glslang AST output: include global vs. temp (local) in the printed output. This only effects test results, but a future check-in is going to fix some globals.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@30973 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -7,11 +7,11 @@ ERROR: 1 compilation errors. No code generated.
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Shader version: 400
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vertices = 0
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ERROR: node is still EOpNull!
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0:8 Function Definition: main( (void)
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0:8 Function Definition: main( (global void)
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0:8 Function Parameters:
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0:? Linker Objects
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0:? 'gl_out' (out implicitly-sized array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
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0:? 'outa' (1-element array of int)
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0:? 'outa' (global 1-element array of int)
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0:? 'patchOut' (patch out 4-component vector of float)
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@@ -22,10 +22,10 @@ ERROR: Linking tessellation control stage: At least one shader must specify an o
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Shader version: 400
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vertices = 0
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ERROR: node is still EOpNull!
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0:8 Function Definition: main( (void)
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0:8 Function Definition: main( (global void)
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0:8 Function Parameters:
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0:? Linker Objects
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0:? 'gl_out' (out 1-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
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0:? 'outa' (1-element array of int)
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0:? 'outa' (global 1-element array of int)
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0:? 'patchOut' (patch out 4-component vector of float)
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