glslang AST output: include global vs. temp (local) in the printed output. This only effects test results, but a future check-in is going to fix some globals.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@30973 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
@@ -49,72 +49,72 @@ ERROR: 44 compilation errors. No code generated.
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Shader version: 300
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ERROR: node is still EOpNull!
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0:4 Sequence
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0:4 move second child to first child (highp float)
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0:4 'sum' (highp float)
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0:4 move second child to first child (temp highp float)
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0:4 'sum' (global highp float)
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0:4 Constant:
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0:4 0.000000
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0:6 Function Definition: main( (void)
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0:6 Function Definition: main( (global void)
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0:6 Function Parameters:
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0:10 Sequence
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0:10 add second child into first child (highp float)
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0:10 'sum' (highp float)
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0:10 add second child into first child (temp highp float)
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0:10 'sum' (global highp float)
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0:10 Constant:
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0:10 1.000000
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0:15 add second child into first child (highp float)
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0:15 'sum' (highp float)
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0:15 add second child into first child (temp highp float)
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0:15 'sum' (global highp float)
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0:15 Constant:
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0:15 20.000000
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0:30 add second child into first child (highp float)
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0:30 'sum' (highp float)
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0:30 add second child into first child (temp highp float)
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0:30 'sum' (global highp float)
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0:30 Constant:
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0:30 300.000000
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0:39 move second child to first child (highp 4-component vector of float)
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0:39 move second child to first child (temp highp 4-component vector of float)
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0:39 'gl_Position' (gl_Position highp 4-component vector of float)
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0:39 Construct vec4 (highp 4-component vector of float)
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0:39 'sum' (highp float)
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0:44 Function Definition: foo( (highp float)
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0:39 Construct vec4 (temp highp 4-component vector of float)
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0:39 'sum' (global highp float)
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0:44 Function Definition: foo( (global highp float)
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0:44 Function Parameters:
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0:46 Sequence
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0:46 Branch: Return with expression
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0:46 add (highp float)
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0:46 add (highp float)
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0:46 direct index (highp float)
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0:46 add (temp highp float)
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0:46 add (temp highp float)
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0:46 direct index (temp highp float)
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0:46 'gl_Position' (gl_Position highp 4-component vector of float)
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0:46 Constant:
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0:46 0 (const int)
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0:46 Constant:
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0:46 3.000000
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0:46 add (highp float)
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0:46 direct index (highp float)
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0:46 add (temp highp float)
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0:46 direct index (temp highp float)
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0:46 'gl_Position' (gl_Position highp 4-component vector of float)
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0:46 Constant:
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0:46 0 (const int)
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0:46 Constant:
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0:46 3.000000
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0:47 Branch: Return with expression
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0:47 add (highp float)
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0:47 add (highp float)
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0:47 direct index (highp float)
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0:47 add (temp highp float)
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0:47 add (temp highp float)
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0:47 direct index (temp highp float)
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0:47 'gl_Position' (gl_Position highp 4-component vector of float)
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0:47 Constant:
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0:47 1 (const int)
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0:47 Constant:
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0:47 3.000000
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0:47 add (highp float)
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0:47 direct index (highp float)
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0:47 add (temp highp float)
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0:47 direct index (temp highp float)
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0:47 'gl_Position' (gl_Position highp 4-component vector of float)
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0:47 Constant:
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0:47 1 (const int)
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0:47 Constant:
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0:47 3.000000
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0:97 Sequence
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0:97 move second child to first child (highp float)
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0:97 'c' (highp float)
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0:97 move second child to first child (temp highp float)
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0:97 'c' (global highp float)
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0:98 Constant:
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0:98 3.300000
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0:? Linker Objects
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0:? 'sum' (highp float)
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0:? 'c' (highp float)
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0:? 'sum' (global highp float)
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0:? 'c' (global highp float)
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0:? 'gl_VertexID' (gl_VertexId highp int)
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0:? 'gl_InstanceID' (gl_InstanceId highp int)
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@@ -125,72 +125,72 @@ Linked vertex stage:
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Shader version: 300
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ERROR: node is still EOpNull!
