second child to first child (temp 4-component vector of float)
0:93 's' (temp 4-component vector of float)
0:93 Function Call: textureGatherOffset(s21;vf2;vi2; (global 4-component vector of float)
0:93 'samp2D' (uniform sampler2D)
0:93 Constant:
0:93 0.300000
@@ -571,9 +571,9 @@ ERROR: node is still EOpNull!
0:93 Constant:
0:93 1 (const int)
0:93 1 (const int)
0:94 move second child to first child (4-component vector of float)
0:94 's' (4-component vector of float)
0:94 Function Call: textureGatherOffset(sA21;vf3;vi2; (4-component vector of float)
0:94 move second child to first child (temp 4-component vector of float)
0:94 's' (temp 4-component vector of float)
0:94 Function Call: textureGatherOffset(sA21;vf3;vi2; (global 4-component vector of float)
0:94 'samp2DA' (uniform sampler2DArray)
0:94 Constant:
0:94 0.300000
@@ -582,9 +582,9 @@ ERROR: node is still EOpNull!
0:94 Constant:
0:94 1 (const int)
0:94 1 (const int)
0:95 move second child to first child (4-component vector of float)
0:95 's' (4-component vector of float)
0:95 Function Call: textureGatherOffset(sR21;vf2;vi2; (4-component vector of float)
0:95 move second child to first child (temp 4-component vector of float)
0:95 's' (temp 4-component vector of float)
0:95 Function Call: textureGatherOffset(sR21;vf2;vi2; (global 4-component vector of float)
0:95 'samp2DR' (uniform sampler2DRect)
0:95 Constant:
0:95 0.300000
@@ -592,9 +592,9 @@ ERROR: node is still EOpNull!
0:95 Constant:
0:95 1 (const int)
0:95 1 (const int)
0:96 move second child to first child (4-component vector of float)
0:96 's' (4-component vector of float)
0:96 Function Call: textureGatherOffset(sS21;vf2;f1;vi2; (4-component vector of float)
0:96 move second child to first child (temp 4-component vector of float)
0:96 's' (temp 4-component vector of float)
0:96 Function Call: textureGatherOffset(sS21;vf2;f1;vi2; (global 4-component vector of float)
0:96 'samp2DS' (uniform sampler2DShadow)
0:96 Constant:
0:96 0.300000
@@ -604,9 +604,9 @@ ERROR: node is still EOpNull!
0:96 Constant:
0:96 1 (const int)
0:96 1 (const int)
0:97 move second child to first child (4-component vector of float)
0:97 's' (4-component vector of float)
0:97 Function Call: textureGatherOffset(s21;vf2;vi2;i1; (4-component vector of float)
0:97 move second child to first child (temp 4-component vector of float)
0:97 's' (temp 4-component vector of float)
0:97 Function Call: textureGatherOffset(s21;vf2;vi2;i1; (global 4-component vector of float)
0:97 'samp2D' (uniform sampler2D)
0:97 Constant:
0:97 0.300000
@@ -616,64 +616,64 @@ ERROR: node is still EOpNull!
