glslang AST output: include global vs. temp (local) in the printed output. This only effects test results, but a future check-in is going to fix some globals.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@30973 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
@@ -25,41 +25,41 @@ Shader version: 400
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Requested GL_ARB_separate_shader_objects
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vertices = 4
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ERROR: node is still EOpNull!
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0:13 Function Definition: main( (void)
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0:13 Function Definition: main( (global void)
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0:13 Function Parameters:
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0:15 Sequence
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0:15 Barrier (void)
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0:15 Barrier (global void)
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0:17 Sequence
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0:17 move second child to first child (int)
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0:17 'a' (int)
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0:17 move second child to first child (temp int)
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0:17 'a' (temp int)
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0:17 Constant:
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0:17 5392 (const int)
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0:23 Sequence
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0:23 move second child to first child (4-component vector of float)
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0:23 'p' (4-component vector of float)
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0:23 move second child to first child (temp 4-component vector of float)
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0:23 'p' (temp 4-component vector of float)
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0:23 gl_Position: direct index for structure (in 4-component vector of float)
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0:23 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:23 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:23 Constant:
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0:23 1 (const int)
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0:23 Constant:
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0:23 0 (const int)
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0:24 Sequence
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0:24 move second child to first child (float)
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0:24 'ps' (float)
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0:24 move second child to first child (temp float)
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0:24 'ps' (temp float)
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0:24 gl_PointSize: direct index for structure (in float)
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0:24 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:24 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:24 Constant:
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0:24 1 (const int)
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0:24 Constant:
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0:24 1 (const int)
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0:25 Sequence
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0:25 move second child to first child (float)
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0:25 'cd' (float)
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0:25 direct index (float)
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0:25 move second child to first child (temp float)
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0:25 'cd' (temp float)
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0:25 direct index (temp float)
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0:25 gl_ClipDistance: direct index for structure (in implicitly-sized array of float)
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0:25 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:25 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:25 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
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0:25 Constant:
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0:25 1 (const int)
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@@ -68,39 +68,39 @@ ERROR: node is still EOpNull!
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0:25 Constant:
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0:25 2 (const int)
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0:27 Sequence
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0:27 move second child to first child (int)
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0:27 'pvi' (int)
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0:27 move second child to first child (temp int)
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0:27 'pvi' (temp int)
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0:27 'gl_PatchVerticesIn' (in int)
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0:28 Sequence
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0:28 move second child to first child (int)
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0:28 'pid' (int)
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0:28 move second child to first child (temp int)
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0:28 'pid' (temp int)
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0:28 'gl_PrimitiveID' (in int)
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0:29 Sequence
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0:29 move second child to first child (int)
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0:29 'iid' (int)
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0:29 move second child to first child (temp int)
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0:29 'iid' (temp int)
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0:29 'gl_InvocationID' (in int)
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0:31 move second child to first child (4-component vector of float)
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0:31 move second child to first child (temp 4-component vector of float)
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0:31 gl_Position: direct index for structure (out 4-component vector of float)
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0:31 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
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0:31 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
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0:31 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
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0:31 Constant:
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0:31 1 (const int)
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0:31 Constant:
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0:31 0 (const int)
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0:31 'p' (4-component vector of float)
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0:32 move second child to first child (float)
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0:31 'p' (temp 4-component vector of float)
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0:32 move second child to first child (temp float)
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0:32 gl_PointSize: direct index for structure (out float)
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0:32 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
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0:32 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
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0:32 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
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0:32 Constant:
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0:32 1 (const int)
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0:32 Constant:
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0:32 1 (const int)
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0:32 'ps' (float)
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0:33 move second child to first child (float)
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0:33 direct index (float)
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0:32 'ps' (temp float)
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0:33 move second child to first child (temp float)
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0:33 direct index (temp float)
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0:33 gl_ClipDistance: direct index for structure (out implicitly-sized array of float)
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0:33 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
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0:33 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
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0:33 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
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0:33 Constant:
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0:33 1 (const int)
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@@ -108,98 +108,98 @@ ERROR: node is still EOpNull!
