glslang AST output: include global vs. temp (local) in the printed output. This only effects test results, but a future check-in is going to fix some globals.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@30973 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2015-04-29 10:16:56 +00:00
parent bcef333a78
commit 8b37b04ecc
130 changed files with 15103 additions and 15104 deletions

View File

@@ -40,34 +40,34 @@ Shader version: 330
Requested GL_ARB_enhanced_layouts
Requested GL_ARB_separate_shader_objects
ERROR: node is still EOpNull!
0:8 Function Definition: main( (void)
0:8 Function Definition: main( (global void)
0:8 Function Parameters:
0:10 Sequence
0:10 move second child to first child (4-component vector of float)
0:10 move second child to first child (temp 4-component vector of float)
0:10 'gl_FragColor' (fragColor 4-component vector of float)
0:10 'varyingVar' (smooth in 4-component vector of float)
0:11 move second child to first child (4-component vector of float)
0:11 direct index (4-component vector of float)
0:11 move second child to first child (temp 4-component vector of float)
0:11 direct index (temp 4-component vector of float)
0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float)
0:11 Constant:
0:11 1 (const int)
0:11 'inVar' (smooth in 4-component vector of float)
0:12 Sequence
0:12 move second child to first child (int)
0:12 'buffer' (int)
0:12 move second child to first child (temp int)
0:12 'buffer' (temp int)
0:12 Constant:
0:12 4 (const int)
0:21 Function Definition: foo( (void)
0:21 Function Definition: foo( (global void)
0:21 Function Parameters:
0:23 Sequence
0:23 Sequence
0:23 move second child to first child (4-component vector of float)
0:23 'c' (4-component vector of float)
0:23 move second child to first child (temp 4-component vector of float)
0:23 'c' (temp 4-component vector of float)
0:23 gl_Color: direct index for structure (in 4-component vector of float)
0:23 'anon@0' (in block{in 4-component vector of float gl_Color, })
0:23 Constant:
0:23 2 (const uint)
0:24 move second child to first child (4-component vector of float)
0:24 move second child to first child (temp 4-component vector of float)
0:24 'outVar' (layout(location=0 index=0 ) out 4-component vector of float)
0:24 'inVar' (smooth in 4-component vector of float)
0:? Linker Objects
@@ -91,11 +91,11 @@ ERROR: node is still EOpNull!
0:? 'v6' (layout(location=30 ) smooth in 4-component vector of float)
0:? 'v23' (layout(location=61 ) smooth in float)
0:? 'v24' (layout(location=62 ) smooth in float)
0:? 'ininst2' (in block{layout(location=28 component=0 ) in bool b1, layout(location=29 component=0 ) in float f1, layout(location=25 ) in float f2, layout(location=26 component=0 ) in 4-component vector of float f3, layout(location=21 ) in structure{float f1, float f2} s2, layout(location=23 component=0 ) in 4-component vector of float f4, layout(location=24 component=0 ) in 4-component vector of float f5})
0:? 'ininst2' (in block{layout(location=28 component=0 ) in bool b1, layout(location=29 component=0 ) in float f1, layout(location=25 ) in float f2, layout(location=26 component=0 ) in 4-component vector of float f3, layout(location=21 ) in structure{global float f1, temp float f2} s2, layout(location=23 component=0 ) in 4-component vector of float f4, layout(location=24 component=0 ) in 4-component vector of float f5})
0:? 'uinst2' (layout(location=13 column_major shared ) uniform block{layout(column_major shared ) uniform float f1, layout(location=3 column_major shared ) uniform float f2})
0:? 'in3' (in block{in float f1, layout(location=40 ) in float f2})
0:? 'in4' (in block{layout(location=50 ) in float f1, layout(location=51 ) in float f2})
0:? 's' (layout(location=33 ) smooth in structure{3-component vector of float a, 2X2 matrix of float b, 2-element array of 4-component vector of float c, 2-component vector of float A})
0:? 's' (layout(location=33 ) smooth in structure{global 3-component vector of float a, global 2X2 matrix of float b, global 2-element array of 4-component vector of float c, temp 2-component vector of float A})
0:? 'anon@2' (in block{layout(location=44 component=0 ) in 4-component vector of float d, layout(location=45 component=0 ) in 4-component vector of float e, layout(location=47 ) in 4-component vector of float f, layout(location=48 component=0 ) in 4-component vector of float g, layout(location=41 ) in 4-component vector of float h, layout(location=42 component=0 ) in 4-component vector of float i, layout(location=43 component=0 ) in 4-component vector of float j, layout(location=44 component=0 ) in 4-component vector of float k})
0:? 'outVar2' (layout(location=63 index=0 ) out 4-component vector of float)
0:? 'outVar3' (layout(location=0 index=1 ) out 4-component vector of float)
@@ -113,34 +113,34 @@ Shader version: 330
Requested GL_ARB_enhanced_layouts
Requested GL_ARB_separate_shader_objects
ERROR: node is still EOpNull!
