glslang AST output: include global vs. temp (local) in the printed output. This only effects test results, but a future check-in is going to fix some globals.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@30973 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2015-04-29 10:16:56 +00:00
parent bcef333a78
commit 8b37b04ecc
130 changed files with 15103 additions and 15104 deletions

View File

@@ -2,7 +2,7 @@
Shader version: 300
0:? Sequence
0:8 Function Definition: main( (void)
0:8 Function Definition: main( (global void)
0:8 Function Parameters:
0:? Linker Objects
0:? 'color1' (out highp 4-component vector of float)
@@ -15,7 +15,7 @@ ERROR: Linking fragment stage: when more than one fragment shader output, all mu
Shader version: 300
0:? Sequence
0:8 Function Definition: main( (void)
0:8 Function Definition: main( (global void)
0:8 Function Parameters:
0:? Linker Objects
0:? 'color1' (out highp 4-component vector of float)