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0:33 2 (const int)
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0:33 Constant:
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0:33 1 (const int)
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0:33 'cd' (float)
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0:35 move second child to first child (float)
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0:35 direct index (patch float)
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0:33 'cd' (temp float)
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0:35 move second child to first child (temp float)
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0:35 direct index (patch temp float)
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0:35 'gl_TessLevelOuter' (patch out 4-element array of float)
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0:35 Constant:
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0:35 3 (const int)
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0:35 Constant:
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0:35 3.200000
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0:36 move second child to first child (float)
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0:36 direct index (patch float)
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0:36 move second child to first child (temp float)
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0:36 direct index (patch temp float)
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0:36 'gl_TessLevelInner' (patch out 2-element array of float)
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0:36 Constant:
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0:36 1 (const int)
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0:36 Constant:
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0:36 1.300000
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0:38 Test condition and select (void)
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0:38 Test condition and select (temp void)
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0:38 Condition
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0:38 Compare Greater Than (bool)
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0:38 'a' (int)
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0:38 Compare Greater Than (temp bool)
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0:38 'a' (temp int)
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0:38 Constant:
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0:38 10 (const int)
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0:38 true case
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0:39 Barrier (void)
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0:39 Barrier (global void)
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0:38 false case
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0:41 Barrier (void)
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0:43 Barrier (void)
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0:41 Barrier (global void)
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0:43 Barrier (global void)
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0:47 Loop with condition not tested first
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0:47 Loop Condition
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0:47 Compare Greater Than (bool)
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0:47 'a' (int)
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0:47 Compare Greater Than (temp bool)
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0:47 'a' (temp int)
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0:47 Constant:
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0:47 10 (const int)
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0:47 Loop Body
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0:46 Sequence
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0:46 Barrier (void)
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0:46 Barrier (global void)
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0:49 switch
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0:49 condition
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0:49 'a' (int)
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0:49 'a' (temp int)
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0:49 body
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0:49 Sequence
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0:50 default:
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0:? Sequence
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0:51 Barrier (void)
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0:51 Barrier (global void)
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0:52 Branch: Break
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0:54 Test condition and select (int)
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0:54 Test condition and select (temp int)
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0:54 Condition
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0:54 Compare Less Than (bool)
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0:54 'a' (int)
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0:54 Compare Less Than (temp bool)
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0:54 'a' (temp int)
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0:54 Constant:
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0:54 12 (const int)
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0:54 true case
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0:54 'a' (int)
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0:54 'a' (temp int)
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0:54 false case
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0:54 Comma (int)
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0:54 Barrier (void)
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0:54 'a' (int)
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0:54 Comma (temp int)
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0:54 Barrier (global void)
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0:54 'a' (temp int)
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0:56 Sequence
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0:56 Barrier (void)
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0:56 Barrier (global void)
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0:59 Branch: Return
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0:61 Barrier (void)
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0:67 Function Definition: foo( (void)
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0:61 Barrier (global void)
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0:67 Function Definition: foo( (global void)
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0:67 Function Parameters:
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0:69 Sequence
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0:69 gl_PointSize: direct index for structure (out float)
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0:69 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
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0:69 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
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0:69 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
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0:69 Constant:
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0:69 4 (const int)
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0:69 Constant:
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0:69 1 (const int)
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0:71 Barrier (void)
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0:91 Function Definition: foop( (void)
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0:71 Barrier (global void)
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0:91 Function Definition: foop( (global void)
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0:91 Function Parameters:
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0:? Sequence
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0:95 multiply second child into first child (3-component vector of float)
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0:95 'pv3' (3-component vector of float)
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0:95 'pv3' (3-component vector of float)
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0:96 move second child to first child (3-component vector of float)
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0:96 'pv3' (3-component vector of float)
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0:96 Function Call: fma(vf3;vf3;vf3; (3-component vector of float)
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0:96 'pv3' (3-component vector of float)
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0:96 'pv3' (3-component vector of float)
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0:96 'pv3' (3-component vector of float)
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0:97 move second child to first child (double)
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0:97 'd' (double)
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0:97 Function Call: fma(d1;d1;d1; (double)
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0:97 'd' (double)
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0:97 'd' (double)
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0:97 'd' (double)
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0:95 multiply second child into first child (temp 3-component vector of float)
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0:95 'pv3' (temp 3-component vector of float)
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0:95 'pv3' (temp 3-component vector of float)
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0:96 move second child to first child (temp 3-component vector of float)
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0:96 'pv3' (temp 3-component vector of float)
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0:96 Function Call: fma(vf3;vf3;vf3; (global 3-component vector of float)
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0:96 'pv3' (temp 3-component vector of float)
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0:96 'pv3' (temp 3-component vector of float)
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0:96 'pv3' (temp 3-component vector of float)
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0:97 move second child to first child (temp double)
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0:97 'd' (temp double)
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0:97 Function Call: fma(d1;d1;d1; (global double)
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0:97 'd' (temp double)
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0:97 'd' (temp double)
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0:97 'd' (temp double)
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0:? Linker Objects
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0:? 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
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0:? 'outa' (4-element array of int)
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0:? 'outa' (global 4-element array of int)
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0:? 'patchIn' (patch in 4-component vector of float)
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0:? 'patchOut' (patch out 4-component vector of float)
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0:? 'ina' (in 2-component vector of float)
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@@ -212,7 +212,7 @@ ERROR: node is still EOpNull!