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0:4 Sequence
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0:4 move second child to first child (highp float)
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0:4 'sum' (highp float)
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0:4 move second child to first child (temp highp float)
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0:4 'sum' (global highp float)
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0:4 Constant:
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0:4 0.000000
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0:6 Function Definition: main( (void)
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0:6 Function Definition: main( (global void)
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0:6 Function Parameters:
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0:10 Sequence
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0:10 add second child into first child (highp float)
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0:10 'sum' (highp float)
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0:10 add second child into first child (temp highp float)
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0:10 'sum' (global highp float)
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0:10 Constant:
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0:10 1.000000
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0:15 add second child into first child (highp float)
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0:15 'sum' (highp float)
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0:15 add second child into first child (temp highp float)
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0:15 'sum' (global highp float)
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0:15 Constant:
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0:15 20.000000
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0:30 add second child into first child (highp float)
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0:30 'sum' (highp float)
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0:30 add second child into first child (temp highp float)
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0:30 'sum' (global highp float)
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0:30 Constant:
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0:30 300.000000
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0:39 move second child to first child (highp 4-component vector of float)
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0:39 move second child to first child (temp highp 4-component vector of float)
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0:39 'gl_Position' (gl_Position highp 4-component vector of float)
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0:39 Construct vec4 (highp 4-component vector of float)
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0:39 'sum' (highp float)
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0:44 Function Definition: foo( (highp float)
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0:39 Construct vec4 (temp highp 4-component vector of float)
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0:39 'sum' (global highp float)
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0:44 Function Definition: foo( (global highp float)
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0:44 Function Parameters:
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0:46 Sequence
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0:46 Branch: Return with expression
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0:46 add (highp float)
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0:46 add (highp float)
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0:46 direct index (highp float)
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0:46 add (temp highp float)
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0:46 add (temp highp float)
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0:46 direct index (temp highp float)
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0:46 'gl_Position' (gl_Position highp 4-component vector of float)
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0:46 Constant:
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0:46 0 (const int)
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0:46 Constant:
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0:46 3.000000
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0:46 add (highp float)
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0:46 direct index (highp float)
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0:46 add (temp highp float)
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0:46 direct index (temp highp float)
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0:46 'gl_Position' (gl_Position highp 4-component vector of float)
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0:46 Constant:
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0:46 0 (const int)
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0:46 Constant:
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0:46 3.000000
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0:47 Branch: Return with expression
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0:47 add (highp float)
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0:47 add (highp float)
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0:47 direct index (highp float)
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0:47 add (temp highp float)
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0:47 add (temp highp float)
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0:47 direct index (temp highp float)
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0:47 'gl_Position' (gl_Position highp 4-component vector of float)
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0:47 Constant:
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0:47 1 (const int)
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0:47 Constant:
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0:47 3.000000
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0:47 add (highp float)
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0:47 direct index (highp float)
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0:47 add (temp highp float)
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0:47 direct index (temp highp float)
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0:47 'gl_Position' (gl_Position highp 4-component vector of float)
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0:47 Constant:
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0:47 1 (const int)
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0:47 Constant:
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0:47 3.000000
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0:97 Sequence
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0:97 move second child to first child (highp float)
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0:97 'c' (highp float)
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0:97 move second child to first child (temp highp float)
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0:97 'c' (global highp float)
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0:98 Constant:
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0:98 3.300000
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0:? Linker Objects
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0:? 'sum' (highp float)
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0:? 'c' (highp float)
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0:? 'sum' (global highp float)
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0:? 'c' (global highp float)
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0:? 'gl_VertexID' (gl_VertexId highp int)
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0:? 'gl_InstanceID' (gl_InstanceId highp int)
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