glslang AST output: include global vs. temp (local) in the printed output. This only effects test results, but a future check-in is going to fix some globals.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@30973 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2015-04-29 10:16:56 +00:00
parent bcef333a78
commit 8b37b04ecc
130 changed files with 15103 additions and 15104 deletions

View File

@@ -4,13 +4,13 @@ Warning, version 450 is not yet complete; most version-specific features are pre
Shader version: 450
vertices = 0
0:? Sequence
0:11 Function Definition: main( (void)
0:11 Function Definition: main( (global void)
0:11 Function Parameters:
0:13 Sequence
0:13 move second child to first child (float)
0:13 direct index (float)
0:13 move second child to first child (temp float)
0:13 direct index (temp float)
0:13 gl_CullDistance: direct index for structure (out implicitly-sized array of float)
0:13 direct index (block{out implicitly-sized array of float gl_CullDistance})
0:13 direct index (temp block{out implicitly-sized array of float gl_CullDistance})
0:13 'gl_out' (out implicitly-sized array of block{out implicitly-sized array of float gl_CullDistance})
0:13 Constant:
0:13 0 (const int)
@@ -18,9 +18,9 @@ vertices = 0
0:13 0 (const int)
0:13 Constant:
0:13 2 (const int)
0:13 direct index (float)
0:13 direct index (temp float)
0:13 gl_CullDistance: direct index for structure (in implicitly-sized array of float)
0:13 direct index (block{in implicitly-sized array of float gl_CullDistance})
0:13 direct index (temp block{in implicitly-sized array of float gl_CullDistance})
0:13 'gl_in' (in 32-element array of block{in implicitly-sized array of float gl_CullDistance})
0:13 Constant:
0:13 1 (const int)
@@ -40,13 +40,13 @@ ERROR: Linking tessellation control stage: At least one shader must specify an o
Shader version: 450
vertices = 0
0:? Sequence
0:11 Function Definition: main( (void)
0:11 Function Definition: main( (global void)
0:11 Function Parameters:
0:13 Sequence
0:13 move second child to first child (float)
0:13 direct index (float)
0:13 move second child to first child (temp float)
0:13 direct index (temp float)
0:13 gl_CullDistance: direct index for structure (out 1-element array of float)
0:13 direct index (block{out 1-element array of float gl_CullDistance})
0:13 direct index (temp block{out 1-element array of float gl_CullDistance})
0:13 'gl_out' (out 1-element array of block{out 1-element array of float gl_CullDistance})
0:13 Constant:
0:13 0 (const int)
@@ -54,9 +54,9 @@ vertices = 0
0:13 0 (const int)
0:13 Constant:
0:13 2 (const int)
0:13 direct index (float)
0:13 direct index (temp float)
0:13 gl_CullDistance: direct index for structure (in 1-element array of float)
0:13 direct index (block{in 1-element array of float gl_CullDistance})
0:13 direct index (temp block{in 1-element array of float gl_CullDistance})
0:13 'gl_in' (in 32-element array of block{in 1-element array of float gl_CullDistance})
0:13 Constant:
0:13 1 (const int)