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0:? 'ovla' (layout(location=3 ) out 4-element array of 4-component vector of float)
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0:? 'ovlb' (layout(location=4 ) out 4-element array of 4-component vector of float)
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0:? 'ovlc' (layout(location=4 ) out 4-element array of 4-component vector of float)
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0:? 'pv3' (3-component vector of float)
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0:? 'pv3' (temp 3-component vector of float)
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0:? 'pinbi' (patch out block{out int a})
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@@ -223,41 +223,41 @@ Shader version: 400
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Requested GL_ARB_separate_shader_objects
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vertices = 4
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ERROR: node is still EOpNull!
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0:13 Function Definition: main( (void)
|
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0:13 Function Definition: main( (global void)
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0:13 Function Parameters:
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0:15 Sequence
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0:15 Barrier (void)
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0:15 Barrier (global void)
|
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0:17 Sequence
|
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0:17 move second child to first child (int)
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0:17 'a' (int)
|
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0:17 move second child to first child (temp int)
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0:17 'a' (temp int)
|
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0:17 Constant:
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0:17 5392 (const int)
|
||||
0:23 Sequence
|
||||
0:23 move second child to first child (4-component vector of float)
|
||||
0:23 'p' (4-component vector of float)
|
||||
0:23 move second child to first child (temp 4-component vector of float)
|
||||
0:23 'p' (temp 4-component vector of float)
|
||||
0:23 gl_Position: direct index for structure (in 4-component vector of float)
|
||||
0:23 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:23 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:23 Constant:
|
||||
0:23 1 (const int)
|
||||
0:23 Constant:
|
||||
0:23 0 (const int)
|
||||
0:24 Sequence
|
||||
0:24 move second child to first child (float)
|
||||
0:24 'ps' (float)
|
||||
0:24 move second child to first child (temp float)
|
||||
0:24 'ps' (temp float)
|
||||
0:24 gl_PointSize: direct index for structure (in float)
|
||||
0:24 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:24 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:24 Constant:
|
||||
0:24 1 (const int)
|
||||
0:24 Constant:
|
||||
0:24 1 (const int)
|
||||
0:25 Sequence
|
||||
0:25 move second child to first child (float)
|
||||
0:25 'cd' (float)
|
||||
0:25 direct index (float)
|
||||
0:25 move second child to first child (temp float)
|
||||
0:25 'cd' (temp float)
|
||||
0:25 direct index (temp float)
|
||||
0:25 gl_ClipDistance: direct index for structure (in 1-element array of float)
|
||||
0:25 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:25 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:25 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
|
||||
0:25 Constant:
|
||||
0:25 1 (const int)
|
||||
@@ -266,39 +266,39 @@ ERROR: node is still EOpNull!