0:97 1 (const int)
0:97 Constant:
0:97 2 (const int)
0:107 Function Definition: bar235( (void)
0:107 Function Definition: bar235( (global void)
0:107 Function Parameters:
0:109 Sequence
0:109 Sequence
0:109 move second child to first child (3-component vector of int)
0:109 'a' (3-component vector of int)
0:109 Function Call: textureSize(sAC1;i1; (3-component vector of int)
0:109 move second child to first child (temp 3-component vector of int)
0:109 'a' (temp 3-component vector of int)
0:109 Function Call: textureSize(sAC1;i1; (global 3-component vector of int)
0:109 'Sca' (uniform samplerCubeArray)
0:109 Constant:
0:109 3 (const int)
0:110 Sequence
0:110 move second child to first child (4-component vector of float)
0:110 'b' (4-component vector of float)
0:110 Function Call: texture(sAC1;vf4; (4-component vector of float)
0:110 move second child to first child (temp 4-component vector of float)
0:110 'b' (temp 4-component vector of float)
0:110 Function Call: texture(sAC1;vf4; (global 4-component vector of float)
0:110 'Sca' (uniform samplerCubeArray)
0:110 'i' (smooth in 4-component vector of float)
0:111 Sequence
0:111 move second child to first child (4-component vector of int)
0:111 'c' (4-component vector of int)
0:111 Function Call: texture(isAC1;vf4;f1; (4-component vector of int)
0:111 move second child to first child (temp 4-component vector of int)
0:111 'c' (temp 4-component vector of int)
0:111 Function Call: texture(isAC1;vf4;f1; (global 4-component vector of int)
0:111 'Isca' (uniform isamplerCubeArray)
0:111 'i' (smooth in 4-component vector of float)
0:111 Constant:
0:111 0.700000
0:112 Sequence
0:112 move second child to first child (4-component vector of uint)
0:112 'd' (4-component vector of uint)
0:112 Function Call: texture(usAC1;vf4; (4-component vector of uint)
0:112 move second child to first child (temp 4-component vector of uint)
0:112 'd' (temp 4-component vector of uint)
0:112 Function Call: texture(usAC1;vf4; (global 4-component vector of uint)
0:112 'Usca' (uniform usamplerCubeArray)
0:112 'i' (smooth in 4-component vector of float)
0:114 move second child to first child (4-component vector of float)
0:114 'b' (4-component vector of float)
0:114 Function Call: textureLod(sAC1;vf4;f1; (4-component vector of float)
0:114 move second child to first child (temp 4-component vector of float)
0:114 'b' (temp 4-component vector of float)
0:114 Function Call: textureLod(sAC1;vf4;f1; (global 4-component vector of float)
0:114 'Sca' (uniform samplerCubeArray)
0:114 'i' (smooth in 4-component vector of float)
0:114 Constant:
0:114 1.700000
0:115 move second child to first child (3-component vector of int)
0:115 'a' (3-component vector of int)
0:115 Function Call: textureSize(sASC1;i1; (3-component vector of int)
0:115 move second child to first child (temp 3-component vector of int)
0:115 'a' (temp 3-component vector of int)
0:115 Function Call: textureSize(sASC1;i1; (global 3-component vector of int)
0:115 'Scas' (uniform samplerCubeArrayShadow)
0:115 direct index (int)
0:115 'a' (3-component vector of int)
0:115 direct index (temp int)
0:115 'a' (temp 3-component vector of int)
0:115 Constant:
0:115 0 (const int)
0:116 Sequence
0:116 move second child to first child (float)
0:116 'f' (float)
0:116 Function Call: texture(sASC1;vf4;f1; (float)
0:116 move second child to first child (temp float)
0:116 'f' (temp float)
0:116 Function Call: texture(sASC1;vf4;f1; (global float)
0:116 'Scas' (uniform samplerCubeArrayShadow)
0:116 'i' (smooth in 4-component vector of float)
0:116 direct index (float)
0:116 'b' (4-component vector of float)
0:116 direct index (temp float)
0:116 'b' (temp 4-component vector of float)
0:116 Constant:
0:116 1 (const int)
0:117 move second child to first child (4-component vector of int)
0:117 'c' (4-component vector of int)
0:117 Function Call: textureGrad(isAC1;vf4;vf3;vf3; (4-component vector of int)
0:117 move second child to first child (temp 4-component vector of int)
0:117 'c' (temp 4-component vector of int)
0:117 Function Call: textureGrad(isAC1;vf4;vf3;vf3; (global 4-component vector of int)
0:117 'Isca' (uniform isamplerCubeArray)
0:117 'i' (smooth in 4-component vector of float)
0:117 Constant:
@@ -684,42 +684,42 @@ ERROR: node is still EOpNull!
