glslang AST output: include global vs. temp (local) in the printed output. This only effects test results, but a future check-in is going to fix some globals.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@30973 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -11,17 +11,17 @@ ERROR: 7 compilation errors. No code generated.
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Shader version: 300
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ERROR: node is still EOpNull!
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0:10 Function Definition: main( (void)
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0:10 Function Definition: main( (global void)
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0:10 Function Parameters:
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0:12 Sequence
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0:12 move second child to first child (mediump 4-component vector of float)
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0:12 move second child to first child (temp mediump 4-component vector of float)
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0:12 'c' (layout(location=1 ) out mediump 4-component vector of float)
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0:12 'color' (layout(location=2 ) smooth in mediump 4-component vector of float)
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0:13 move second child to first child (mediump 4-component vector of float)
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0:13 move second child to first child (temp mediump 4-component vector of float)
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0:13 'p' (layout(location=3 ) out mediump 4-component vector of float)
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0:13 'pos' (smooth in mediump 4-component vector of float)
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0:14 move second child to first child (mediump 4-component vector of float)
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0:14 direct index (layout(location=4 ) mediump 4-component vector of float)
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0:14 move second child to first child (temp mediump 4-component vector of float)
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0:14 direct index (layout(location=4 ) temp mediump 4-component vector of float)
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0:14 'q' (layout(location=4 ) out 2-element array of mediump 4-component vector of float)
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0:14 Constant:
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0:14 1 (const int)
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@@ -42,17 +42,17 @@ Linked fragment stage:
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Shader version: 300
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ERROR: node is still EOpNull!
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0:10 Function Definition: main( (void)
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0:10 Function Definition: main( (global void)
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0:10 Function Parameters:
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0:12 Sequence
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0:12 move second child to first child (mediump 4-component vector of float)
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0:12 move second child to first child (temp mediump 4-component vector of float)
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0:12 'c' (layout(location=1 ) out mediump 4-component vector of float)
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0:12 'color' (layout(location=2 ) smooth in mediump 4-component vector of float)
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0:13 move second child to first child (mediump 4-component vector of float)
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0:13 move second child to first child (temp mediump 4-component vector of float)
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0:13 'p' (layout(location=3 ) out mediump 4-component vector of float)
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0:13 'pos' (smooth in mediump 4-component vector of float)
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0:14 move second child to first child (mediump 4-component vector of float)
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0:14 direct index (layout(location=4 ) mediump 4-component vector of float)
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0:14 move second child to first child (temp mediump 4-component vector of float)
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0:14 direct index (layout(location=4 ) temp mediump 4-component vector of float)
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0:14 'q' (layout(location=4 ) out 2-element array of mediump 4-component vector of float)
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0:14 Constant:
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0:14 1 (const int)
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