|
||||
0:25 Constant:
|
||||
0:25 2 (const int)
|
||||
0:27 Sequence
|
||||
0:27 move second child to first child (int)
|
||||
0:27 'pvi' (int)
|
||||
0:27 move second child to first child (temp int)
|
||||
0:27 'pvi' (temp int)
|
||||
0:27 'gl_PatchVerticesIn' (in int)
|
||||
0:28 Sequence
|
||||
0:28 move second child to first child (int)
|
||||
0:28 'pid' (int)
|
||||
0:28 move second child to first child (temp int)
|
||||
0:28 'pid' (temp int)
|
||||
0:28 'gl_PrimitiveID' (in int)
|
||||
0:29 Sequence
|
||||
0:29 move second child to first child (int)
|
||||
0:29 'iid' (int)
|
||||
0:29 move second child to first child (temp int)
|
||||
0:29 'iid' (temp int)
|
||||
0:29 'gl_InvocationID' (in int)
|
||||
0:31 move second child to first child (4-component vector of float)
|
||||
0:31 move second child to first child (temp 4-component vector of float)
|
||||
0:31 gl_Position: direct index for structure (out 4-component vector of float)
|
||||
0:31 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
|
||||
0:31 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
|
||||
0:31 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
|
||||
0:31 Constant:
|
||||
0:31 1 (const int)
|
||||
0:31 Constant:
|
||||
0:31 0 (const int)
|
||||
0:31 'p' (4-component vector of float)
|
||||
0:32 move second child to first child (float)
|
||||
0:31 'p' (temp 4-component vector of float)
|
||||
0:32 move second child to first child (temp float)
|
||||
0:32 gl_PointSize: direct index for structure (out float)
|
||||
0:32 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
|
||||
0:32 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
|
||||
0:32 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
|
||||
0:32 Constant:
|
||||
0:32 1 (const int)
|
||||
0:32 Constant:
|
||||
0:32 1 (const int)
|
||||
0:32 'ps' (float)
|
||||
0:33 move second child to first child (float)
|
||||
0:33 direct index (float)
|
||||
0:32 'ps' (temp float)
|
||||
0:33 move second child to first child (temp float)
|
||||
0:33 direct index (temp float)
|
||||
0:33 gl_ClipDistance: direct index for structure (out 1-element array of float)
|
||||
0:33 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
|
||||
0:33 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
|
||||
0:33 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
|
||||
0:33 Constant:
|
||||
0:33 1 (const int)
|
||||
@@ -306,98 +306,98 @@ ERROR: node is still EOpNull!
|
||||
0:33 2 (const int)
|
||||
0:33 Constant:
|
||||
0:33 1 (const int)
|
||||
0:33 'cd' (float)
|
||||
0:35 move second child to first child (float)
|
||||
0:35 direct index (patch float)
|
||||
0:33 'cd' (temp float)
|
||||
0:35 move second child to first child (temp float)
|
||||
0:35 direct index (patch temp float)
|
||||
0:35 'gl_TessLevelOuter' (patch out 4-element array of float)
|
||||
0:35 Constant:
|
||||
0:35 3 (const int)
|
||||
0:35 Constant:
|
||||
0:35 3.200000
|
||||
0:36 move second child to first child (float)
|
||||
0:36 direct index (patch float)
|
||||
0:36 move second child to first child (temp float)
|
||||
0:36 direct index (patch temp float)
|
||||
0:36 'gl_TessLevelInner' (patch out 2-element array of float)
|
||||
0:36 Constant:
|
||||
0:36 1 (const int)
|
||||
0:36 Constant:
|
||||
0:36 1.300000
|
||||
0:38 Test condition and select (void)
|
||||
0:38 Test condition and select (temp void)
|
||||
0:38 Condition
|
||||
0:38 Compare Greater Than (bool)
|
||||
0:38 'a' (int)
|
||||
0:38 Compare Greater Than (temp bool)
|
||||
0:38 'a' (temp int)
|
||||
0:38 Constant:
|
||||
0:38 10 (const int)
|
||||
0:38 true case
|
||||
0:39 Barrier (void)
|
||||
0:39 Barrier (global void)
|
||||
0:38 false case
|
||||
0:41 Barrier (void)
|
||||
0:43 Barrier (void)
|
||||
0:41 Barrier (global void)
|
||||
0:43 Barrier (global void)
|
||||
0:47 Loop with condition not tested first
|
||||
0:47 Loop Condition
|
||||
0:47 Compare Greater Than (bool)
|
||||
0:47 'a' (int)
|
||||
0:47 Compare Greater Than (temp bool)
|
||||
0:47 'a' (temp int)
|
||||
0:47 Constant:
|
||||
0:47 10 (const int)
|
||||
0:47 Loop Body
|
||||
0:46 Sequence
|
||||
0:46 Barrier (void)
|