0:8 Function Definition: main( (void)
0:8 Function Definition: main( (global void)
0:8 Function Parameters:
0:10 Sequence
0:10 move second child to first child (4-component vector of float)
0:10 move second child to first child (temp 4-component vector of float)
0:10 'gl_FragColor' (fragColor 4-component vector of float)
0:10 'varyingVar' (smooth in 4-component vector of float)
0:11 move second child to first child (4-component vector of float)
0:11 direct index (4-component vector of float)
0:11 move second child to first child (temp 4-component vector of float)
0:11 direct index (temp 4-component vector of float)
0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float)
0:11 Constant:
0:11 1 (const int)
0:11 'inVar' (smooth in 4-component vector of float)
0:12 Sequence
0:12 move second child to first child (int)
0:12 'buffer' (int)
0:12 move second child to first child (temp int)
0:12 'buffer' (temp int)
0:12 Constant:
0:12 4 (const int)
0:21 Function Definition: foo( (void)
0:21 Function Definition: foo( (global void)
0:21 Function Parameters:
0:23 Sequence
0:23 Sequence
0:23 move second child to first child (4-component vector of float)
0:23 'c' (4-component vector of float)
0:23 move second child to first child (temp 4-component vector of float)
0:23 'c' (temp 4-component vector of float)
0:23 gl_Color: direct index for structure (in 4-component vector of float)
0:23 'anon@0' (in block{in 4-component vector of float gl_Color, })
0:23 Constant:
0:23 2 (const uint)
0:24 move second child to first child (4-component vector of float)
0:24 move second child to first child (temp 4-component vector of float)
0:24 'outVar' (layout(location=0 index=0 ) out 4-component vector of float)
0:24 'inVar' (smooth in 4-component vector of float)
0:? Linker Objects
@@ -164,11 +164,11 @@ ERROR: node is still EOpNull!
0:? 'v6' (layout(location=30 ) smooth in 4-component vector of float)
0:? 'v23' (layout(location=61 ) smooth in float)
0:? 'v24' (layout(location=62 ) smooth in float)
0:? 'ininst2' (in block{layout(location=28 component=0 ) in bool b1, layout(location=29 component=0 ) in float f1, layout(location=25 ) in float f2, layout(location=26 component=0 ) in 4-component vector of float f3, layout(location=21 ) in structure{float f1, float f2} s2, layout(location=23 component=0 ) in 4-component vector of float f4, layout(location=24 component=0 ) in 4-component vector of float f5})
0:? 'ininst2' (in block{layout(location=28 component=0 ) in bool b1, layout(location=29 component=0 ) in float f1, layout(location=25 ) in float f2, layout(location=26 component=0 ) in 4-component vector of float f3, layout(location=21 ) in structure{global float f1, temp float f2} s2, layout(location=23 component=0 ) in 4-component vector of float f4, layout(location=24 component=0 ) in 4-component vector of float f5})
0:? 'uinst2' (layout(location=13 column_major shared ) uniform block{layout(column_major shared ) uniform float f1, layout(location=3 column_major shared ) uniform float f2})
0:? 'in3' (in block{in float f1, layout(location=40 ) in float f2})
0:? 'in4' (in block{layout(location=50 ) in float f1, layout(location=51 ) in float f2})
0:? 's' (layout(location=33 ) smooth in structure{3-component vector of float a, 2X2 matrix of float b, 2-element array of 4-component vector of float c, 2-component vector of float A})
0:? 's' (layout(location=33 ) smooth in structure{global 3-component vector of float a, global 2X2 matrix of float b, global 2-element array of 4-component vector of float c, temp 2-component vector of float A})
0:? 'anon@2' (in block{layout(location=44 component=0 ) in 4-component vector of float d, layout(location=45 component=0 ) in 4-component vector of float e, layout(location=47 ) in 4-component vector of float f, layout(location=48 component=0 ) in 4-component vector of float g, layout(location=41 ) in 4-component vector of float h, layout(location=42 component=0 ) in 4-component vector of float i, layout(location=43 component=0 ) in 4-component vector of float j, layout(location=44 component=0 ) in 4-component vector of float k})
0:? 'outVar2' (layout(location=63 index=0 ) out 4-component vector of float)
0:? 'outVar3' (layout(location=0 index=1 ) out 4-component vector of float)