0:117 0.200000
0:117 0.200000
0:117 0.200000
0:129 Function Definition: bar23444( (void)
0:129 Function Definition: bar23444( (global void)
0:129 Function Parameters:
0:? Sequence
0:132 Sequence
0:132 move second child to first child (float)
0:132 'a1' (float)
0:132 direct index (float)
0:132 direct index (3-component vector of float)
0:132 'm43' (4X3 matrix of float)
0:132 move second child to first child (temp float)
0:132 'a1' (temp float)
0:132 direct index (temp float)
0:132 direct index (temp 3-component vector of float)
0:132 'm43' (temp 4X3 matrix of float)
0:132 Constant:
0:132 3 (const int)
0:132 Constant:
0:132 1 (const int)
0:134 Sequence
0:134 move second child to first child (int)
0:134 'a2' (int)
0:134 move second child to first child (temp int)
0:134 'a2' (temp int)
0:134 Constant:
0:134 4 (const int)
0:135 add second child into first child (int)
0:135 'a2' (int)
0:135 add second child into first child (temp int)
0:135 'a2' (temp int)
0:135 Constant:
0:135 3 (const int)
0:136 add second child into first child (int)
0:136 'a2' (int)
0:136 add second child into first child (temp int)
0:136 'a2' (temp int)
0:136 Constant:
0:136 3 (const int)
0:137 Sequence
0:137 move second child to first child (float)
0:137 move second child to first child (temp float)
0:137 'b' (const (read only) float)
0:137 component-wise multiply (float)
0:137 component-wise multiply (temp float)
0:137 Constant:
0:137 2.000000
0:137 'a1' (float)
0:138 move second child to first child (float)
0:138 direct index (float)
0:138 'a' (3-component vector of float)
0:137 'a1' (temp float)
0:138 move second child to first child (temp float)
0:138 direct index (temp float)
0:138 'a' (temp 3-component vector of float)
0:138 Constant:
0:138 0 (const int)
0:138 Constant:
@@ -730,28 +730,28 @@ ERROR: node is still EOpNull!
0:141 0.000000
0:143 Constant:
0:143 1 (const int)
0:162 Function Definition: qux2( (void)
0:162 Function Definition: qux2( (global void)
0:162 Function Parameters:
0:? Sequence
0:165 Function Call: imageAtomicCompSwap(iI21;vi2;i1;i1; (int)
0:165 Function Call: imageAtomicCompSwap(iI21;vi2;i1;i1; (global int)
0:165 'iimg2D' (layout(r32i ) uniform iimage2D)
0:165 Construct ivec2 (2-component vector of int)
0:165 'i' (int)
0:165 'i' (int)
0:165 'i' (int)
0:165 'i' (int)
0:165 Construct ivec2 (temp 2-component vector of int)
0:165 'i' (temp int)
0:165 'i' (temp int)
0:165 'i' (temp int)
0:165 'i' (temp int)
0:166 Sequence
0:166 move second child to first child (4-component vector of int)
0:166 'pos' (4-component vector of int)
0:166 Function Call: imageLoad(iI21;vi2; (4-component vector of int)
0:166 move second child to first child (temp 4-component vector of int)
0:166 'pos' (temp 4-component vector of int)
0:166 Function Call: imageLoad(iI21;vi2; (global 4-component vector of int)
0:166 'iimg2D' (layout(r32i ) uniform iimage2D)
0:166 Construct ivec2 (2-component vector of int)
0:166 'i' (int)
0:166 'i' (int)
0:166 Construct ivec2 (temp 2-component vector of int)
0:166 'i' (temp int)
0:166 'i' (temp int)
0:? Linker Objects
0:? 'a' (3-component vector of float)
0:? 'b' (float)
0:? 'c' (int)
0:? 'a' (temp 3-component vector of float)
0:? 'b' (temp float)
0:? 'c' (temp int)
0:? 'i' (smooth in 4-component vector of float)
0:? 'o' (out 4-component vector of float)
0:? 'fflat' (flat in float)
@@ -769,7 +769,7 @@ ERROR: node is still EOpNull!
0:? 'Isca' (uniform isamplerCubeArray)
0:? 'Usca' (uniform usamplerCubeArray)
0:? 'Scas' (uniform samplerCubeArrayShadow)
0:? 'x' (int)
0:? 'x' (global int)
0:? 'ai' (const 3-element array of int)
0:? 10 (const int)
0:? 23 (const int)