||||
0:46 Barrier (global void)
|
||||
0:49 switch
|
||||
0:49 condition
|
||||
0:49 'a' (int)
|
||||
0:49 'a' (temp int)
|
||||
0:49 body
|
||||
0:49 Sequence
|
||||
0:50 default:
|
||||
0:? Sequence
|
||||
0:51 Barrier (void)
|
||||
0:51 Barrier (global void)
|
||||
0:52 Branch: Break
|
||||
0:54 Test condition and select (int)
|
||||
0:54 Test condition and select (temp int)
|
||||
0:54 Condition
|
||||
0:54 Compare Less Than (bool)
|
||||
0:54 'a' (int)
|
||||
0:54 Compare Less Than (temp bool)
|
||||
0:54 'a' (temp int)
|
||||
0:54 Constant:
|
||||
0:54 12 (const int)
|
||||
0:54 true case
|
||||
0:54 'a' (int)
|
||||
0:54 'a' (temp int)
|
||||
0:54 false case
|
||||
0:54 Comma (int)
|
||||
0:54 Barrier (void)
|
||||
0:54 'a' (int)
|
||||
0:54 Comma (temp int)
|
||||
0:54 Barrier (global void)
|
||||
0:54 'a' (temp int)
|
||||
0:56 Sequence
|
||||
0:56 Barrier (void)
|
||||
0:56 Barrier (global void)
|
||||
0:59 Branch: Return
|
||||
0:61 Barrier (void)
|
||||
0:67 Function Definition: foo( (void)
|
||||
0:61 Barrier (global void)
|
||||
0:67 Function Definition: foo( (global void)
|
||||
0:67 Function Parameters:
|
||||
0:69 Sequence
|
||||
0:69 gl_PointSize: direct index for structure (out float)
|
||||
0:69 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
|
||||
0:69 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
|
||||
0:69 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
|
||||
0:69 Constant:
|
||||
0:69 4 (const int)
|
||||
0:69 Constant:
|
||||
0:69 1 (const int)
|
||||
0:71 Barrier (void)
|
||||
0:91 Function Definition: foop( (void)
|
||||
0:71 Barrier (global void)
|
||||
0:91 Function Definition: foop( (global void)
|
||||
0:91 Function Parameters:
|
||||
0:? Sequence
|
||||
0:95 multiply second child into first child (3-component vector of float)
|
||||
0:95 'pv3' (3-component vector of float)
|
||||
0:95 'pv3' (3-component vector of float)
|
||||
0:96 move second child to first child (3-component vector of float)
|
||||
0:96 'pv3' (3-component vector of float)
|
||||
0:96 Function Call: fma(vf3;vf3;vf3; (3-component vector of float)
|
||||
0:96 'pv3' (3-component vector of float)
|
||||
0:96 'pv3' (3-component vector of float)
|
||||
0:96 'pv3' (3-component vector of float)
|
||||
0:97 move second child to first child (double)
|
||||
0:97 'd' (double)
|
||||
0:97 Function Call: fma(d1;d1;d1; (double)
|
||||
0:97 'd' (double)
|
||||
0:97 'd' (double)
|
||||
0:97 'd' (double)
|
||||
0:95 multiply second child into first child (temp 3-component vector of float)
|
||||
0:95 'pv3' (temp 3-component vector of float)
|
||||
0:95 'pv3' (temp 3-component vector of float)
|
||||
0:96 move second child to first child (temp 3-component vector of float)
|
||||
0:96 'pv3' (temp 3-component vector of float)
|
||||
0:96 Function Call: fma(vf3;vf3;vf3; (global 3-component vector of float)
|
||||
0:96 'pv3' (temp 3-component vector of float)
|
||||
0:96 'pv3' (temp 3-component vector of float)
|
||||
0:96 'pv3' (temp 3-component vector of float)
|
||||
0:97 move second child to first child (temp double)
|
||||
0:97 'd' (temp double)
|
||||
0:97 Function Call: fma(d1;d1;d1; (global double)
|
||||
0:97 'd' (temp double)
|
||||
0:97 'd' (temp double)
|
||||
0:97 'd' (temp double)
|
||||
0:? Linker Objects
|
||||
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
|
||||
0:? 'outa' (4-element array of int)
|
||||
0:? 'outa' (global 4-element array of int)
|
||||
0:? 'patchIn' (patch in 4-component vector of float)
|
||||
0:? 'patchOut' (patch out 4-component vector of float)
|
||||
0:? 'ina' (in 2-component vector of float)
|
||||
@@ -410,6 +410,6 @@ ERROR: node is still EOpNull!
|
||||
0:? 'ovla' (layout(location=3 ) out 4-element array of 4-component vector of float)
|
||||
0:? 'ovlb' (layout(location=4 ) out 4-element array of 4-component vector of float)
|
||||
0:? 'ovlc' (layout(location=4 ) out 4-element array of 4-component vector of float)
|
||||
0:? 'pv3' (3-component vector of float)
|
||||
0:? 'pv3' (temp 3-component vector of float)
|
||||
0:? 'pinbi' (patch out block{out int a})
|
||||
|
||||
|
||||
Reference in New Issue
Block a user